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![[Post New]](/s/i/i.gif) 2013/11/22 16:57:02
Subject: Tau+Space Marines 1850 aka The WTF Brigade
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Fireknife Shas'el
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If you don't know, Sevrin Loth (Forgeworld character from the Red Scorpions) can choose his powers on one of three tables; Biomancy, Telepathy, and Telekinesis. This particular list goes for Telekinesis for Gate of Infinity and Telekine Dome. This uses GoI to take the Grav-cannon centurion deathstar to an absurd level by also combining it with the Farsight Bomb. There's a reason I called it the WTF Brigade... Farsight Enclave - Primary Detachment HQ Farsight - Warlord Command Team: O'vesa and Shas'vre Ob'lotai TROOPS 1 Crisis Suit w/ Airbursting Fragmentation Projector 1 Crisis Suit w/ Two Burst Cannons 1 Crisis Suit w/ a Twin-linked Missile Pod 1 Crisis Suit w/ two flamers HEAVY SUPPORT 3 Broadsides +EWO +HYMP +SMS Space Marine Allies (Red Scorpions - CT: Sergeants get free upgrade to apothecaries in Tactical squads only, cannot go to ground, use camo cloaks, and can re-roll failed pinning tests) HQ Sevrin Loth +GoI +Telekine Dome +Crush TROOPS 2x 10 Tactical Marines +Apothecary + Drop Pod HEAVY SUPPORT 3 Devastator Centurions +Grav-cannons/Amps +Omniscope INQUISITON HQ Ordo Malleus Inquisitor +Terminator Armor +Psycannon +ML1 (Divination) Strategy is simple: put Farsight, O'vesa, Loth, and Ob'lotai in the Grav-centurion unit. Use the Omniscope to split fire O'vesa's Ion Accelerator at something else, since I doubt that we'll need it against much of anything. Also, because of the Centurions Slow and Purposeful, Ob'lotai is also SaP, so he can move and fire as Relentless. It is near impossible to kill this unit. Every model except Farsight has a 2+ save (Loth can use 1 Warp Charge to change his 2+ into a 2+ invuln). The unit has 18 wounds, with T5 majority, and if I need to I can have either Loth or O'vesa tank wounds for the unit. Every model has an invuln save via Telekine Dome, and to top it off, they can move 24" turn via GoI without fear of scatter thanks to Farsight and his Warlord Trait. The only counter to this, ironically, is another grav-centurion unit. Also, I'm debating dropping a centurion for a ML1 Malleus Inquisitor with terminator armor and a Psycannon for even more lulz. Since the Tau count as space marines once they join the centurion unit, I can see this going very well for me. As for the rest of the army, they provide the support. The solo Crisis Suits stay in reserves as long as possible as deep strike in and I expect many a lulz to be had when I use the AFP on a unit in cover. The Tactical Marines, with their FnP, do most of the work, distracting my opponent (because who expects FnP marines?). The Suits are simply objective grabbers who hide behind as much cover as I can. Also, I need to thank the dude who started the solo suit thread in Tactics, because that works very well with this list! Thoughts? Is it stupid? Is it Awesome? Will I win everything forever?
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This message was edited 1 time. Last update was at 2013/11/22 19:41:32
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![[Post New]](/s/i/i.gif) 2013/11/22 19:08:16
Subject: Tau+Space Marines 1850 aka The WTF Brigade
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Frenzied Juggernaut
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SOOOOO how do you deal with a farsight plasma-bomb to the face? The centurion unit is now mush, 2+ invuln is cool and can absorb tons of rounds, but if Farsight drops behind the unit, the backside will be shredded with plas.melta rounds.
The broadsides are good interceptors, but I would take a missleside with 2 railsides to make it a more effective kiling machine. As well, you need to make room for a drone or two. Those broadsides as they are now would do jack in overwatch. The missileside would help some, but drones would be best. Find 50 pts somewhere and get 2x shielded missles
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This message was edited 1 time. Last update was at 2013/11/22 19:08:37
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2013/11/22 19:20:01
Subject: Tau+Space Marines 1850 aka The WTF Brigade
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Pulsating Possessed Space Marine of Slaanesh
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You'll find your bane to be the same as it is for every other "ZOMG look at this unit, you can never kill it, 2+ everywhere SPLOOGE". Cheap, massed fire. Nothing fancy, plain and simple. What's that? A 2+ save?!? Some are INVULN 2+ saves? Cool, make 80 saves. Good luck
Beyond that, as stated, be careful on your positioning of the unit. You can't "tank" every direction at the same time, and do be careful about overall unit placement. Unless you play on a naked board, which isn't a game in the first place.
Completely agree on finding points for the shield missiles. I prefer railsides myself, but everyone has their own opinion.
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----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2013/11/22 19:28:02
Subject: Tau+Space Marines 1850 aka The WTF Brigade
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Fireknife Shas'el
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xSoulgrinderx wrote:SOOOOO how do you deal with a farsight plasma-bomb to the face? The centurion unit is now mush, 2+ invuln is cool and can absorb tons of rounds, but if Farsight drops behind the unit, the backside will be shredded with plas.melta rounds. The broadsides are good interceptors, but I would take a missleside with 2 railsides to make it a more effective kiling machine. As well, you need to make room for a drone or two. Those broadsides as they are now would do jack in overwatch. The missileside would help some, but drones would be best. Find 50 pts somewhere and get 2x shielded missles
That's a decent point. However, O'vesa has EWO. An S8 AP2 large blast in the middle of the Farsight Bomb (with re-rolls thanks to prescience from an inquisitor) means that I'm not too likely to miss completely, and that will devastate that unit. Also, my bomb starts on the table. This is all in an 1850 point game, so even though my deathstar costs 1143 points, he has to Deep Strike or use Shadowsun's 3d6 assault move. If shadowsun, I can outrun him. If deep strike, I can annihilate the rest of his army. Heck, if he doesn't have a Comm relay or tigirius or something to modify reserves rolls, Farsight's Bomb may never come onto the table! I played my brother a few weeks ago, and his bomb didn't come in until turn 4, and by then I had killed off his Riptide and scoring units. That's without this deathstar, by the way. Also, my bomb has a large footprint. Very large. Depending on the table set up, I can easily (or not easily) force him to land somewhere else farther away, giving me time to move and shoot him. Also, the benefit of having 7 Scoring units, 6 of which stay in reserves, outweighs a lot of the negatives. One thing I'm confused about is the broadsides, though. The point of the unit is to take out things right after they come in from reserves. 12 twin-linked S7 shots will do something very bad to a unit, overwatch or not. Rail rifles are powerful, yes, but they need more shots in order to compete with the HYMPs. Besides, if I'm concerned about the broadsides getting attacked I can always just drop the first Pod right in front of them and have the marines as a shield. Automatically Appended Next Post: Aipoch wrote:You'll find your bane to be the same as it is for every other "ZOMG look at this unit, you can never kill it, 2+ everywhere SPLOOGE". Cheap, massed fire. Nothing fancy, plain and simple. What's that? A 2+ save?!? Some are INVULN 2+ saves? Cool, make 80 saves. Good luck Beyond that, as stated, be careful on your positioning of the unit. You can't "tank" every direction at the same time, and do be careful about overall unit placement. Unless you play on a naked board, which isn't a game in the first place. Completely agree on finding points for the shield missiles. I prefer railsides myself, but everyone has their own opinion.
How have the Railsides performed for you? Also, changed the List in the OP. About the volume of fire: With Prescience, I can potentially delete or seriously maim two units a turn. If I'm faced with two blobs, a BSS blob of 20 sisters and a guard blob of 50, I hit the sisters with O'vesa's overcharged IA and the guard with the rest of the unit. The guard are gone and the sisters have to take a check (if all goes well for me). Even against 5+ saves, the centurions still re-roll wounds so they can deal a fair amount of damage. That's 15 shots that both re-roll misses and wounds.
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This message was edited 3 times. Last update was at 2013/11/22 19:51:56
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![[Post New]](/s/i/i.gif) 2013/11/22 19:46:22
Subject: Tau+Space Marines 1850 aka The WTF Brigade
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Frenzied Juggernaut
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The broadsides are good interceptors, but I would take a missleside with 2 railsides to make it a more effective kiling machine. As well, you need to make room for a drone or two. Those broadsides as they are now would do jack in overwatch. The missileside would help some, but drones would be best. Find 50 pts somewhere and get 2x shielded missles That's a decent point. However, O'vesa has EWO. An S8 AP2 large blast in the middle of the Farsight Bomb (with re-rolls thanks to prescience from an inquisitor) means that I'm not too likely to miss completely, and that will devastate that unit.
Agreed, EWO is nice, but you get one shot at taking down a drop pod assault. How would you deal with 3-4 drop pods with vets and dreads? You need something inbetween the broadsides to provide a much needed shield. If you go all rails or a mix thats fine, but when I see a trio of those bitches aimed at me, you bet theyre gonna be a big target for my assault. Some drones will bog it down and at least make them reconsider wasting something big like that on 3 sides with 3-5 drones. Thats just annoying and forces them to make hard decisions. It can also lead to you opponent feeding you a piece meal instead of a quick score.
Also, my bomb starts on the table. This is all in an 1850 point game, so even though my deathstar costs 1143 points, he has to Deep Strike or use Shadowsun's 3d6 assault move. If shadowsun, I can outrun him. If deep strike, I can annihilate the rest of his army. Heck, if he doesn't have a Comm relay or tigirius or something to modify reserves rolls, Farsight's Bomb may never come onto the table! I played my brother a few weeks ago, and his bomb didn't come in until turn 4, and by then I had killed off his Riptide and scoring units. That's without this deathstar, by the way.
Also, my bomb has a large footprint. Very large. Depending on the table set up, I can easily (or not easily) force him to land somewhere else farther away, giving me time to move and shoot him.
At my LGS we use TONS of terrain. Its hard sometimes but its pretty much the same amount you see on the GW 'in progress games'. Lots and lots of terrain to hide in/ behind until reserves come in. Its risky, but this section is entirely dependent on what terrain is around. Not a good thing to rely on. Maybe decrease the footprint some to free up some pts for drones and a quad gun if you feel like cheesing it up.
Also, the benefit of having 7 Scoring units, 6 of which stay in reserves, outweighs a lot of the negatives.
One thing I'm confused about is the broadsides, though. The point of the unit is to take out things right after they come in from reserves. 12 twin-linked S7 shots will do something very bad to a unit, overwatch or not. Rail rifles are powerful, yes, but they need more shots in order to compete with the HYMPs. Besides, if I'm concerned about the broadsides getting attacked I can always just drop the first Pod right in front of them and have the marines as a shield.
See above
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This message was edited 1 time. Last update was at 2013/11/22 19:46:47
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2013/11/22 22:06:20
Subject: Re:Tau+Space Marines 1850 aka The WTF Brigade
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Secretive Dark Angels Veteran
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Credit where credit is due, McNinja....
You have to take a squad of 3 crisis suits as one troops choice as per Farsight Enclave rules.
Also, how is it majority toughness 5?
Automatically Appended Next Post:
xSoulgrinderx wrote:SOOOOO how do you deal with a farsight plasma-bomb to the face? The centurion unit is now mush, 2+ invuln is cool and can absorb tons of rounds, but if Farsight drops behind the unit, the backside will be shredded with plas.melta rounds.
The broadsides are good interceptors, but I would take a missleside with 2 railsides to make it a more effective kiling machine. As well, you need to make room for a drone or two. Those broadsides as they are now would do jack in overwatch. The missileside would help some, but drones would be best. Find 50 pts somewhere and get 2x shielded missles
The question is how does the Farsight bomb survive getting Centstar'd to the face. Their firepower is far inferior and they don't have a riptide to tank for them or a 2++.
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This message was edited 6 times. Last update was at 2013/11/22 22:16:09
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![[Post New]](/s/i/i.gif) 2013/11/22 22:39:07
Subject: Tau+Space Marines 1850 aka The WTF Brigade
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Frenzied Juggernaut
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The farsight bomb drops in, fires all their missles, MAYBE causes 1-3 wounds, then TWplas shots, then TL meltas, You then jump back 2d6 and wait for overwatch. You overwatch them with 2x shootings.
If a bomb comes in with fartishgt and 8 guards, with 6x plas guards, then thats 12x twin linked plasmas, 2x meltas, 2x non twin linked plasma. Then an overwatch with that again. I bet more than 3 models will drop from this barrage and thats all you need. From then on its clean up. You only need 2 or 3 models to die before the player themselves kinda rethinks things
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2013/11/23 01:34:02
Subject: Re:Tau+Space Marines 1850 aka The WTF Brigade
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Secretive Dark Angels Veteran
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I tanked 24 ap 2 wounds on my centurionstar last game and lost a single model. The best save a Farsight bomb can muster is 4++, they won't last against a single turn of shooting from the Centstar.
Automatically Appended Next Post: Your list has no way of ignoring cover. This is a critical weakness against top-tier lists. Also no servo skulls on the inquisitor?
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This message was edited 1 time. Last update was at 2013/11/23 03:58:01
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![[Post New]](/s/i/i.gif) 2013/11/23 07:23:17
Subject: Re:Tau+Space Marines 1850 aka The WTF Brigade
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Regular Dakkanaut
Northern MN
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Asmodai Asmodean wrote:
You have to take a squad of 3 crisis suits as one troops choice as per Farsight Enclave rules.
3 suits, not counting drones
Since the Tau count as space marines once they join the centurion unit, I can see this going very well for me.
Not from the arguements I've been seeing, and tending to agree with. Battle Bros doesn't carry over even joining a unit, but I doubt GW was thinking when they did C:I. The unit basicly becomes something like: Unit X (Space marine, Tau) and would loose the battle bro part from the Inquisitor's PoV. Right now you may get away with it but I would expect people to really take a look at that one and it will end up getting ruled as not being battle bros. in most major formats.
Also, don't forget about the tailsman from the enlcaves just to piss off your opponent more.
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RAWRR! |
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![[Post New]](/s/i/i.gif) 2013/11/27 02:02:41
Subject: Re:Tau+Space Marines 1850 aka The WTF Brigade
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Road-Raging Blood Angel Biker
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Rawrgyle wrote:Asmodai Asmodean wrote:
You have to take a squad of 3 crisis suits as one troops choice as per Farsight Enclave rules.
3 suits, not counting drones
Since the Tau count as space marines once they join the centurion unit, I can see this going very well for me.
Not from the arguements I've been seeing, and tending to agree with. Battle Bros doesn't carry over even joining a unit, but I doubt GW was thinking when they did C:I. The unit basicly becomes something like: Unit X (Space marine, Tau) and would loose the battle bro part from the Inquisitor's PoV. Right now you may get away with it but I would expect people to really take a look at that one and it will end up getting ruled as not being battle bros. in most major formats.
Also, don't forget about the tailsman from the enlcaves just to piss off your opponent more.
I thought the rule was one squad of 3 models, not 3 models. So this list is illegal, unless I'm remembering incorrectly.
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![[Post New]](/s/i/i.gif) 2013/11/27 02:28:29
Subject: Tau+Space Marines 1850 aka The WTF Brigade
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Regular Dakkanaut
Northern MN
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sorry to be clear: IT IS ONE squad of Three crisis suits. Drones do not count and they cannot be split up, so yes the list is illegal.
Also as I was trying to say that there is a strong arguement that the basic premise of the tactics will not hold up in the rules department also.
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RAWRR! |
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![[Post New]](/s/i/i.gif) 2013/11/27 06:11:00
Subject: Re:Tau+Space Marines 1850 aka The WTF Brigade
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Secretive Dark Angels Veteran
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This just in: who needs hit and run when you can just gate of infinity out of combat?
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