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![[Post New]](/s/i/i.gif) 2013/11/23 12:25:05
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Auspicious Daemonic Herald
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To my understanding in Kill Team each model becomes its own unit
So because Brotherhood of Psyker says the unit acts as a level 1 psyker, each individual Pink Horror becomes its own lvl 1 psyker and gets its own psychic power and generates its own warp charge.
Is there something i'm missing that prevents this?
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![[Post New]](/s/i/i.gif) 2013/11/23 20:12:44
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Lord Commander in a Plush Chair
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CrownAxe wrote:To my understanding in Kill Team each model becomes its own unit
So because Brotherhood of Psyker says the unit acts as a level 1 psyker, each individual Pink Horror becomes its own lvl 1 psyker and gets its own psychic power and generates its own warp charge.
Is there something i'm missing that prevents this?
Yes, you are missing the words "Operate as" in the every man for himself rule.
The Kill team does not split into many actual units, the simply operate as individual units(Move, Shoot, get targeted, and assault as individual units).
Each model in the unit has the Brotherhood of Psykers rule, but the rule itself effects the unit as a whole and would go "through" any of the models in the unit(per the rule), the the leader would be the one who suffers the perils(per the rule). That or only the unit leader would function as a lvl1 psyker(jumping to your model of choice should the unit leader die per the brotherhood rule) per the "Unit upgrades and special rules" rule
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2013/11/23 21:08:46
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Fixture of Dakka
Vanished Completely
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Latest Rules can be found here: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf I am not entirely sure I agree with the Kommissar here, but I can not say for certain as the rules are very poorly written. There is a section on the mission statement page titled 'Unit Upgrades and Special Rules' that would be key to figuring out this problem. However, within the body of this section it does not mention how Special Rules which the unit begins with or purchases work when splitting the unit apart. Instead it focusing completely on upgrades when it talks about how they interact with the splitting rule. The only time it mentions Special Rules directly is to state that any Special Rule requiring a roll on the table is 'roll once, apply to all*.' While it can be argued they intended for the entire paragraph to apply to Special Rules, they simply didn't want to write out 'Upgrades and Special Rules' every time so shortened it to 'Upgrades' during the body of the rule, they really did not make this 100% clear in the body of this section. *Which wouldn't be needed if Kommissar is correct.
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This message was edited 1 time. Last update was at 2013/11/23 21:27:06
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/11/24 00:24:40
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Longtime Dakkanaut
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CrownAxe wrote:To my understanding in Kill Team each model becomes its own unit
So because Brotherhood of Psyker says the unit acts as a level 1 psyker, each individual Pink Horror becomes its own lvl 1 psyker and gets its own psychic power and generates its own warp charge.
Is there something i'm missing that prevents this?
No, there is nothing currently that forbids this. Which is why most tournaments do not allow it, as it reduces the game to horrors and its counter build.
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![[Post New]](/s/i/i.gif) 2013/11/24 23:05:20
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Irked Necron Immortal
gravesend kent
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They are all individual psykers and If a perils is suffered that specific model that suffered it dies. So yea thats why GW have banned 20 horror kill team lists.
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/11/24 23:09:12
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Nasty Nob on Warbike with Klaw
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When and where have they ever banned it?
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![[Post New]](/s/i/i.gif) 2013/11/24 23:13:32
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Irked Necron Immortal
gravesend kent
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Gw stores or atleasts mine and the other ones around my area, and up at warhammer world
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/11/24 23:21:41
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Nasty Nob on Warbike with Klaw
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They were fine with it at Warhammer World 2 weeks ago. I fought two of the buggars
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![[Post New]](/s/i/i.gif) 2013/11/24 23:25:17
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Irked Necron Immortal
gravesend kent
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Ahhh they changed that already then.
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/11/25 06:02:42
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Monster-Slaying Daemonhunter
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I think a more balanced HIWPI would be to make each Horror a PML1 Psyker that, if it takes Flickering Fires, gets 1-2 shots each turn, rather than 2D6. Still psychic, still random, still lots of shots...just not quite so OP.
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This message was edited 1 time. Last update was at 2013/11/25 06:03:39
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/11/25 09:55:23
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Longtime Dakkanaut
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Its the mssion that splits them so they will all know the same psychic power. HIWPI. The pink horrors are still a single psyker, even though they operate as a single unit. Meaning as long as one of them is alive they generate a total of 1 warp charge per turn. Any of the horrors can spend that charge. If one of the horrors suffers a perils of the warp figure out witch one it is same as if they operated as a single unit. Just because they can wonder off does not mean their minds are not still linked.
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![[Post New]](/s/i/i.gif) 2013/11/25 21:30:58
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Longtime Dakkanaut
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They cannot be a single pskyer as they are all individual units
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![[Post New]](/s/i/i.gif) 2013/11/26 00:40:00
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Longtime Dakkanaut
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Well no, they can be a single psyker if you are playing in my kill team tournament. The alternative method for handling a unit with brotherhood in kill teams IMO would be to make only a character a psyker if there is one, or a random unit member if there is no character.
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![[Post New]](/s/i/i.gif) 2013/11/26 02:20:18
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Longtime Dakkanaut
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Those are all good ideas for house rules and HIWPI, but the actual rules are lacking in those respects.
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![[Post New]](/s/i/i.gif) 2013/11/27 16:54:59
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Grisly Ghost Ark Driver
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Yes, technically. RAW states they'd each be their own unit and therefore generate their warp charges and psychic powers as such. Congratulations, you've found a way to 'break' the kill team rules.
Most (sane) tournament organisers will likely ban this particular combo if running a killzone-styled tourney anyway; since as noted it is drastically overpowered compared to what the unit can do in normal 40k let alone compared to anything else that can be fielded.
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![[Post New]](/s/i/i.gif) 2013/11/27 16:57:14
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Longtime Dakkanaut
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I think I said the same thing back in the 4th post.
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![[Post New]](/s/i/i.gif) 2013/11/27 17:03:12
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Grisly Ghost Ark Driver
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Yes you did. And it seems I agree with you. huh. Who would have thought it?
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![[Post New]](/s/i/i.gif) 2013/12/19 20:30:28
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Revving Ravenwing Biker
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Could there possibly be a way around this to make them usable and not totally broken? I think the following idea might work:
The "unit" of horrors generate the 2d6 shots together, not on an individual basis. If perils is suffered, one randomly selected Horror dies (or possibly the "leader" of the unit). Once the power is manifested the "unit" can shoot the 2d6 however it wants from any horror on the table, as Kill Team allows you to split any and all attacks as you see fit. I suppose it wouldn't scale well when you have 1 guy left, as he would still get 2d6 shots, but it's just a theory.
The alternative is to turn the profile from 2d6 into assault1 and have each horror operate as his own psyker, manifesting the power with individual psychic tests. In a unit of 10, it would be ~10 shots but also 10 psychic tests, rolls to hit, etc as opposed to 1 test with a result of between 2-12 shots. All are ideas. What are some thoughts?
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![[Post New]](/s/i/i.gif) 2013/12/20 04:33:53
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Grisly Ghost Ark Driver
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That could work, though you may want to toss that idea up in the 'proposed rules' forum.
Will be more likely get the attention it deserves there, here you'll probably see something along the lines of 'yes it's legal, even though it renders most other armies/units laughably underpowered by comparison' or some attempt to work within the existing rules to 'interpret' the combo as something less potent and that is about it.
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![[Post New]](/s/i/i.gif) 2013/12/22 08:07:28
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Longtime Dakkanaut
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This is in the new kill team rules
Games Workshop Ltd. Warhammer 40,000: Kill Team (Kindle Locations 435-436). wrote:
The Brotherhood of Psykers/ Sorcerers special rule has no effect in games of Kill Team.
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![[Post New]](/s/i/i.gif) 2013/12/22 08:32:26
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Hollerin' Herda with Squighound Pack
Denmark
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A bit off topic, but you could always take a look at http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html
Its fanmade, but very well made nonetheless.
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![[Post New]](/s/i/i.gif) 2013/12/22 16:33:02
Subject: Re:Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Monster-Slaying Daemonhunter
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DJGietzen wrote:This is in the new kill team rules
Games Workshop Ltd. Warhammer 40,000: Kill Team (Kindle Locations 435-436). wrote:
The Brotherhood of Psykers/ Sorcerers special rule has no effect in games of Kill Team.
Soooo....Pink Horrors are actually just about the worst thing you could possibly bring to Kill Teams now? Since they don't have any psychic power whatsoever.
It also strips GK of some of their basic stuff, like Hammerhand and Force Weapons, which only highlights the increased points cost of GK.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/12/22 17:13:21
Subject: Pink Horrors (or Brotherhood of Psykers in general) in Kill Team
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Revving Ravenwing Biker
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Yeah, unfortunately Pink Horrors are pretty much total crap now :/ Gonna have to re-think my possible Kill Team haha. I may do Flamers and Hounds now. Or Flamers and Bloodletters but i am not sure either is going to be that great :/
Might just end up doing ravenwing like originally planned. Le sigh...
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