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![[Post New]](/s/i/i.gif) 2013/11/25 05:27:06
Subject: Chaos 2000pts plagueish army
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Hurr! Ogryn Bone 'Ead!
Borden
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So this is my first attempt of a 2000 pt army, tell me what the people of dakka dakka think.
HQ
Typhus
Sorcerer- Jump pack, Level 3, Caster pet, Corruption sigil, And blight grenades.
Troop
Plague marine- 7 - 2 melta guns
Plague marine- 7 - 2 melta guns
Zombie - 35
Zombie - 35
Zombie - 35
Fast attack
Hell drake- bale flamer
Hell drake- bale flamer
Warp Talons- 5 - Mark of Tzeentch
Heavy Support
Havocs- 5 - 4 auto
Havocs- 5 - 4 auto
The plan is for typhus the zombies and marines to go up the center of the board. The hell drakes come on the side and hit the back field, as the plague advances the warp talons come in with the sorcerer and kill the back field. The zombies should be able to survive the initial onslaught then the enemy gets pinched between all the forces. I normally play eldar, and grey knights but this list is supposed to be an all comers list. Please give me any helpful advise with some solutions. Please and thank you.
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![[Post New]](/s/i/i.gif) 2013/11/25 05:47:49
Subject: Re:Chaos 2000pts plagueish army
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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You're taking many powerful units from the CSM codex, so you're off on the right foot
why are you taking blight grenades on the sorcerer?
why are you taking warp talons and not some other killy thing?
melta guns need mobility. Id give the PMs a rhino if you're going to give them meltas. I would run them with 2 plasmas and a rhino, personally, and take a biker squad with 2 meltas and a combi-melta instead of the talons and sorcerer.
Basically you lack Anti armor or anti air, you just have lots of unbalanced units that you're trying to get to play the game for you.
A good way to round out things would be to:
stick your havocs behind an ADL with a quad gun
stick your PMs in rhinos with 2 plasma guns each
get rid of your talons and sorcerer, instead get a small biker squad with 2 meltas and a predator with 3 lascannons, put it behind your ADL
these changes should give you sufficient anti armor, air, and heavy infantry.
example list:
typhus
30 zombies
30 zombies
10 zombies
7 plague marines-2X plasma, rhino
7 plague marines-2X plasma, rhino
5 bikers-MoN, 2 meltas, combi-melta
5 havocs-4 autocannons
5 havocs-4 autocannons
predator-lascannon sponsons, TL lascannon
ADL-quad gun
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2013/11/25 05:49:29
Subject: Chaos 2000pts plagueish army
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Sneaky Sniper Drone
South East England
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The sorcerer can only take blight grenades with MoN, and as I assume he's bunkered with the Warp Talons then you wouldn't be able to have MoN. I would suggest having the sorcerer unmarked so he can put all mastery levels into biomancy for toughness. Overall though, the list is tight and competitive, I can see it doing very well.
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When light no longer rose to kiss me,
I swore to tear Heaven asunder
As flights of fallen angels wished me
Godspeed on the Devil's Thunder |
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![[Post New]](/s/i/i.gif) 2013/11/25 05:51:51
Subject: Chaos 2000pts plagueish army
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Shas'la with Pulse Carbine
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I think you forget that hell drakes can vector strike flyers to death, that's come in handy so many times to date.
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![[Post New]](/s/i/i.gif) 2013/11/25 05:57:25
Subject: Re:Chaos 2000pts plagueish army
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Hurr! Ogryn Bone 'Ead!
Borden
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Thanks for the suggestions so far;
Dropped 1 unit of zombies down to 15, put 2 bare rhino's, and switched all the melta for plasma.
The adl doesn't fit, The sorcerer and warp talons is because i have the models, wanted something to help pincer and thought that by turn 2/3 when the rest of my army catches up the ywould come in and be a little less targeted.
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![[Post New]](/s/i/i.gif) 2013/11/26 16:05:46
Subject: Re:Chaos 2000pts plagueish army
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Hurr! Ogryn Bone 'Ead!
Borden
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Any other points, tactics i can use with these guys. Any advice to better place them in combat or any bodies experience using these type if units like what works?
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![[Post New]](/s/i/i.gif) 2013/11/26 16:30:44
Subject: Chaos 2000pts plagueish army
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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MoN is best for Warp Talons taken as 5man units. MoTz should be reserved for 10man WT units because they are more durable to small arms fire by having more models. Larger units see more benefit from MoTz where smaller units get a lot from MoN (unless the unit is terminators, which benefit from any mark regardless of size)
PMs on foot need Plasma.
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This message was edited 4 times. Last update was at 2013/11/26 16:32:31
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![[Post New]](/s/i/i.gif) 2013/11/26 21:57:05
Subject: Re:Chaos 2000pts plagueish army
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Hurr! Ogryn Bone 'Ead!
Borden
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k, did a play test with them against a guy at the game store, ran into an experimental landraider rush, got oblieterated, is their any way to make it so that my list has some form/way of dealing with landraiders/av14.
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![[Post New]](/s/i/i.gif) 2013/11/26 23:27:37
Subject: Re:Chaos 2000pts plagueish army
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Hellacious Havoc
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Don't re-focus the list towards dealing with AV14 (or... Land Raiders) because not many races have them.
Thanks to 6th ed rules, vehicles are easier to get rid of. Sadly, Plasmas are usually the best available option for special weapons but their s7 won't help you with AV14.
You need s8/9 weapons and can just glance them to death. Read: Lascannons and Meltas.
Who has them both?
Obliterators. Two squads of Nurgle Oblits will take care of them nicely.
Keep your Marines armed with Plasmas, its not their job to deal with the LR.
The Havocs can be dropped altogether or be armed with Missile Launchers/Lascannons as you seem fit.
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