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Made in gb
Guard Heavy Weapon Crewman





Hi folks, i have been painting away at some imperial fists for a short while now (will be posting pictures in next few days) mainly just to use up the spare space marine miniatures i have.

Then i came up with an idea of an imperial fists army in a fortress of redemption. partly for the fluff of imperial fists in a fortress and partly it seemed like not to bad of an idea.

The fortress will be converted using the bastion miniature as the center medium building (minus the heavy bolters) and putting some fire points on the two annex buildings either side. and then painting the whole thing yellow.

So here is the list, there is some tactical ideas at the bottom i had. Any suggestions on how to make this work better would be awesome, and also pointing out any major flaws i might of missed.

librarian: 90
lvl 2

tactical sqaud(5): 85
plasma cannon

tactical sqaud(5): 130
grav gun, combi grav, rhino

tactical sqaud(5): 130
grav gun, combi grav, rhino

tactical sqaud(5): 130
grav gun, combi grav, rhino

devastator sqaud(10): 240
4xmissile + flak

devastator sqaud(10): 240
4xmissile + flak

devastator sqaud(6): 164
4x lascannon

fortress of redemption: 290
4x heavy bolter, krak storm


Ok so the stand alone tactical squad and the dev squads deploy inside then buildings of the fortress, with the ten man dev squads combat squading most games. So 5 can mount the heavy bolters, giving them bolter mastery and tank hunter if need be shooting at landspeeders or something. The others with the sergeant to operate the TL icerus lascannon, giving it tank hunter aswell. and if need be operating the krakstorm missiles encase i want to shoot it at tanks, as it would also get tank hunter.

Deploying the rhinos in safe positions so they can ride out for objectives after a few round of shooting. also to provide some grav gun fun if any armour 2+ dudes arrive.


Thanks for reading.
   
 
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