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Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

I'm planning some of the things that I will be getting soon for my Eldar, and i am torn between Forge World Hornets and Warp Spiders.
Here is my logic-

Warp Spiders: 2 groups of 5 with an Exarch, twin-linked death spinners and Fast shot- 240
People seem to rave about them all the time. They're versatile enough to deal with infantry and vehicles and have a large threat range. They are fairly inexpensive, both money and points. They can deep strike.
However they're pretty easy to take down by any AP 3 weapons, considering their low toughness. People may expect them and may be equipped to deal with them. They are not necessarily reliable.

Hornets: 3 Hornets with two pulse lasers each- 240
They are destructive, 12 S8 AP2 shots is something that not many armies can get for 240 points. Not many people would expect to see them. They can deal with vehicles MEQ and TEQ fairly easily and reliably. They can outflank.
They cost SO MUCH to get three. AV 11 and 2 HP isn't overly hardy, which can prove problematic against armies such as Tau, who can make cover... Go away.

I'm leaning slightly more towards the Hornets... But I'd like to know what other people think.

Just in case you want to know, the other things I am asking for are 3 war walkers, a set of wraithblades and a wave serpent.

Thank you.

4000 points

1500 points 
   
Made in us
Executing Exarch





McKenzie, TN

If you get the spiders I would steer clear of the dual spinner exarch. TL a BS5 model is not worth it. Spinnerett is good though.

I prefer the hornet model and think it adds S8 AP2 to a list that usually lacks it. Make sure you are in a pro FW meta though as spending that amount of money to not play with it would be frustrating.
   
Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

Well in the last two games i have played, a tau player i have been against has used forgeworld models against me both times without even asking, so i assume it is pro forgeworld

4000 points

1500 points 
   
Made in gb
Hallowed Canoness





Between

Get the hornets, they're awesome models and the not broken FW kitsneeds more exposure (at the moment, people think of FW like they would think of Tau if the only things they ever saw from Tau were riptides).



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Hard to say, honestly.

Pro Hornet - Great model, great options for weapons and saturation of firepower.
Con Hornet - Unable to deny objectives

Pro Spider - The best unit in the Codex, or perhaps second best. Simply great at doing almost everything. AA, Anti-tank(except AV 14), anti specialist troops...even decent versus masses due to the manueverability to get away.
Con Spider - Not able to touch AV 14 as opposed to the Hornet, not as much saturation as the Hornet would be in a Serpent-hull heavy list.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

So Spiders have more things that they are good at... And more things that they are not good at?

4000 points

1500 points 
   
Made in ca
Sneaky Striking Scorpion





Ontario Canada

In the few games I have run warp spiders I have nothing but love for them. I would recommend no exarch no upgrades. if you roll the doubles you dont want your expensive exarch to go off the table.

with the str 6/7 weapons, infantry and light armor get mangled quick. with the insane movement the squad can shunt around and either apply extra pressure to part of the board, or harass and lure tough units away from weaker ones.

What warp spiders cannot do is chase down faster units like jetbikes/fast skimmers or flyers. They also struggle vs well armored targets (12+).

The hornets sound great, but with 2 HP each and you telling an opponent that the squad pumps out 12 str 8 shots, probably going to get targeted turn one every time.


 
   
Made in ca
Swift Swooping Hawk





I have been there buddy. I play both. Here are my conclusions:

Warp Spiders groups of 5 lose efficiency way too fast. Optimum size for dmaage output and Deep Strike footprint is about 8.

8 Warp Spiders with Exarch, fast shot and spinnaret rifle
2 Hornets with dual pulse lasers

Keep the hornets seperate and have them enter via outflank.

Devastating.
   
Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

 Erik_Morkai wrote:
I have been there buddy. I play both. Here are my conclusions:

Warp Spiders groups of 5 lose efficiency way too fast. Optimum size for dmaage output and Deep Strike footprint is about 8.

8 Warp Spiders with Exarch, fast shot and spinnaret rifle
2 Hornets with dual pulse lasers

Keep the hornets seperate and have them enter via outflank.

Devastating.


So which would you recommend to get first?

4000 points

1500 points 
   
Made in ca
Swift Swooping Hawk





 TWilkins wrote:
 Erik_Morkai wrote:
I have been there buddy. I play both. Here are my conclusions:

Warp Spiders groups of 5 lose efficiency way too fast. Optimum size for dmaage output and Deep Strike footprint is about 8.

8 Warp Spiders with Exarch, fast shot and spinnaret rifle
2 Hornets with dual pulse lasers

Keep the hornets seperate and have them enter via outflank.

Devastating.


So which would you recommend to get first?


Depends on what the rest of your list looks like and what you are missing.
   
Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

 Erik_Morkai wrote:
 TWilkins wrote:
 Erik_Morkai wrote:
I have been there buddy. I play both. Here are my conclusions:

Warp Spiders groups of 5 lose efficiency way too fast. Optimum size for dmaage output and Deep Strike footprint is about 8.

8 Warp Spiders with Exarch, fast shot and spinnaret rifle
2 Hornets with dual pulse lasers

Keep the hornets seperate and have them enter via outflank.

Devastating.


So which would you recommend to get first?


Depends on what the rest of your list looks like and what you are missing.


My current list usually involves:
A Farseer and Spiritseer
5 wraithblades, 5 wraithguard, 10 Storm Guardians, 6 Jetbikes and a Wave serpent
A Wraithlord, Nightspinner and 5 Dark Reapers

4000 points

1500 points 
   
Made in ca
Swift Swooping Hawk





 TWilkins wrote:
 Erik_Morkai wrote:
 TWilkins wrote:
 Erik_Morkai wrote:
I have been there buddy. I play both. Here are my conclusions:

Warp Spiders groups of 5 lose efficiency way too fast. Optimum size for dmaage output and Deep Strike footprint is about 8.

8 Warp Spiders with Exarch, fast shot and spinnaret rifle
2 Hornets with dual pulse lasers

Keep the hornets seperate and have them enter via outflank.

Devastating.


So which would you recommend to get first?


Depends on what the rest of your list looks like and what you are missing.


My current list usually involves:
A Farseer and Spiritseer
5 wraithblades, 5 wraithguard, 10 Storm Guardians, 6 Jetbikes and a Wave serpent
A Wraithlord, Nightspinner and 5 Dark Reapers


Your list can deal with infantry plenty. You can also deal with armor but not in a very mobile fashion. Given AV 14 is rarer these days I would go for the Hornets first. Plus they are AP2 which will munch terminators from a safe range. You will be faster and have more range than most of the stuff you will be hunting.

Warp Spiders are awesome but their short range means you can one shot, after that you -might- escape retribution but it is very likely you will not escape retribution range. Hence my suggestion that when using Warp Spiders you pack a few extra bodies.
   
Made in us
Boom! Leman Russ Commander






I would say use proxies and test both out before buying. that way, you can make upi your own mind based on firsthand experience. most players wont mind the proxies if you explain the reason.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
 
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