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![[Post New]](/s/i/i.gif) 2013/11/29 20:01:59
Subject: How to best use Creed?
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Rookie Pilot
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Creed is the next model on my paint station and I decided he will make his first few appearances as himself and not a generic commander. I do realize Creed is not a "good" choice, but assuming I bring Creed to a game (1500-2000pts) how do I best use his skills?
Please share your Creed success stories!
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![[Post New]](/s/i/i.gif) 2013/11/29 20:24:18
Subject: How to best use Creed?
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Sneaky Lictor
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I found this on 1d4chan, thought I'd share it.
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This message was edited 1 time. Last update was at 2013/11/29 20:24:45
On building Tyranid army flow chart.
Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
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![[Post New]](/s/i/i.gif) 2013/11/29 20:24:34
Subject: Re:How to best use Creed?
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Boom! Leman Russ Commander
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once I used him at the same time I used a squad of executionerss. as I did not get first tur, I used him to outflank them and then on my opponant's turn hit terminater unit can in. my 2nd turn, the executioners outflanked nar then and too out the entire squad. Then went on to wipe out the enemy rear lines. They didn't know whether to face forwards or backwards.
I never really use him but when I was using his model AS him, I found his ability worked best when I had second turn.
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![[Post New]](/s/i/i.gif) 2013/11/29 20:39:21
Subject: Re:How to best use Creed?
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Rookie Pilot
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Cool!
Interesting that you think this works best if you go second. You mean as a counter to enemy reserves?
If you go first I guess you can always do a normal scout move and get 18" move before it is time for turn 1 fire. Almost a on-table outflank. Either way having tanks in the enemy deployment zone on turn 2 is kind of nice!
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![[Post New]](/s/i/i.gif) 2013/11/29 20:45:20
Subject: Re:How to best use Creed?
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Boom! Leman Russ Commander
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Well, as a counter to enemy reserves (although this can backfire if he comes in before them. lol if that happens, be sure to take appropriate precautions.
Also to protect some of your units. For example, in the game I mentioned, if I had been facing another guard army and I nt used it on the executioners, They coulda been pie plated to death by a manticore before getting a shot off.
Overall however, I personally feel that he is overpriced for an ability that is so hit or miss. After all, as a guard player, you usually want to go first, why take an overpriced model that works better if you go second. The extra points would be better spent on marbo to let him act as a counter reserves guy even. trust me, I have and love the model (the krell model I wasn't overly impressed with though and have NEVER used), but I only use him as a generic commander.
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![[Post New]](/s/i/i.gif) 2013/11/29 21:14:56
Subject: Re:How to best use Creed?
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Rookie Pilot
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I agree that Creed is overpriced. In particular he is too easy to kill for such an expensive model. But I will try him out and try to make the best of it for a few games. So be it if I loose.
After all, as a guard player, you usually want to go first, why take an overpriced model that works better if you go second.
Well put! So I need an alternative unit to scout/outflank if I go first. A blob?
The scout/outflank is the most obvious boon that comes with Creed, but has anyone put his other skills to good use?
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![[Post New]](/s/i/i.gif) 2013/11/29 21:31:08
Subject: Re:How to best use Creed?
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Boom! Leman Russ Commander
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Don't ask me for advice. No matter WHAT I type in, someone will come in, call me stupid and spend 12 pages flaming me. lol
So, that being said.....
I wouldn't use a blob as they are in my opinion better used as a sponge unit to provide cover for your main line and outflanking them may find them way too bunched up for templates. the bigger the blob, the bigger the bunching and need to spread over a wider area.
Iwould pick 2 choices. Decide what to outflank if you get first turn and what to outflank if you get 2nd turn. likely, they will be two separate units.
Another thing to consider when you pick these are whether or not you have advisors that affect reserves rolls. if your deoending on getting 2nd turn and using them to counte the enemy reserves, you don't really want a master of the fleet (and youd have to decide on the astropath because although he lets you reroll which side they come in on which makes placement easier for you, he also gives you a +1 t reserves which means yours are more likely to comin before thiers.
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This message was edited 1 time. Last update was at 2013/11/29 21:34:02
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![[Post New]](/s/i/i.gif) 2013/11/30 03:11:38
Subject: How to best use Creed?
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Hooded Inquisitorial Interrogator
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An ally used Creed in a doubles tourney with me a couple months ago. He scouted/outflanked a banewolf that was sent in along with my dominion squads. It worked very well and murdered SM's, Orks, Tau and blood angels during that tourney. Only time it failed terribly was against the cron/nid matchup where we had initiative stolen and our scouts were stranded in the center of the field.
As for his other abilities... I guess they could be useful but I haven't really seen much difference from them. Overcosted, but can be useful imo
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![[Post New]](/s/i/i.gif) 2013/11/30 05:52:24
Subject: How to best use Creed?
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Stealthy Grot Snipa
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I stumbled across a "SURPRISE MUTHA *******" List that involved taking An Alrahem platoon with max conscripts and infantry squads followed by Chenkov platoon with a 50 man blob. Then take Creed
Creed outflanks the 50 Man blob that belongs to Chenkov.
Alrahem's platoon brings on all the meat followed by Chenkov's boys. Then you "Send In The Next Wave" the conscripts as necessary with the ability to outflank them at the same time each time If I recall correctly.
Couple that with Inquisitors with Prescience and suddenly the opponent is a lot less confident about handling all that Diddly.
Other than that, I like Creed as bringing in more support for an outflanking platoon of Al'rahem's men like Russes, Hellhounds, you name it. If you can take Sentinels too you suddenly have a huge surprise element that will keep the opponent off balance. If you take the astropath, well suddenly it becomes kinda viable.
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![[Post New]](/s/i/i.gif) 2013/11/30 06:05:13
Subject: How to best use Creed?
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Hurr! Ogryn Bone 'Ead!
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His outflank is really nice and should be used to full advantage, but just keep in mind that you ought to use his 4 orders and huge command radius to full effect, as well. If you're going to take an expensive character, you might as well get the most out of your expensive character as possible.
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Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/11/30 18:44:28
Subject: Re:How to best use Creed?
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Member of a Lodge? I Can't Say
WI
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Creed isn't terrible at all, he is still really good. But he is worthless in Mech/Vet lists which is why people don't play him. What Creed is really good at is a blob foot list that is attacking (another reason why people don't play him, since gunline is the other popular option).
Two solid blobs of 30 men with Meltas, commissars and sergeants with axes and a Priest with a chainfist give these units teeth. You /want/ to charge in with 'For Cadia!', you do not want to stand and shoot and be charged. Meanwhile you have a Lord Commissar sitting back with Heavy weapon squads making them Ld 10 due to his Aura and Creed giving them Orders to pop transports and destroy tanks to make full use of his 4 Orders a Turn. Putting the Lord on a Quad gun or Icarus Lascannon on a ADL means he can join in the fun (and also get Orders). Creed making a unit of Vendettas come in from the flank, like the old days, is amazing, much less a platoon or a squad of Russes.
When you do Creed, you make your entire list around him, because he can do that much. If you decide to build a outflank list, make sure you take the right advisors. Make sure you give his CCS a banner for a 12" re-roll bubble. I like giving his CCS a heavy weapon that makes use of the BS 4, so a Lascannon and I like to save points and just give them Camo Cloaks instead of a Chimera. Plus now I can give the CCS a Order when you can't in a Chimera (you can't give Orders to units in Vehicles or out of Vehicles, but Chimeras allow you only to give Orders out of them, via the Command Vehicle SR). I still like HWSs, but they have to be in within 6" of a Lord and 12" of a Banner and in cover to not be wiped out by a stiff wind.
In a game smaller than 1000pts, I wouldn't use Creed. You just can't afford him or give him enough units to make him worth it. There are a lot of ways to use him, and still be effective, but your giving up something. If you make a static gunline list, your giving up his special Order. If you don't have a good unit that is a vehicle or infantry you want to outflank, your not making use of that special rule. If your running a mech list your not making use of the extra Orders, or Orders in general.
Creed is a lot of fun, but you just can't take any list and drop him in it and assume it will be better. Building a effective Creed list takes work. The new Inquisition Codex can really help out IG, and maybe even bring back some foot lists, but we will see. I don't own it, but I have read and heard a lot of good stuff about it.
Good luck!
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This message was edited 1 time. Last update was at 2013/11/30 18:47:32
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/11/30 23:40:12
Subject: How to best use Creed?
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Warplord Titan Princeps of Tzeentch
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With the upcoming escalation, you HAVE to outflank a baneblade, just for the sheer awesome effect.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/12/01 00:17:04
Subject: Re:How to best use Creed?
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Boom! Leman Russ Commander
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I've used al rahem and done well with him. the effect is even greater in hammer and anvil deployment bwa ha ha
never tought of combining him with creed. hmmmmm.....
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![[Post New]](/s/i/i.gif) 2013/12/01 00:18:52
Subject: How to best use Creed?
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Hooded Inquisitorial Interrogator
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Idk if i'd want to outflank a baneblade. I want stuff like that on the field as long as possible to get as many shots off as I'm able to.
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![[Post New]](/s/i/i.gif) 2013/12/01 03:32:58
Subject: Re:How to best use Creed?
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Boom! Leman Russ Commander
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To be honest I wouldn't use creed in any lists smaller than 1750 or 1850. He really does well when it comes to giving orders so you need to give him enough units to give orders to.
I personally like to use jell with him for fluff reasons but it does get to be a super expensive command squad at that point so if you really want to you can stick with a normal standard bearer. If you use kell then creeds orders are passed on creeds ld which is just like having a lord commissar there except without crazy ld 10 with stubborn bubble.
I tend to use 2 platoons each with at least 3-4 infantry squads so 6-8 in total. This then allows me to give orders all over.
I like using some russes and depending on deployment I may outflank a squad. But as I use battle tanks or vanquishers I prefer them on the board turn 1 to keep firing.
Gunline usually seems to be the best way to get more bang for your buck when using creed.
I personally never out flank a unit with him but that's just my preference as I like all my forces on the board firing away.
I also like using a heavy weapon team in his command squad to utilize his bs4 and as he's usually sitting back helps with the firepower.
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