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Made in se
Fresh-Faced New User




Hi Dakkadakka!

I'm a relatively new, returning whfb player and I've just joined this little tournament we're having at the office. We're starting out with a small 250 pt scouting force that we'll add 400 pts to each month till we hit 2000pts
We're four chaos players and we've all decided to go mono-God, having each and every god represented in the campaign. I got slaanesh (partly because it wasnt taken when I signed up). but I dont mind - Slaanesh is my favorite god anyway!

We only play with painted armies and we all had to paint banners for the campaign map (to show which territories we've conquered and so on)

I attached my banner that I'm using for the campaign at the bottom of this post.



For the first 250 pts list we didn't need any generals

So my list is as follows;

5 dogs, mutant poison 35 pts
5 hellstriders, hellscourges 100 pts
1 chaos chariot, mark of slaanesh, 115 pts
total 250 pts


And so far I've played two games against dark elves and one game against my nurgle buddy.

I can't say I've had much luck with the hellstriders yet, even though I won both the games (barely) against the DE, all the hellstriders did was getting a fear through to the corsairs before getting cut down in return. In the 2nd game against DE they were shot down in a stand-and-shoot charge against another group of corsairs. Thankfully, my chariot singlehandely killed every last one of the buggers.

In the game against my fellow Chaos player I didnt fare so well. His 250 pt army consisted of

10 warriors of chaos, champion, 150 pts
3 ogres, 99 pts


I charged his ogres with my chariot and poison dogs and wiped them out without any casualties, I'm off to a great start! Not having anything else to charge I attacked his warriors head on with my 5 hellstriders, not inflicting a single wound and all dying in return.
Then he charged my chariot and after a turn or two of combat killed that off with, leaving 3 of his 10 warriors dead. My dogs charged his flank and killed one warrior but was destroyed in return. Overall a fun little match But I wished I hadnt charged him with my hellstriders. I should have held off and and let him charge me instead, leaving his rear open for some chariot impact action.

Anyway, more to come!



For my expanded 650 pts list I'm thinking of adding another 4 hellstriders and a Exhalted champ, with flail and helmet of many eyes. I've heard that's one way of making this unit viable Though I'm a bit worried about all those stupidity test I'm going to be taking on ld8, it could potentially put a very quick unit in harms way. Probably another Chariot as well, they've been good to me so far and I want to keep my army quick/mounted and fluffy if I can.
[Thumb - battle_report.jpg]

[Thumb - slaanesh_banner_merged.jpg]

This message was edited 3 times. Last update was at 2013/11/30 11:22:44


 
   
Made in se
Fresh-Faced New User




've had a few other games since last I posted. I've won about half of them. My hellstriders are yet to score their first wound in the 7 matches I've had so far But i'm not losing faith in these guys just yet. I'm facing a 250 pt Tzeentch guy this weekend and I know he'll be bringing 2x5 packs of naked dogs so I'm fairly positive they should be able to score a few wounds on them.

I also had a rather 'big' battle yesterday along with another guy. The four chaos player in the tournament decided to join forces and play each other 2vs2. Each of the players picked a small 650 pt force, the only requirement was that all everyone should have a hero (max 160 pt)

So my enemies had had nurgle and khorne themed armies and me and my ally represented the other side of chaos, slaanesh and tzeentch.

So (from the top of my head, im not quite sure what magic items their heroes had) their armies consisted of

Lvl 2 Sorcerer (With the warriors) Lore of Nurgle
15 Warriors of chaos, full command, gw MoN (NW)
7 Nurgle Ogres, gw, banner, (O )

Exhalted Hero, Mok (With the warriors)
15 Warriors of chaos, MoK, Shields, Full Command (KW)
15 Marauders, flails, full command MoK (KM1)
15 Marauders flails, full command MoK (KM2)


and our armies ;

lvl 1 Sorcerer, familiar, Lore of Metal (TS)
20 Marauders, MoT, hws, full command (TM)
10 Hounds (CH2)
15 Warriors of chaos, hws, full command, MoT (TW)


and this was what I got
lvl 1 Sorcerer, feedback scroll (couldnt afford mos, due to 160 pt limit :< ), Lore of Death (SS)
12 Warriors of Chaos, halberds, MoS, banner of discipline, champion (WoC)
5 Hounds (CH1)
5 Hellstriders, MoS (H)
1 Chariot, MoS (CC)


I wrote the abbreviation within brackets after each unit


Deployment:
Anyway, me and tzeentch buddy got rolled Dawn attack for the scenario we were playing and got to place all our units first. We pretty much tried to center all our units in the but we got some bad rolls on where they were going to be placed and ended up with our Anvil (Tzeentch warriors) on the far right.

Our opponents got better rolls and focused all their units on one of our flank except a strat unit of Khorne marauders that got left out in the open.

TURN 1
They won the first turn and I vanguarded my Hellstriders up in a position where I could charge his Khorne marauders in the rear the next turn. They started moving down towards our Tzeentch Warriors with their entire army (cept for the stray marauders). In the magic phase they cast the nurgle spell that reduces weapon skill of people in base contact with that unit on the Ogres.

I charged up with my hellstriders and then we just tried to move our army to the right to help our warriors out. The warriors edged their way backwards towards the edge of the board to buy more time.

TURN 2

The Khorne marauders swinged around to face the Hellstriders, realising they wouldnt be able to outrun them. Cleverly positioning them so I wouldnt be able to swing by them. The rest of their army edged forward towards our warriors. In the magic phase they cast the +d3 toughness spell on their khorne marauders (KM2) with 5 spell dice, at this point I chose to use my feedback scroll and rolled 2 5s on the 5 dice ( !! ) - melting his nurgle sorcerer.

I elected not to move my hellstriders but moved up the chariot to counter charge the marauders next turn. The rest of our army moved into position on the right side of the board.

Our magic phase was pretty successful, the tzeentch sorcerer managed to get two spells of on the Khorne Warriors killing 9 of them.

TURN 3
The ogres charged our warriors but both held their ground. The khorne marauders charged my hellstriders which ran away back toward the chariot. The remaining Khorne warriors and hero charged the tzeentch maraurders, however they didn't inflict many wounds due to good wardsave rolls and a couple of them died in return, resulting in them fleeing. The nurgle warriors charged the dogs, killed them and overran into the marauders (woops).

The hellstriders kept fleeing.
Not being able to fit my chaos warriors into the gap between my sorcerer and the tzeentch marauders I charged with everything I had in range (meaning both the sorcerer and chaos warriors). The sorcerer died directly without inflicting any damage in close combat ( ) and 3 warriors died aswell as the champion to his nurgle warriors with halberds killing 1 in return. 5 tzeentch marauders also died. We lost the combat but held.
His Ogres also lost the combat and ran away 7" the Tzeentch Warriors pursued 6" ( ! ). The Chariot charged the marauders, causing a whole lotta pain, but getting 5 wounds that I had to save on 5+ (due to his flails). I managed to save a mighty 4 out of the 5 wounds, won the combat crushed his filthy khorne maruaders under my slaanesh chariot.

The remaining dogs being unable to charge due to impassable terrain in front of them moved up behind the other Khorne marauders.

TURN 4

Their Khorne warriors and hero keep running away. The Khorne marauders move into position to charge the flank of the Tzeentch warriors. In the combat phase their Nurgle warriors keep killing Slaanesh warriors and a Tzeentch marauders and winning their fight despite being outnumbered by both warriors and marauders. We pass our leadership tests however.

I rally my hellstriders but forget about moving them. I move up my chariot to charge through the woods (yep). Our Tzeentch warriors charge their ogres, their combat is a draw. We fire some more Lore of metal magic at the only target available (the fleeing Khorne warriors, killing all but the hero). Their Nurgle warriors finally break from combat and are run down by the marauders.

TURN 5

They finally rally their hero. The khorne marauders charge our Tzeentch warriors in the flank. The combined might of the ogres and marauders breaks our warriors and they purse them towards the rest of our army.

Our only remaining sorcerer dodges out of the charge arc of their units and shoots her spells at their hero but we fail to meet the casting value. Our hounds charge their marauders in the back and kills 3 of them, they kill some hounds and its a draw. We charge their ogres with everything we have in charge range (only 1 out 6 ogres has died so far), my warriors manage to inflict 1 wound before all of them are destroyed by the ogres. The tzeentch marauders take a couple of casualties as well but pass their panic test and break test.

I relalize I have hellstriders that are rallied.

TURN 6
Their hero tries to charge the hounds but fails. The ogres keep bashing the remaining marauders. But takes a couple of wounds in return, resulting in yet another draw. The remaining khorne marauders kill off the hounds our hero passes her panic test.

My hellstriders just have a stroll around the battlefield. The marauders stay in combat with the ogres. We shoot some more spells at their hero but they get dispelled.


And so we end the game. Slaanesh and Tzeentch having won the day!

Conclusion, despite having a great start and killing off their sorcerer on turn two, killing of almost all their khorne warriors and sending their khorne hero fleeing (he was pretty useless the whole game) their Warriors with MoN and Ogres almost won them the game regardless. Mark of Nurgle is pretty good once you get your units into close combat.

[Thumb - IMAG1236.jpg]

[Thumb - NurgleKhornevsSlaaneshTzeentch.jpg]

   
Made in se
Fresh-Faced New User




...And here are some pictures of army! (~650pts)

[Thumb - IMAG1240.jpg]

[Thumb - IMAG1241.jpg]

[Thumb - IMAG1243.jpg]

[Thumb - IMAG1244.jpg]

[Thumb - IMAG1246.jpg]

[Thumb - IMAG1248.jpg]

This message was edited 1 time. Last update was at 2013/11/30 11:21:39


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Nice lookin' army! I'm actually working on a Slaanesh build too- lots of fast zippy stuff so I can have an alternative to my Dwarfs. Thought I was being unique, but between you and Spellbound, looks like I'm late to that party...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Red_Zeke wrote:
Thought I was being unique, but between you and Spellbound, looks like I'm late to that party...
Still a pretty small club Zeke Also: excite!

Army is looking swank Wasker, nice work

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Superior Stormvermin






Allen Texas

I like this idea a ton, I wonder if I could get some Skaven players together to do mono clan builds.

Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in se
Fresh-Faced New User




Thanks RedZeke Have you posted your list(s) somewhere? Would be cool to get some inspiration on expanding my paltry force of twerkers.

Thanks Baws Salvage ! More to come, I got a notice in my letterbox today that I have a package to collect and if it's what I think it is, I might be adding some knights to my army soon (I'll be using the mournful Knights from Gamezone as slaanesh Knights, I like how they sort of looks like ringwraiths.)

Sandant, yeah do it man! I Think most armies could probably go 'themed' if they really wanted to eventhough Chaos and Skaven are extra obvious because of the marks and Gods and all that jazz.

Anyway I had another 250 pts game in our tournament today vs my Tzeentch buddy that previouslly helped me defeat Nurgle and Khorne in the previous Battlereport ! ... And I won! The hellstriders actually redeemed themselves a litte.

I put all the units we were playing with in the attached BR Picture.


Turn 1
I won deployment but he won the first first turn and immediately ran up towards my hellstriders with his hounds and positioned his marauders and 2nd unit of hounds in the gap between a building and a forest.

On my turn I charged his hounds with my Hellstriders, only inflicting 1 wound with all the riders despite 5 hits :( however, I managed to roll 4 6's for the mounts attacks (poisoned) and so instantly killing all the hounds and immediately overruning 11" straigth forward. I move up my chariot next to the building and try to screen it with my own hounds.

Turn 2
The tzeentch player backs away 2" from my chariot to get a better angle and hopefully recieve my charge straight in his front.

I wheel up my Hellstriders (that now have Devastating charge thanks to destroying the hounds last turn!) so I can hopefully get a nice flank or rear charge on him next turn. My chariot reposition itself further and to make any counter charges impossible. My hounds run right up to his remaining units and stop 1,5" away

Turn 3
Feeling he doesn't have any options he charges my hounds (Yes!!) and only manages to kill 4 of them (double yes!!), the remaining hound flees and his hound charges after it after loosing their test to restrain themselves.

My chariot charges into his exposed flank and my hellstriders his front. When the dust settles, 6 of his marauders died compared to 3 of my hellstriders. I still win the combat and his marauders break and flee 8". I choose to pursue with my striders which roll a might 12" and my chariot also chooses to pursue them 11", almost driving into a forest after failing his test to restrain himself.

My remaining hellstriders are now double buffed ! I was a bit sad that 3 of them dropped so easy vs the marauders. I still feel like these guys are probably best for chasing chaff and possibly warmachine crews in the future.

Turn 4
He runs down my remaining hound with his hounds.

I turn around my units and start trotting towards his one remaining unit on the board.


Turn 5

The tzeentch player does something unexpected and runs his remaining hounds into the nearest forest hoping to get some buff. Unfortunately it turns out it's a dumb forest and his hounds are afflicted by stupidity.

I move down my remaining units.

Turn 6

Amazingly he passes his stupidity test on his hounds and move them down under my chariot and hellstriders (but not out of my charge arch)

I charge his hounds and kill them with my chariot. My hellstriders, despite having 4 rerollable attacks and 2 mountattacks in total misses all of them.

But in total it was a sound victory for the Warriors of Twerk, having roughly 150 pts left of what I started with







[Thumb - tzeentchvsslaanesh.jpg]

This message was edited 1 time. Last update was at 2013/12/03 23:43:43


 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

wasker wrote:
Thanks RedZeke Have you posted your list(s) somewhere? Would be cool to get some inspiration on expanding my paltry force of twerkers.



Think I posted something forever ago, but it needs to be reworked since the locals here play smaller points values, and I don't know that my original idea scales properly.

Appreciating the reports- succinct and interesting to see the Hellstriders.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in se
Fresh-Faced New User




Ah well, as long as it's fun to play with I'm toying with the idea of having 3x12 slaanesh chosen + a warshrine as an alternative to my cavalry army. I think I'll probably go for both so I have something to alternate between.

I had another game tonight (also 250 pts) against my VC buddy, since we're playing with so few points we cant have any heroes so we removed the crumble rule for his army.

He had:
12 ghouls
and 30 skeletons with lightarmor and spears

and I had my usual tournament army,
1 chariot, mos, 115 pts
5 hellstriders, hellscourges 100 pts
5 hounds, poison 35 pts

It wasn't a superexciting match, he did some weird maneuvers and it didn't pay off for him in the end. But I still had fun

Turn 1
My hellstriders vanguards 12" straight up the board but VC won both the deployment and turn 1 and so shambles forward with his skeletons and ghouls lodged behind a piece of impassable terrain and the table edge in the far left corner of the table.
I march up with my hellstriders to threathen his flanks while my dogs scurry ahead of my chariot who move into a place were they can charge any undead deciding to pop out of their bottlenecked position.


Turn 2
The VCs skeletons continue "rushing" forward towards my hounds and chariot but his ghouls does something unexpected, they wheel and move towards my hellstriders.

I have no intention of charging his ghouls head on but I move up my hellstriders to bait the ghouls at a slight angle (so I can move them without wheeling too much next turn). I move up my dogs up to his skeletons were they can recieve a charge and hopefully give my chariot a nice flank charge next turn.

Turn 3
Foiled again! Instead of charging my hounds the VC player, decides to move his units 2" back into his bottleneck. The ghouls moove up in the narrow corridor above the impassable terrain and are now properly out of position.

I decide to just ignore the ghouls alltogether and move my hellstriders down towards the rest of my army. Instead of getting the opportunity to counter charge, I move up my hounds again as a redirector for his skeletons and the chariot is right behind them, again in a position to cause some pain.

Turn 4
Instead of charging my hounds the VC player moves backward once again and is now almost in the same position he started in.

I decide to charge with my chariot and my hellstriders sneak up right next it as well. My dogs wont help me at all so they just GTFO there to give me some space to move around. For the combat my chariot inflicts a massive 11 wounds (!!!) I rolled a 6(+1) for the impact hits which all hit and wounded, 3 warrior attacks and even a horse inflicted a single wound and he failed to inflict any in return.

Turn 5
His ghouls are pretty much out of the game by this point and decides to go look at what's behind the other side of the impassable terrain. In combat I only inflict 2 wounds from my warriors and another from my horse. Again, he fails to wound my wagon.

I charge with the hellstriders and let my hounds go and have a look at the lost ghouls. I only have 3 hellstriders in basecontact and despite getting rerolls on their ASF attacks not a single wound is inflicted by their riders nor their mounts (without asf). The warriors on the chariot do a bit better though and kill another 2 skeletons and gets another extra kill from one of the horses.

Turn 6
The ghouls move 4" straight ahead. The skeletons which now number 7 direct 3 of their attacks against my hellstriders and 4 against the chariot. Thanks to some poor rolling from my opponent none of the 6 hits are converted to wounds. My hellstriders miss all their attacks again. The charioteers kill a single skeleton.

My dogs do nothing at all but appreciating their first battle were they're amazingly still around on the 6th turn.
My hellstriders, once again, fail to kill any skeletons at all and so far havent inflicted a single wound. :C My chariot kills 4 skeletons and the last two die thanks to the CR being in my favour.

Soo in total... no wounds at all inflicted on my units. My hellstriders didn't do anything except for redirecting his ghouls and my dogs just barked at a bunch of bones. The Chariot was as usual the big winner for me. That charge was probably the most devastating I've ever seen it do to any unit. Hellstriders are fun to use (20" march weeee) but they're so weak in combat. WS4, I5, S3 on one attack for 20 pts, Doesn't do that much. I still like them. But I'm yet to see them pay for themselves. Maybe I should just think of them as redirectors instead. They're pretty fun when you force your opponent to break up his army to deal with your supposedly "dangerous" cavalry. They've been working great for me so far like that. Almost all opponents I've played with them against have always repositioned atleast one of their units, leaving the rest exposed to my chariot







[Thumb - VCvsWarriorsofTwerk.jpg]

This message was edited 1 time. Last update was at 2013/12/05 19:38:41


 
   
Made in se
Fresh-Faced New User




No new BR sadly but here are some knights and a hero for my 650 pt army

Hero




Knight


Musician


Standard bearer


Champion (the champion's got the upper half of a jester's head mounted on his helmet, but he's still got his own head underneath, it's a bit hard to make out in the photos, but it's there!)


Knight 2



The whole shebang
   
Made in us
Omnipotent Lord of Change





Albany, NY

Gamezone riders and a Confrontation hero? Brilliant stuff

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in se
Fresh-Faced New User




Yep! You are correct, mr Boss I should probably start mentioning where I get my miniatures from asI'll be using LOTS of alternative models for my chaos army.

I went for the Gamezone knights because I just liked how dynamic and fluid their poses are - very fitting for slaanesh and the confrontation model (Razheem the insane) is also suitably Slaaneshi.

Here's a champion/hero I painted up for my warriors. This time from the Mierce miniatures model range. I've already ordered a model that I'll be using as a Vortex Beast and a BSB from these folks as well so I'm looking forward to getting my hands on that




Ok, well, I just had a match against my DE friend and it turned out a utter disaster for me I didn't manage to inflict a single wound in 5 rounds of combat.


He had;
lvl 2 sorceress (fire) + tome of furion
24ish xbowmen
5 cold ones w champ
5 doomfire warlocks


I had;
10 hellstriders, champ, musician
1 lvl 1 sorcerer w familiar (slaanesh), steed of slaanesh
Chariot, Mos
Chariot MoS
5 hounds, poison




He got first turn - moved up with his doomfire warlocks, tried to cast some spells, I dispelled with my sorc. Killed 3 hounds with the crossbow men


I move up with the chariots, hounds and try to flank with my hellstrider unit, I get a vision on his archers and cold ones, outside of their charge arch, I cast slicing shards on his cold ones (dispelled) and acquiescence with irresiteble force on his crossbow men (containing his sorc) on tree dice. I lose all my wizard levels on the miscast.


Turns out acquiescence isn't scatterdice + random movement, but rather just random movement (wops ), he turns to face my hellstriders and kill all of them in one volley of fire, my sorcerer takes 1 wound. His doomfire warlock kills one of my chariots with his 2d6 s6 hits + 2d6 s1 AP hits. His coldoneknights kill my last 2 hounds.
My other chariot fails his charge with 0.1" :c


My sorc, now being a normal "hero" after having lost his wizard levels charges the cold one knights, doesn't inflict any wounds and is killed by his ASF dudes.
My last chariot is shot to bits by his doomfire warlocks and crossbow men.


0 wounds inflicted by me.


Well, it was a fun match nonetheless

I looked up the rules afterwards and it turned out he was accidently using S6 on some of his spells when they shouldve been S5 and also, Tome of Furion on his sorceress is only for Dark Magic not "Any" magic lore. So I guess I had that going against me as well

This message was edited 2 times. Last update was at 2014/01/19 11:40:02


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

YEA FOR DOOMFIRE WARLOCKS

Honestly, that was a bit refreshing since something other than just the warlocks whooped your buns Rough on the misrulings, but live and learn.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in se
Fresh-Faced New User




haha yeah , Boss, but they hit pretty hard even without the misrulings It was still a pretty fun just to get to play and roll some dice so I dont mind.

Anyway, had a game vs my VC friend last night, I brought

Chaos Sorcerer, MOS, Lvl2, Lore of Shadows - 150 pts
12 Warriors, MOS, Halberds, champion, standarbearer w. Banner of Eternal flame -236 pts
chariot MoS -115 pts
chariot MoS -115 pts
5 hounds, poison - 35 pts

total 651 pts

and he brought (roughly)

Vampire, lvl 2, Lore of vampires, heavy armour, shield
25 skeletons, sheilds, spears
12 ghouls
6 crypt horrors

I got, Melkoth’s Mystifying Miasma and Okkams mind razor as my two spells.

He got the Vampire signature spell and Wind of Death.

He won deployment and the first turn and positioned his army in the middle of the table. I deployed all my units on one of the edges to deny flank charges.

Turn 1, his units shamble forward, throws the Wind of Death on my unit of Warriors, He gets it off with IF, kills two warriors and blows up 4 skeletons with a S10 template Miscast, amazingly it fails to wound his vampire
My chariots move up to face his crypt horrors, I position my dogs at an angle between our units to set up a flank / counter charge during my next turn. I also get an IF on Melkoth’s Mystifying Miasma on 4 dice (we're both laughing pretty hard at this), take a single S6 hit on the miscast and lose a wound on my sorc.

Turn 2. He charges my dogs with his crypthorrors, I inflict 2 wounds but he saves them all with regen, rolls really bad and only kill 3 of my five hounds in return. it's enough to make them flee though. But they've fulfilled their purpose. He tries to res the skeletons he killed with his miscast last turn but I dispell it. The Wind of Death vortex scatters towards the table edge.
I charge his crypt horrors in the flank with my warriors (containing my sorcerer) and his skeletons in the flank with my chariot. I manage to get both Melkoth’s Mystifying Miasma and Okkams mind razor off in the magic phase (on the crypt horros and warriors respectively) and kill all but 2 crypt horrors. They kill 4 of my warriors in return despite having 5+ to hit (1 ws with Miasma). I still win the combat and finish of the last two horrors with CR. My Chariot kills 7 skeletons but take two wounds in return from his lord.

Turn 3 His ghouls are at an awkard angle behind his skeletons and cant charge anything. His skeletons and vampire kills my chariot after it's killed another 3 skeletons of his. He tries to res skeletons but I dispell it. The vortex goes off the field of battle.
My warriors charge his skeletons. My other chariot is a bit out of position and cant really charge anything so it moves up towards the ghouls to deal with them. I cast Melkoth’s Mystifying Miasma on his skeletons but I only roll a 1 on the D3 skill debuff. Still 1 is better than nothing. My warriors kill a massive 12 skeletons but his hero kills my champion, but not before my champion deals one wound to his hero as well! I win the combat but the undead hold.

Turn 4
His lord casts Wind of death again on my remaining chariot, causing 2 wounds - ouch! I dispell his attempt to raise any dead.The ghouls charge my fleeing dogs and kill them. The vampire challenges my hero but misses all his hit rolls. My hero doesn't do anything to him. My warriors keep chopping skeletons like it's going out of style. I win by a massive amount but only have 4 warriors left at this point. His skeletons crumble (we discuss whether or not the vampire would crumble as well at this point, if he's protected in his challenge bubble or if he can still take wounds from external sources). Seeing how I'm pretty likely to win, I agree to keep fighting with the heroes rather than have him crumble away.

Turn 5
His ghouls turn around to face my one remaining chariot. His lord misses two of his attacks but hits with the third, wounds - but I make the save! (6+) and I kill his vampire with my two sorcerer attacks Not having any general on the field anymore his army crumbles to dust.

It was a pretty close game, which would've been closer if his ghouls werent so horribly out of position (good for me!). But I still won the battle I'm thinking of perhaps changing my hero to an exhalted in these small point games. I think they'd probably fare better against most low t armies out there. So I converted another exhalted on a demonic mount (temp base) for 160 pts to lead my army in my next battle!




This message was edited 1 time. Last update was at 2014/01/30 19:55:49


 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

Congrats on the win, especially with the positioning of the hounds to pull his ghouls out of position with the dogs, thats some good redirecting right there! You know, i really like your little army there actually, little bit of staying power from the Warriors and some fast hitting power from the chariots backed up with magic...excited to see it grow.

And that is one badass Exalted...but i would stick with the mage until you get to 1000pts at least, especially the relatively choppy Chaos Sorceror as he can just about stand up to enemy heroes (slapping a Vamp around is a feat few other magic users can manage!) Beware of a lack of LoS! as well now he is mounted....

One quick question, what is the points limit? Because (while your group may be ok with it) you need to watch that potential 1 point overspill...

EDIT: I love your whole army.....gorgeous, simply gorgeous.

This message was edited 1 time. Last update was at 2014/01/30 23:34:46


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
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Omnipotent Lord of Change





Albany, NY

Duuuuude I wish you were in America so I could mail you a 50mm base for that exalted on demo-pony

But aye, nice win

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Executing Exarch





Alabama

man sounds like a rather fun game i echo the sentiment you are not in the us would love to fight the warriors of twerk with my brets.

keep up the awesome modeling and keep on trucking with the wins. take care man
   
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Fresh-Faced New User




Revent Reiko - Ah thanks a lot man! yeah, my dogs did goood. They're actually becoming one of my favorite units to play with. I don't really care if they live or die but just seeing a 300 pt regiment try desperately outmaneuver a 35 pt unit of hounds is always fun Yeah, I'm sticking with my sorcerer for now but I'll include an exalted bsb when we get to the 1500 pt matchups. We're currently playing at 650 pts so you're right about the 1 pt overspill. I better check with my TO. Worst case scenario I can alway just drop the poison from the hounds to free up 5 points.

Boss - Thanks dude That's really kind! I ended up getting a 50x50 from a polish manufacturer (microart studios) that I've had my eyes on for a while!

Alabamaheretic - hehe yeah it wouldve been nice to play against or with some of you guys Maybe some day. Thank you!


Anyway, I've got a semi-big game coming up tomorrow where I'll be teaming up with another WoC player for a 2vs2 game against Vampire counts.

He'll be playing Mono-tzeentch and I'll be using the same setup (-the poison on the hounds if the 1pt overlap isn't alright with anyone) as I did last game. We'll each play with our respective 650 pt tournament armies. Looking forward to it!

I got my new base for my exalted in the mail today so I painted it up after work.. I also re-shot the pictures of my exalted with my phone because the last ones ended up very blueish. Sorry for not posting any new BR (again!)


   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Gorgeous! Great work, man!

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in se
Fresh-Faced New User




Thanks Red Zeke

So I had another 650 pt game vs high elves yesterday which ended in me losing 2 points from a draw. I have to say - fighting a shooty enemy is pretty hard for me.

I had;
Exhalted hero, DM, Dragonhelm, MoS
5 hellstriders, musician
Chariot, Mos
Chariot, Mos
Chariot, Mos
5 hounds, poison
650 pts

He had;
Magel lvl1 High magic,
25x Spearmen,full command,
10x Archers, musician,
9x sisters of avelorn
1x Bolt thrower,


I won deployment, he won first turn. The high elf player deployed in corner of the map and I just deployed as close as I could to his position. There wasn't really any cover or anything on the map that I could utilize while closing the distance. His spear men and mage are lodged in the upper right corner next to a piece of terrain. I deploy my two of my chariots across the board from his archers and bolt thrower and one, along with the hellstrider and hero opposite to his spear men.

Turn 1
No movement on his side - opting to go for magic and shooting instead. Only having 1 High Magic spell (the signature) I easily dispelled it with 6 dice during the magic phase despite not having a wizard of my own. His sisters of Averlorn killed my dogs down to 1 dog which then fled of the table. His boltthrower but 2 wounds on one of my chariot and his 10 normal archers put another one on the same.
I moved up with all my guys towards his line, not having any shooting or magic that was all I could do.

Turn 2
Staying put in his corner, his sisters of averlorn kills one of my chariots. and the bolt thrower along with the mage killed another one with 4d6 s4 signature spell that I failed to dispell.
My hellstriders tries to charge his boltthrower but we argued that it would probably bring them into contact with his spear men so we call it failed charge instead. My one remaining chariot moves up.

Turn 3
His sisters puts 3 wounds on my remaining chariot but it amazingly survives the other volly of fire from his normal archers. His bolt thrower kills 2 hellstriders. My chariot tries to charge his sisters (I needed a double 6 but rolls a 4 and double 2, so my chariot just gently rolls forward) My hellstriders and hero charges his spear men head on, not having many options to charge anything else. His champion takes the challenge from my hero, I kill him, rolls a 7 on EotG ( :( ). 1 hellstrider dies but it's a draw.

Turn 4

His sisters kill my remaining chariot, his spearmen kills my remaining two hellstriders in return for one of their own. My hero kills 6 spearmen in his turn and another 5 in my own turn on his own thanks to some good rolls from me (my opponent had had fantastic rolls with his dice so far hitting 10 dice with 4+ to hit several turns in a row!). His spear men holds despite this.

Turn 5
Only having my hero left and no remaining targets to shoot at his archers angle up towards the "main combat". My hero kills another 4 spearmen and this time he breaks. I opt to not pursue (probably should have). In my turn I charge and kill his bolt thrower.

Turn 6
His spear man unit with his champion keeps fleeing but stops 1" from the table edge. Gah! Both his groups of archers turn and shoot at my hero, dealing 0 wounds to him (YEAAAAH!). I charge his sisters of avalorn that have caused me so much pain, kill 4 of them and run the rest of them down when they flee.

Result
Victory for the high elves by 2 measly victory points!
(But WAIT! It turns out that my opponent accidently was playing with 30 pts more than he was allowed and so that brings us down to a Draw! Weeee!)


My hero really carried my army this game, he single handedly almost wiped out all the High elves on his own (-1 or 2 spearmen that the hellstriders killed). The rest of my army sadly never saw combat but got shot to bits before I even got to charge. I had a very similar experience playing against the Dark elves - except that time all of my army was shot down before I got to charge ( so I dealt 0 wounds that match). I'm not quite sure what I can do in a situation like that, the fastest way to get in to combat is a straight line. So I guess I just have to get lucky with the dice



   
Made in se
Fresh-Faced New User




Had another 650 pt battle with my VC friend ( I used the same list as in the last post, he had 2 big blocks of zombies, 1 big block of ghouls, 1 lvl 1 necromancer with a book that allowed him to reroll misses in CC or March with unegaged units and 3 vargheists) that I narrowly won, he managed to get a charge of with his vargheists in the flank of chariot, I flubbed all my rolls, he kills it and overruns in to the next chariot, I flubb again but manage to make a LD 5 test 2 closecombat phases in a row to avoid breaking! After that I managed to charge his varghiests in the back with my hero, kill them off and after that the game was pretty much won by me, In the end though, all he had left was 15 ghouls and his hero and all I had left was 2 badly damaged chariots (1 wound left on each), a single hellstrider and a hero that hadnt taken any wounds at all.


Anyway, here are some new models I painted up for the next tier in the tournament (1000 pts), I'm going to add 8 Mark of Slaanesh (ofcouse) ogres led by Throgg next to a group of 6 trolls : )







   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

The purple skinned ogres with crazy pants look awesome!!
   
 
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