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![[Post New]](/s/i/i.gif) 2013/11/30 16:38:06
Subject: Sanctioned Psykers-- weakening Necron resolve since last week
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Lone Wolf Sentinel Pilot
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Could it be possible to use squads of Sanctioned Psykers riding Chimeras to continually use Weaken Resolve on Necron squads whilst charging them with other squads (Not massive, expensive power blobs, those would just outright remove the Necron squad). I'm thinking shotgun/melta vets or Penal Legionnaires. The idea is to use smaller, cheaper infantry squads to, with Psyker support, repeatedly overrun Necron squads. Is this a strong enough idea to build an army around? What would you suggest? What else would you include to balance the weaknesses to this idea?
P.S. Also, I thought of sticking a Primaris Psyker in a squad of ogryns as a separate idea. Much Assault3 + 2D6, the Psyker gets to use T5 and ogryns get Ld9, and the Bone 'Ead can take all of the challenges. Feedback to either idea welcomed.
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![[Post New]](/s/i/i.gif) 2013/11/30 18:32:37
Subject: Sanctioned Psykers-- weakening Necron resolve since last week
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Regular Dakkanaut
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It could definitely work out to your advantage to weaken resolve and charge. You would have to possibly toss a couple of PW in the squads to help your guys actually kill a few necrons. Downside to your idea is that you'd have to actually kill more necrons than your penal legionnaires lose to have them take that LD check. Also putting the psykers in a chimera is a dangerous thing since an exploding chimera is going to wreck that squad. May want to instead stick them behind an aegis and go to ground every turn if they come under fire. Not sure if you wanted to build an army around it. Could work great in conjunction telepathy spammers if your running a lot of sanctioned psykers for some psychic scream shenanigans on TEQ and such.
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![[Post New]](/s/i/i.gif) 2013/11/30 19:18:22
Subject: Re:Sanctioned Psykers-- weakening Necron resolve since last week
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Member of a Lodge? I Can't Say
WI
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The PP in the Ogryn squad is fine. Yarrick or Lord Commisars also work well, but the Lords have this problem of killing the Bone 'Ead.
As for the Weaken Resolve, your going to need to run 2-3 squads of SPs to keep doing this effectively and Penal squads are not going to cut it because they are garbage. The only thing a Penal squad is good for is to Outflank and hide out in a corner behind their lines to try to get Line Breaker and maybe steal or contest an objective. They are not good at actual fighting and lack weapon options.
I think you will find if you actually do the math that a 20 man blob with a CCS is cheaper than a fully kitted out Vet squad (with a power weapon/fist) in a Chimera and a Doctrine. Course the more toys you put on the blob the more expensive it becomes, but your getting 25+ guys vs 10+ guys (not counting Commissars and Priests). A Vet Squad almost needs to buy the Sarge a Power weapon and then have a Commissar with a Power Weapon incase the Necrons have Mind Shackle Scarabs. You need the PW to effect the Crons, but you need a second character to either beat themselves up or to have a PW that will actually effect the unit. I think this is where a blob might work better again, due to having 2-3 characters to get PWs through to the unit.
All in all, how will this list work against other armies? If they are Fearless or ATSKNF, they don't care what their leadership is. What if they just blow up the SPs First turn, then what? Everything comes apart at that point. What if they are all in Barges? I just don't think the points your wasting on a expensive SP squad, probably in a Chimera, is going to be worth it. Your better off with artillery or power blobs to get in Melee. Put banners on the PCSs and have them join in as a follow-up charge to beating on the Necrons. Because I agree with you that melee can beat them easier than shooting... sweeping advance means no guys coming back.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/11/30 21:17:18
Subject: Sanctioned Psykers-- weakening Necron resolve since last week
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Lone Wolf Sentinel Pilot
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I'm not looking for anything incredibly competitive, just competitive enough to keep things challenging for my opponent while trying a unique list. I just hope it's not utterly casual, either.
And yes, this was meant really only for Necrons, especially the warrior/immortal blobcrons.
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![[Post New]](/s/i/i.gif) 2013/11/30 21:59:18
Subject: Sanctioned Psykers-- weakening Necron resolve since last week
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Sure Space Wolves Land Raider Pilot
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Coupling the sanctioned Psykers with pinning weapons could be the way to go, and Imperial guard can do pinning weapons pretty easily.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/11/30 22:02:19
Subject: Sanctioned Psykers-- weakening Necron resolve since last week
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Regular Dakkanaut
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Anything with barrage also causes pinning checks as a fair note. Mortars hint hint
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![[Post New]](/s/i/i.gif) 2013/12/01 03:59:50
Subject: Sanctioned Psykers-- weakening Necron resolve since last week
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Lone Wolf Sentinel Pilot
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Hmm, I like that idea, too. Sure, they'll still be there later on, but it could be possible to keep groups of any threatening size useless while the heavy shooting is directed elsewhere.
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![[Post New]](/s/i/i.gif) 2013/12/01 04:00:49
Subject: Re:Sanctioned Psykers-- weakening Necron resolve since last week
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Douglas Bader
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You can not cast weaken resolve from a Chimera (or any other transport).
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/02 10:03:56
Subject: Re:Sanctioned Psykers-- weakening Necron resolve since last week
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Member of a Lodge? I Can't Say
WI
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Peregrine wrote:You can not cast weaken resolve from a Chimera (or any other transport).
Yup, forgot about this.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/12/02 10:08:30
Subject: Sanctioned Psykers-- weakening Necron resolve since last week
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Growlin' Guntrukk Driver with Killacannon
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I have run them with Mech Guard before and they do ok. You just need to know that there role changes over the course of the game. Turn.1,2 & 3 they are basicly another source of Pie Plate death to add into your army. They can shoot the Pie plate out of the roof as you can preform psychic shooting attacks out of the top of the chimera. From turn 4 onwards you will be wanting to get guys off objectives and getting rid of small squads that basicly just annoying you so jump out and weaken resolve hit them with some shoot and kill atleast 25% of the squad. Take them below 25% if you can. But turn 4 your mech vets should be in rapid fire range or atleast in the kill zone so this should work out fine.
I have done this in the past a lot and after some practice you should nail it. In relation to your Necron question I regualy jump them out early to pop a weaken resolve off. I'll shoot up 75%+ of the squad in one round of shooting and then force a moral check. If they fail its no guys getting back up and there running off the board with no re-group.
Practice makes perfect.
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![[Post New]](/s/i/i.gif) 2013/12/03 02:10:47
Subject: Re:Sanctioned Psykers-- weakening Necron resolve since last week
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War Walker Pilot with Withering Fire
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A couple of players in my local scene have used these guys in combination with a telepathy psyker (libby, farseer) to cast psychich shriek on a unit that has had it's leadership lowered. You pretty much just remove whatever this happens to. Nasty stuff, but it has a bunch of hurdles to cross (two deny attempts, and range issues) but it's worth an idea.
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8,000 pts and counting
1,000 points, now painting. |
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