Switch Theme:

To snipe, or not to snipe  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Road-Raging Blood Angel Biker




Behind you...

I am playing a game with my friends soon and I know he runs a massive blob of guard with a commissar lord in the middle as his centre piece. I was thinking. Do I invest in sniper scouts to take out his commissar and then Fear of Whatever its called him so he runs back home to his Empra? The army I am playing as is BA.


 
   
Made in gb
Prophetic Blood Angel Librarian




Yes. Get a vindicare in your allies to dramatically increase your chances. 2 libbys with fear, and that 40/50man guard blob will run away with yellow stained trousers. Or just take lots of flamestorm baals with hfs. Bbq time!
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

It's a 750 pts team doubles and the rules state: NO allied detachments within your half of the army.
This kills the vindicare idea but, my libby is in a drop pod with a sterngaurd with combi-meltas who will be dropping 1st turn with my dread. After that my assault marines come in randomly to grab objectives and mop up.


 
   
Made in gb
Prophetic Blood Angel Librarian




Is he taking much mech do you think? If not give your furioso frag cannon and hf. If so get the magna grapple in there and keep him with a melta gun. Defo get lots of flamers in there for the blob. Maybe sword as second power in the libby to open up tanks.a single lone sniper scout squad has little chance of taking that commissar out.
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

My furiso has HF and FG. He has one demolisher and maybe a banewolf. The rest is blob. He is allied with Nurgle Daemons.


 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Not to snipe, Snipers, believe it or no, are horrible against characters. First you need to hit on a 6, the wound on a 4, then he needs to fail his 2+ look out sir! and fail his armour save. Twice. You are blood angles, you have the best way ever conceived of taking out that guardsmen horde. Drop podding Blood Claw Dreadnaught with prescience from the Libby. Boom, over half his entire blob dead when your dread puts out about 30 wounds a turn.

 
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

 ALEXisAWESOME wrote:
Not to snipe, Snipers, believe it or no, are horrible against characters. First you need to hit on a 6, the wound on a 4, then he needs to fail his 2+ look out sir! and fail his armour save. Twice. You are blood angles, you have the best way ever conceived of taking out that guardsmen horde. Drop podding Blood Claw Dreadnaught with prescience from the Libby. Boom, over half his entire blob dead when your dread puts out about 30 wounds a turn.


Ah, when you put it like that it does seem flawed. Any advice on how to replace them?


 
   
Made in gb
Prophetic Blood Angel Librarian




Without a vindicare id just flame to death. A furioso with claws usually does ~ 8/9 wounds without presience. With presience it goes up to around 14/15. The extra attack on a death co dread with claws makes a huge difference. You still will be exceptionally lucky to reach over 20. Never 30. If the unit has stubborn and doesnt break, you lose your charge attacks and are now stuck in a long drawn out combat. Still VERY effective but not as effective as 30.
The chance of an attack failing to kill when presienced is ~ 13.8% ((1/3 *1/3) + (1/6 * 1/6)). That means 1 out of every 7 will fail to kill. Lets be kind and say the first 4 do kill, thats another 4 attacks, 1 of these wont on average (8 attacks, 7 dead so far), another 3 attacks, lets be kind again and say we wont count the *not kill* until we get to a multiple of 7 again this time, (11 attacks, 10 dead), 3 more attacks, 1 fails (14 attacks, 12 dead), now two attacks, successful (16 attacks, 14 dead) now, 2 attacks, 1 unsuccessful (18 attacks, 15 dead). Now keep rolling 1 attack until it fails (on average another 3 and a half kills. So being exceptionally lucky you will get 19kills (not to be sniffed at). But bear in mind we gave the benefit of the doubt early on in both the 4 dice and 3 dice rounds which makes a huge difference to the later rolls (as there are more of them). Realistically it averages out at around 14/15, meq or worse bodies when presienced and on the charge.
   
Made in il
Warplord Titan Princeps of Tzeentch






 ALEXisAWESOME wrote:
Not to snipe, Snipers, believe it or no, are horrible against characters. First you need to hit on a 6, the wound on a 4, then he needs to fail his 2+ look out sir! and fail his armour save. Twice. You are blood angles, you have the best way ever conceived of taking out that guardsmen horde. Drop podding Blood Claw Dreadnaught with prescience from the Libby. Boom, over half his entire blob dead when your dread puts out about 30 wounds a turn.


They do, however, make a good job of taking down special guns, as they don't have LoS to protect them.

But seriously, the sniper rule needs a buff.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

You CAN snipe them out, but, honestly, you shouldn't have to. Guardsmen are squishy enough to just kill outright. Commissars only help with leadership issues, which aren't at the top of their issues.

Plus, you have to remove closest models, which means you often don't have to do anything special to make it so wounds have to go onto commissars. Just keep on attacking from the same direction and he'll be exposed.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Try sniping with barrage weapons like a Thunderfire Cannon. It'd probably work out for you better than actual sniper weapons.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

Give your stern guard combi flamers.

   
 
Forum Index » 40K General Discussion
Go to: