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![[Post New]](/s/i/i.gif) 2013/12/02 19:28:50
Subject: First attempt at Necrons 2k
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Freaky Flayed One
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Hey dakka, I'm having a go at necrons and with my limited knowlegde about these friendly fellas i've been thinking about this list.
1995 points
HQ
Overlord Orb, Shackles, Semp weave, Warsythe 160
Lord Orb, Warsythe 75
Lord Orb, Hyperphase sword 65
Cryptech Solar Pulse 45
Troops
20 warriors 260
20 warriors 260
10 immortals, Tesla 170
Ghost Ark 115
Elites
5 deathmarks 95
Fast
10 Scarabs 150
6 Wraiths 1 whip coil 220
Heavy Support
Annihilation barge, Tesla 90
Annihilation barge, Tesla 90
Monolith 200
Feedback would be really helpful before I buy anything major.
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"He who makes a beast out of himself, gets rid of the pain of being a man." |
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![[Post New]](/s/i/i.gif) 2013/12/03 04:45:52
Subject: First attempt at Necrons 2k
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Battlewagon Driver with Charged Engine
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I'm not going to go into a long spiel because I'm tired. But the easy pickings are:
You need a Dlord instead of a regular one to run with the Wraiths.
Monoliths are terrible.
You need more Whip Coils, like 3-4 total.
You could use some Night Scythes.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/12/03 05:26:38
Subject: First attempt at Necrons 2k
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Longtime Dakkanaut
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The Shrike wrote:I'm not going to go into a long spiel because I'm tired. But the easy pickings are:
You need a Dlord instead of a regular one to run with the Wraiths.
Monoliths are terrible.
You need more Whip Coils, like 3-4 total.
You could use some Night Scythes.
Monoliths certainly aren't terrible, and most Necron players take 1 or 2 WCs now days. Wraiths die to shooting, they are normally fine once they get in CC.
The Night Scythe suggestion isn't bad, but he has solid numbers in his troops and a way to cap backfield objectives late game (the aforementioned not terrible Monolith).
It's not clear how you are splitting up your RC, (I'm guessing WS lord with the Immortals and Pulsetek with the Overlord brick?) but I would drop the Res Orb off the Immortal squad (and likely change it to a different RC). I would then add the savings to Phaeron your brick of 20. Trust me, if you are going to bother dropping a CC focused OLord into a 20 brick, you might as well make those 40 Rapid Fire shots relentlless. It makes a massive difference if anything gets close enough. I would also MSS the OLord. Automatically Appended Next Post: Also, if you are going to bring an Overlord (unlocking an RC) and Deathmarks, you really want to bring a Veil of Darkness (via Despairtek) with those deathmarks.
I would recommend dropping the Scarabs to make room. They certainly aren't a bad unit in and of themselves, but the shine best in a list that fully supports them (ie, lotsa Tomb Spyders).
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This message was edited 1 time. Last update was at 2013/12/03 05:33:01
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![[Post New]](/s/i/i.gif) 2013/12/03 06:57:47
Subject: First attempt at Necrons 2k
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Ladies Love the Vibro-Cannon Operator
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Well, not sure at what level you want to play. Friendly or competitive?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/03 09:42:36
Subject: First attempt at Necrons 2k
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Freaky Flayed One
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Thanks for the replies! I aim for semi competitive. I dont want to play too fluffy things, but im not aiming for an air force. I usually play my friends and at local friendly tournaments.
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"He who makes a beast out of himself, gets rid of the pain of being a man." |
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![[Post New]](/s/i/i.gif) 2013/12/03 20:51:29
Subject: First attempt at Necrons 2k
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One Canoptek Scarab in a Swarm
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Monoliths aren't that bad, but they aren't the best either. A night scythe for the immortals is a strong thing to go with. You have enough warriors on the ground that putting the immortals in the scythe won't leave you exposed. And if you choose to put them in the scythe, you should probably drop the monolith. This is because you have the immortals to get late game stuff, and if you drop the monolith, you can afford annihilation barges, which are uber awesome.
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Do you like Doctor Who, video games, sketch comedy and people being really loud? Then Bacon Spaghetti is the Youtube Channel for you! Check out our website at: http://baconspaghetti.weebly.com/ |
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![[Post New]](/s/i/i.gif) 2013/12/03 23:58:30
Subject: First attempt at Necrons 2k
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Battlewagon Driver with Charged Engine
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I was very tired; 'terrible' doesn't just encompass a unit's performance in a vacuum against a generic opponent. Terrible also encompasses the non-selection of superior choices in lieu of an inferior one: The Monolith. It's damage output is pathetic. It has board control uses, and if you can get the warp gate thingy to work, good for you. But savvy opponents will neutralize it.
The Necron codex has a wealth of much better options. Anny barges, Wraiths, Night Scythes etc. Just take more of them.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/12/04 01:59:12
Subject: First attempt at Necrons 2k
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Longtime Dakkanaut
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The Shrike wrote:I was very tired; 'terrible' doesn't just encompass a unit's performance in a vacuum against a generic opponent. Terrible also encompasses the non-selection of superior choices in lieu of an inferior one: The Monolith. It's damage output is pathetic. It has board control uses, and if you can get the warp gate thingy to work, good for you. But savvy opponents will neutralize it.
The Necron codex has a wealth of much better options. Anny barges, Wraiths, Night Scythes etc. Just take more of them.
It's damage output, by itself, is about on par with a Riptide. Now, the Riptide's damage output can be increased by spending additional points on it from other areas of your list, but the starting output is quite similar. In addition, it's a giant LOS blocking wall. That's mobile. For an army that has many builds that rely on RP, that's huge. Having something that you can anchor large units with RP behind, that you can move, is huge. Finally, just like the Riptide can use it's resiliency and mobility to threaten objectives late in the game (it's real impact on the competitive seen, not it's damage output), the Monolith can redeploy scoring, not contesting, units late in the game. It can also redeploy firepower.
The Monolith is all of these things. Boiling it down to just its firepower, comparing that pound for pound against the AB's firepower, and pretending that paints a complete picture is incredibly myopic ( no offense, its a very commonly held short sitedness, but its certainly is there). Automatically Appended Next Post: Also, as long as you are crafty enough to deal with Melta (ie, don't get in range of it), it's incredibly resilient. Particularly in an army that can force Night Fighting. Look at the Tau and Eldar units currently being fielded. What is their solution to AV 14? Riptide's have about a 21" range with their Melta, provided they took it. Waveserpents and Warp Spiders? Not going to happen. They are basically praying on lucky hits from WKs and Lances. These are all clear areas of advantage that you can leverage the Mono to victory with. Things that you don't get merely by the damage output of Tesla Destructors, as nice as they are.
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This message was edited 1 time. Last update was at 2013/12/04 02:06:14
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![[Post New]](/s/i/i.gif) 2013/12/04 02:33:10
Subject: First attempt at Necrons 2k
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Battlewagon Driver with Charged Engine
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You make good points, and I acknowledge the LOS is an advantage, but the Riptide comparison you made is inaccurate. A Riptide's range with it's primary weapons is 72"...much greater than the Monolith; which affects the quality of your damage output especially when talking about Eldar (top dog) who will just stay out of your range with important things.
We can argue about this all day; ultimately the OP can take 3 Monoliths if he wants, I was merely contending that there are better options. I'll be the first to admit they're boring in comparison.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/12/04 05:18:00
Subject: First attempt at Necrons 2k
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Longtime Dakkanaut
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The Shrike wrote:You make good points, and I acknowledge the LOS is an advantage, but the Riptide comparison you made is inaccurate. A Riptide's range with it's primary weapons is 72"...much greater than the Monolith; which affects the quality of your damage output especially when talking about Eldar (top dog) who will just stay out of your range with important things.
We can argue about this all day; ultimately the OP can take 3 Monoliths if he wants, I was merely contending that there are better options. I'll be the first to admit they're boring in comparison.
Fair, the Riptide has superior range. But it's support (namely, what allows it to ignore cover) generally does not. The Monoliths primary weapon can cover the vast majority of the board turn one. More importantly, however, is that it out ranges it's number one threat(s) (melta and stormteks). That's generally good enough.
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