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Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Hello,

I am a Tau player and have comprised this list. What do you think about it? Suggestions and thoughts would be appreciated.

HQ
Commander Farsight (165pt.)
Crisis battlesuit; Multi-tracker; Blacksun filter; Shield generator; Plasma rifle; Dawn blade;

Farsight's commander team (305pt.)
§ 1x O'Vesa (305pt.); Early warning override; Earth Caste Pilot Array; Ion accelerator; Riptide battlesuit; Riptide shield generator; Shielded missile drone (x2); Stimulant injector; Twin-linked fusion blaster;

Elites
XV104 Riptide (300pt.)
Edit
Riptide battlesuit; Multi-tracker; Blacksun filter; Riptide shield generator; Ion accelerator; Twin-linked fusion blaster; Target lock; Stimulant injector; Shielded missile drone (x2); The Talisman of Arthas Moloch;

Troops
3x XV8 Crisis team (204pt.)
Bonding knife ritual;
§ 3x Shas'ui (67pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Fusion blaster (x2); Plasma rifle;

3x XV8 Crisis team (261pt.)
Bonding knife ritual;
§ 2x Shas'ui (86pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Missile pod; Early warning override; Velocity tracker; Gun drone (x2);
§ 1x Shas'ui (86pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Cyclic ion blaster; Early warning override; Velocity tracker; Gun drone (x2);

12x Fire Warrior team (168pt.)
Bonding knife ritual;
§ 1x Shas'ui (58pt.); Combat armour; Photon grenades; Pulse rifle; Gun drone (x2); Markerlight; Target lock;
§ 11x Fire warrior (9pt.); Combat armour; Photon grenades; Pulse rifle;

Secondary Detachment
Tau (346pt.)

HQ
Commander (182pt.)
Crisis battlesuit; Multi-tracker; Blacksun filter; Vectored retro-thrusters; Neuroweb System Jammer; Onager gauntlet; Repulsor impact field; Command and control node; Puretide Engram Neurochip; Multi-spectrum Sensor Suit; XV8-02 Crisis 'Iridium' Battlesuit;

Troops
12x Kroot Carnivore squad (80pt.)
§ 10x Kroot (7pt.); Kroot armour; Kroot rifle; Sniper rounds;
§ 2x Kroot hound (5pt.);

12x Kroot Carnivore squad (84pt.)
§ 12x Kroot (7pt.); Kroot armour; Kroot rifle; Sniper rounds;

What do you guys think. So far I have only gotten to play one full game with it, and that was when I took out an Eldar Seer Council.
   
Made in fr
Warning From Magnus? Not Listening!





Melbourne, Australia

Seems pretty good, I don't know the Farsight codex well so not too sure
Just a quick tip on writing lists for forums, try to simplify them - ie. use abbreviations such as TL and FW and don't list the upgrades (you didn't need to list Farsight's wargear for example)
Hope you get some good feed back

This message was edited 1 time. Last update was at 2013/12/02 20:25:58


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Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Ok thanks. I will make sure to do that. Does anyone else have thoughts on how I could play/ tweak it?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Why 3 weapons on the Crisis teams? Drop the spare plasma or better yet drop the fusion and get double plasma.

Then you have the expensive poormans Broadsides unit with the other Crisis team.

I feel O'Vesastar works better with Tau as the main unit and Farsight as allies that way you can have the buffmander and Shadowsun in the unit.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Can you explain more of your tactics with the Broadsides? I don't have any idea why I would use them. To answer you initial question, I have the triple weapons systems on the 3 Crisis suits because I just DS them behind whatever I need to, and when you get into close range, the melta's can do alot of damage. Why would I want double plasma? And why would you have Tau as the main army and the SD as Farsight Enclaves? That would then mean that you are dropping O'Vesa from the whole army Is Shadowsun really that necessary?
   
Made in us
Major




Fortress of Solitude

 FlingitNow wrote:
Why 3 weapons on the Crisis teams? Drop the spare plasma or better yet drop the fusion and get double plasma.

Then you have the expensive poormans Broadsides unit with the other Crisis team.

I feel O'Vesastar works better with Tau as the main unit and Farsight as allies that way you can have the buffmander and Shadowsun in the unit.


I was under the impression that Farsight's Commander Team takes up an HQ slot.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

I believe that is correct too.
   
Made in us
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Philadelphia

What I'm about to say could be construed as mean but I value these boards and their content.

Bro, how many times are you going to post a version of this list? This is the 3rd thread you've made about O'Vesa star and that's just by my count. At some point, you have to actually play test your army yourself.

That being said you need at least 3 Riptides To optimize the O'Vesa star. O'Vesa, 1 with just IA+SMS+EWO+ToM and a third with HBC+SMS+VT+TL. Keep the unattached one close to te star so you can swap out based on targeting.

You've got a lot of useless weapon and support systems on both your Riptide and Crisis suits. To optimize; you should be using 5 solo suits with twin linked MPs, and the obligatory unit of 3 with TLMPs.

You also need a couple Skyrays.

You don't need 2 allies troops, so you'd be better off with 1 larger unit. They'll be more effective and that's one less KP.

Fire warriors do not belong in competitive lists.

Lastly, do pray tell how you managed to so easily dispatch of an Eldar Seer Council with such an unoptimized list...did they not get Fortune? Was the player a novice with his List?

I know I'm being stern but you need to prove to me that you possess personal initiative and are not exercising attention seeking behavior by constantly flooding the boards.

This message was edited 1 time. Last update was at 2013/12/03 01:31:56


Rule #1 is Look Cool.  
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

No, I did not take your comments as mean. I think that more than anything the stern honesty was helpful. I will take your advice and change up the army. Additionally I will stop starting threads on the list.

As for the Eldar Seer Council, I seized the initiative first turn, got both my Ion Accelerators nova charged, I then shot both of those and took out half of the council The player was not a novice at all. The game pretty much went very evenly from there. I lost my 2 crisis suits with MP to a WS and then promptly lost my squad of gun drones as he got first blood. Then I went and took out a WS with the O'Vesastar and killed all but two of the troops inside. My crisis suit with the cyclic ion blaster then killed the remaining two dire avengers. Fire warriors went into cover and it was his turn. He got his warp spiders from reserves and got a perfect deep strike right behind my hiding crisis suit (the one with the cyclic ion blaster). He then advanced the council and took out the fire warriors until I had 4 and a gun drone left. The warp spiders put a couple of wounds on the buffmander and then I forgot to LOS to a riptide. He then got hallucination off on the death star. I got my team of crisis suits with FB and got a pretty good deep strike in range of his last WS. I slaughtered the WS along with the DA inside and then JSJ back into cover. I also got my kroot carnivore squad from reserves and rolled a six. I put it in on his side of the board, right behind a mountain of rocks. The kroot got two glancing hits onto his last WS. On his turn he advanced the Council and got into combat with the O'Vesastar. He killed the buffmander as I forgot to LOS again and then I killed two more guys on the council, taking out the one with fortune! On my turn I had to stay in combat with the council. I took out one more guy, and then took a couple of wounds on my riptide. My crisis team took out the final WS and then the kroot advanced. They then took his starting objective, it was now contested between my kroot and his DA. (He has his warp spiders on my objective.) Nothing else really happened for the rest of the game. I rolled on the final turn and the game ended. The final score... 2-1 Eldar Council (close win) I got one point for contesting his objective. He got his two points from first blooding me after killing my drone squad and for having a contested objective (the one closest to his deployment). We both misplayed, but as my first game of wh40k with the army I feel like it was a pretty good start.

If you have further questions about the match feel free to ask. This weekend I will post a battle report of a rematch between the two armies. It will include pictures and more in-depth stuff. Again thanks for your support though all three threads, lol.

This message was edited 1 time. Last update was at 2013/12/04 00:15:22


 
   
Made in us
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Fortress of Solitude

 Commander_Farsight wrote:
No, I did not take your comments as mean. I think that more than anything the stern honesty was helpful. I will take your advice and change up the army. Additionally I will stop starting threads on the list.

As for the Eldar Seer Council, I seized the initiative first turn, got both my Ion Accelerators nova charged, I then shot both of those and took out half of the council The player was not a novice at all. The game pretty much went very evenly from there. I lost my 2 crisis suits with MP to a WS and then promptly lost my squad of gun drones as he got first blood. Then I went and took out a WS with the O'Vesastar and killed all but two of the troops inside. My crisis suit with the cyclic ion blaster then killed the remaining two dire avengers. Fire warriors went into cover and it was his turn. He got his warp spiders from reserves and got a perfect deep strike right behind my hiding crisis suit (the one with the cyclic ion blaster). He then advanced the council and took out the fire warriors until I had 4 and a gun drone left. The warp spiders put a couple of wounds on the buffmander and then I forgot to LOS to a riptide. He then got hallucination off on the death star. I got my team of crisis suits with FB and got a pretty good deep strike in range of his last WS. I slaughtered the WS along with the DA inside and then JSJ back into cover. I also got my kroot carnivore squad from reserves and rolled a six. I put it in on his side of the board, right behind a mountain of rocks. The kroot got two glancing hits onto his last WS. On his turn he advanced the Council and got into combat with the O'Vesastar. He killed the buffmander as I forgot to LOS again and then I killed two more guys on the council, taking out the one with fortune! On my turn I had to stay in combat with the council. I took out one more guy, and then took a couple of wounds on my riptide. My crisis team took out the final WS and then the kroot advanced and finished off the last three DA. They then took his starting objective. (He has his warp spiders on my objective.) Nothing else really happened for the rest of the game. I rolled on the final turn and the game ended. The final score... 4-2 O'Vesastar!!! I got two points for having the objective, and then got one more for holding the objective that was closest to his deployment. I got one more for contesting He got his two points from first blooding me after killing my drone squad and for having a contested objective in the middle. We both misplayed, but as my first game of wh40k with the army I feel like it was a pretty good start.

If you have further questions about the match feel free to ask. This weekend I will post a battle report of a rematch between the two armies. It will include pictures and more in-depth stuff. Again thanks for your support though all three threads, lol.


Uh, no?

I won 2-1 with first blood, both with linebreaker and 3 contested objectives.

There is no shame in losing your first game.

This message was edited 2 times. Last update was at 2013/12/04 00:07:57


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Sydney August 2014 Warhammer 40k Tournament-Best General 
   
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Vior'la Sept

Oh yeahh!!! Sorry about that Imotekh. Well anyway, it came down to the last turn, and I feel like it was still a good match. Sorry again for my forgetfulness. lol

Can I get a rematch so I can do a full battle report on it?
   
Made in us
Major




Fortress of Solitude

 Commander_Farsight wrote:
Oh yeahh!!! Sorry about that Imotekh. Well anyway, it came down to the last turn, and I feel like it was still a good match. Sorry again for my forgetfulness. lol

Can I get a rematch so I can do a full battle report on it?


Sure. Anyhow, it was intended as a learning game so a loss really does not matter either way.

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Sydney August 2014 Warhammer 40k Tournament-Best General 
   
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Philadelphia

Thanks for being an upstanding citizen and responding to positive, constructive criticism. Now go kick some a^%.

Rule #1 is Look Cool.  
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Will do!


Automatically Appended Next Post:
 The Shrike wrote:
What I'm about to say could be construed as mean but I value these boards and their content.
You've got a lot of useless weapon and support systems on both your Riptide and Crisis suits. To optimize; you should be using 5 solo suits with twin linked MPs, and the obligatory unit of 3 with TLMPs.

You also need a couple Skyrays.

You don't need 2 allies troops, so you'd be better off with 1 larger unit. They'll be more effective and that's one less KP.


Are you putting anything else on the Crisis suits other than the TLMPs?

Are you just taking the Skyrays with the 2 gun drones for you weapon?

How am I supposed to fit the Buffmander in if I don't have Tau as my allies?

I am sorry if this is more of the same stuff I have already posted, but I am truly trying to understand you constructive criticism.

This message was edited 1 time. Last update was at 2013/12/04 00:59:00


 
   
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Philadelphia

No problem,

Nope, just TLMPs. They're for scoring and popping light transports if you can do it safely, JSJing back behind LOS blocking terrain.

Skyrays can exchange the drones for an SMS. Do that EVERY time.

No, you will have Tau allies. What I meant was, an allied detachment only needs to have 1 HQ and 1 troop. Sure, you CAN take a second, what I'm saying is, if you only have the points for 20 kroot and 2 hounds, don't split them into 2 units of 11.

Good luck!

Rule #1 is Look Cool.  
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Ok thanks for the clarification.
   
 
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