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Made in gb
Lone Wolf Sentinel Pilot





UK

HQ

Company Command Squad with Astropath -80 pts

Ordo Hereticus Inquisitor with frag, krak, psyk out grenades, Liber Heresius, 3x Servo Skulls, Caraspace armour, Force axe, psyker ML1, and psyoccolum -104 pts

Troops

Infantry Platoon -330
IS1-Meltagun, vox caster
IS2-Meltagun, plasma pistol
IS3-Meltagun, plasma pistol
PCS- Captain Al'Rahem, 2x Meltagun, Vox Caster

(Inqusitor goes here with them)

Veteran squad with chimera, 3x plasma gun -170

Veteran squad with chimera, 3x plasma gun -170

Fast Attack

Vendetta Gunship - 130

Vendetta Gunship -130

Heavy Support

Leman Russ Executioner -190

Leman Russ Executioner -190

So the Inquisitor outflanks with the blob and gives it splitfire from the L.H after Al'Rahem has issued an order such as bring it down or FRFSRF so it can kill a pair of targets reliably in a single shooting phase alone. Alternatively one of the CC USR's if I expect to be in combat. In addition, if the enemy unit contains a Psyker the psyoccolum gives the whole blob BS10, the blob gains stubborn and LD10 from the Inq, and the Psyker abilities should come in handy.

The Vets and Russes take the midfield and dish out punishment in a defensive fashion, the servo skulls giving me increased accuracy if I'm lucky for a turn on my Executioner blasts. They provide anti-MC and anti-infantry support after the platoon has white-washed something. Vendettas also work to this end, coming in with the platoon's on 2's and the platoon also getting a re-roll when seeing which side they come on.

Would it work? Hereticus Inquisitor suitable?

This message was edited 2 times. Last update was at 2013/12/03 23:36:40


 
   
Made in us
Drop Trooper with Demo Charge




Virginia, USA

Looks good to me, removes the problem of foot guard not being able to move across the board reliably.

Shas'O J'Osh  
   
Made in us
Legendary Master of the Chapter






Sounds ballin.

Think you can make space for coteaz? or another inquisitor?

and additional hammer hand could make for a lot of fun.
as well spy network is nice as well as the free intercepts.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 Desubot wrote:
Sounds ballin.

Think you can make space for coteaz? or another inquisitor?

and additional hammer hand could make for a lot of fun.
as well spy network is nice as well as the free intercepts.


I'd like to try fit in Coteaz but I felt the Liber Heresius, Servo Skulls and Psyoccolum were a much better trade off if I only took one Inq. and in order to make room I'd have to either potentially severely cripple a unit, pick a new set of units somewhere or make one of the sets of units single, which would be worrying.
   
Made in us
Legendary Master of the Chapter






Cut the chimeras, you have 2 perfectly good vendettas floating around for your vets. that's already enough for coteaz

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Boom! Leman Russ Commander





Ohio

 Desubot wrote:
Cut the chimeras, you have 2 perfectly good vendettas floating around for your vets. that's already enough for coteaz


Only problem is those russes dont have much support if you take the veterans away.

 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

 tankboy145 wrote:
 Desubot wrote:
Cut the chimeras, you have 2 perfectly good vendettas floating around for your vets. that's already enough for coteaz


Only problem is those russes dont have much support if you take the veterans away.
This. Normally I really advocate for putting troops in the vendettas that you are taking, but in a list like this where most of your army is already staying off the board, I think having the presence of the vet squads plus chimeras is essential for not getting tabled before Al'Rahem shows up. Personally I wouldn't try to cram so many things into a 1500 point list, but if you are going with 2 fliers and an Al'Rahem platoon, you need as much on the board turn 1 as you can.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

Its not that you would get tabled right away because it is actually really hard to kill a russ from a distance. Lance is about the only effective weapon. Your opponent is better off getting close and using melta and or assaults to kill the russes which is why the vets are needed there. Once the enemy comes close the vets spring forward and the russes move back. The vets unleash all their special weapons and the russes are now the support role.

If you leave the vets off the board your opponent will probably be close enough turn 2 to get to your tank so by the time those vets drop I your russes will probably die one turn and your vets will probably die the following turn. Keeping many points off the board allows your opponent to pick apart your army if all your stuff doesnt come on at once.

Hope this helps

This message was edited 1 time. Last update was at 2013/12/04 18:18:52


 
   
 
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