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WiP 1,250-point Blob List
HQ
Rear CCS
Reg Standard
Vox
Lascannon
Master of Ordinance
Forward CCS
Vox
Grenade launcher x2
Reg Standard
Master of Ordinance
Camo cloaks
Krak grenades
Ministorum Priest
Eviscerator
Shotgun
Inquisitor Hereticus
Psyker
Skulls x3
Rad/Psykout Grenades
Power armor
Inquisitor Xenos
Psyker
Skulls x3
Grenades
Liber Heresius
Power armor
Elites
Stormtroopers
+2 Stormies
PW
Melta x2
Inq Henchmen
Psyker x4
Mini Priest
Crusader
Troops
PCS 1
Vox
GL x3
IS1
Plasma gun
IS2
Vox
Plasmagun
IS3
Plasmagun
ML
PCS 2
Melta
Krak
IS4 stock
HWS
AC x2
LC
Penal Legion
Fast Attack
Scout Sentinel
LC
Running Total = 1250
My overall plan is to have the Rear CCS hang back and give orders to itself and the HWS to bring down the big targets, while the Forward CCS orders around the 3-IS blob. One inquisitor will hang out in the blob and give them prescience and the other one I'll insert somewhere based on the opponent and deployment stuff. The Penal Legion will outflank with the IG Codex Ministorum Priest, having just enough CC potential to contest an objective or let the priest slice open a vehicle with his eviscerator or something. The second PCS and IS will be held in reserve and I'll bring them on later to reinforce whatever is getting destroyed or have them make a mad dash to an objective. The Sentinel basically exists as a cheap heavy weapons platform that can run around and try to hit whatever targets the HWS doesn't have an angle on. Stormtroopers, as usual, will try to take out some juicy target and die. With 6 servo skulls, I think there's a good chance that I won't feel like I'm lacking ordinance as they will make the two Masters of Ordinance reasonably accurate and the four psykers will produce a S6 AP3 large blast every turn as well.
Let me know what you think!
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