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2K White Scars With Space Wolf Allies, what do you think?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Automated Space Wolves Thrall




Here is my Scars/Wolves Bikes, speeders, T-wolf cavalry and drop pod list.

Scars
Kor'sarro Khan on Moondrakken 150

3x Bike squads(6 models each) 2x Gravguns, combi-grav, Attack Bike with Multimelta (200)

2x Scout Squads (5 models each) Shotguns, Heavy Bolter, LAnd Speeder Storm w/ Heavy Bolter and Cerebus Luancher (108)

2x Predators, Autocannon, Lascannon sponsons (115)

Stalker (75)

Wolves
Wolf Lord on Thunderwolf, runic armor, storm shield, thunderhammer wolftail talisman(230)

Thunderwolf cavalry (2 models) Storm shields (160)

Grey Hunters (10 models) 2x Flamer, Drop pod (185)

Dreadnought, TL Heavy Flamer, Heavy Flamer / CCW, Drop pod (150)

Well there it is in all it's glory. Kor'sarro Khan goes with the TWC and wolf lord to assault squishy units, the bikes try to stay at 18" and fire their special weapons at crunchy units, Dreadnought tries to flame a squishy unit towards the rear, while scouts harass flanks and grab objectives. Preds pop tanks and crunchy units, stalker watches the sky for hell turkeys.

Any comments?

Beware of Space Puppy 
   
Made in us
Road-Raging Blood Angel Biker





TWC are a trap, probably. TWC seem nice on paper, but compare 3 twc to a bike command squad w/ apoth. Both clock in at 150 pts. The twc bring 15 s5 rending attacks vs 15 s4 for the bcs. But the the bcs has 7.5 effective wounds because of FnP, gives FnP to characters, boosted jink save, cheaper storm shields, skilled rider, better weapon options and better/more HoW. I feel it's hard to justify the small assault boost over all those advantages of the bcs.

I feel combi-grav are a waste. 1 round of shooting vs 4+ for a 5 point discount does not seem like a good deal to me. I tend to use the sarge as an ablative wound, and he doesn't qualify as such until he gets that shot off now. More importantly, you only have one ablative wound because of the attack bike, meaning if you take 2 wounds you're losing something important, versus 3+ wounds normally. YMMV.

I don't like Dreadnoughts, especially one by itself.

I dislike scout squads even more, especially as White Scars. And on top of that, you have infantry Troops in your allied detachment, making them even more redundant.

A single Stalker is a joke for AA. If the enemy doesn't have fliers, it's a waste. If they do, they'll simply drop the Stalker on t1/t2 and have free reign. Either bring significant AA or none at all.

After removing the TWC, I'm not sure I see the point of the SW allies in your list. Space Wolves have access to the best psychic table (Divination) and the best psychic defense (runic weapons) but you're not taking them. Instead, you're tying up your allies slot by taking basically a tactical squad, a dreadnought and a sidegrade to the beatstick chapter master (at best). Either do something with them that your primary list can't do or ditch them.

   
 
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