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Made in us
Road-Raging Blood Angel Biker





 Jidmah wrote:
dadakkaest wrote:
Okay, pulled up army builder. A warboss, 4 nobz with a power klaw and a painboy all on bikes is 455 points. A similar space marine unit, HQ with power fist on bike, and 6 bikers is substantially less.


First of all, you're building the unit wrong. There is no reason to take a PK on any more than three models (including the Warboss). How many unit can you think of that can survive 14 PK attacks? How many of those would die to 22?
In addition, you're missing the Waaagh! Banner which is probably the best piece of wargear.

Second, you're comparing apples and oranges. Or more like, a shotgun to an orange.
First of all nob bikers would be a command squad, not regular bikers, which quickly adds up to the same amount of points as the nob squad, assuming similar equipment (two PF, a standard).
The difference: The nobz have three attacks each, WS 5, I3, 4+ armor, a 5++ save, 4+ cover at all times, furious charge, one poisoned weapon, better guns on their bikes (TL dakka gunz at BS2 beat TL bolters at BS4), and two wounds each.
White Scar bikers have two attacks each, WS4, I4, 3+ armor, 4+ cover, +1 strength to HoW only, Hit&Run, one wound

A warboss with pk has five attacks, I1, 4+ armor, 5++ cybork, T6, S10, ld9
A captain wielding the burning blade has three attacks, I5, 2+ armor, 3++ storm shield, T5, S7 and ld10.

So biker nobz are pretty much exactly as good as the best kind of marine bikers, if not better, for a similar price tag. The only benefit marines have, is added durability, which is pretty much negated by the orks simply having twice as many wounds.


Agreed. And the advantage that having two wounds per model provides in assault is quite massive against 1W units, such as the WS BCS. As a WS player, the Nob Bikerz are one of the few units I'm jealous of, if they're well built (i.e. 3 power klaw to provide AP 2 but no more, etc). It's critical that you have more than one power klaw, otherwise I'm just going to challenge the warboss with chump characters and tank the rest of the squad's attacks with the Chapter Master. It'll take, on average, 36(1/2 Hits * 1/2 Wounds * 1/6 Saves * 2/3 FNP) WS4 S5 attacks to even put a wound on him. Just causing 2 wounds makes you easy to beat, and that's giving credit for the assault to the Orks.
 
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