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Made in us
Legendary Master of the Chapter






After trying out Thokt's alternative mission rules, i had an interesting idea to make very random objectives and victory conditions using playing cards.
The basic gist is the table will have 10 numbers token makers and one center relic placed by the players, then instead of rolling for the mission type, you shuffle and each player will draw a card.
The suit and face/number will determine your victory condition with an example below. thought his is the part that needs some refining

EDIT: Refining time:
If you decide 40k Hold'em, You will need a 52 card playing card deck with all face cards removed leaving aces in and 10 tokens numbered 1-10.
Start by placing terrain, then roll for table halves and place fortifications.
Each player will alternate placing objectives 6" from a board edge, and 12" from one another and the relic.
Deploy as per book including scout and infiltrate. roll for night fighting and seize.
But before the beginning of the first turn each player draws 1 card at random from the deck. Keep these a secret as you don't what to let your opponent know your goal
There mission is determined by the number and suit of the card as follows

The numbers on the card corresponds to the numbered objectives.

Diamonds - Capture: As per current book, hold the designated objective
Clubs - Defend: Prevent an enemy scoring unit from being within 3" of this objective
Hearts - Collect: At the end of the game this objective must be wholly within your Deployment zone.*
Spades - Destroy: A scoring unit must spend 1 full game turn in base contact with this objective to destroy it. If the unit was to go to ground/pinned over watch or become locked in combat, the destruction sequence must be restarted.
* All objectives are to be treated as relics, a scoring unit may pick it up as per the rule book.

Any Aces - Kill points: Your objective is to have more kill points than your opponent (so both players should keep tally)

The card objectives are worth 3 points at the end of the game
Secondary include: KtW, FB, LB
Special rules include: Night fighting at the minimum. however for the lulz you can add in Mysterious terrain and objectives.

Designer note: I realize that its possible for you to start the game with hearts and a much easier spades mission if you luck out with that objective in your DZ, but it is also just as possible for your opponent to do the same.
Should i make it easier or harder to destroy objectives? its really the only unique win condition out of the lot.
CC always welcome.


This message was edited 4 times. Last update was at 2013/12/06 18:20:36


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Morphing Obliterator






Virginia, US

Hearts could be a "big guns never tire" type thing, were you set up a heavy support on the objective.

"I don't have a good feeling about this... Your mini looks like it has my mini's head on a stick..."

"From the immaterium to the Imperium, this is Radio Free Nostramo! Coming to you live from the Eye of Terror, this is your host, Captain Contagion, bringing you the latest Heretical hits!"
 
   
Made in us
Legendary Master of the Chapter






I didn't want to do it that way as i wanted all the card missions to be very unique so BGNT would be basically diamonds.

I kinda refined it and would like to Play test it. might have a go on the weekends.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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