| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/05 22:00:30
Subject: 1500 CSM w/ CD allies. Need opinions!
|
 |
Beast of Nurgle
New Jersey
|
CSM:
Be'lekor
Cultists x10
Cultists x10
Plague Marines 5+Champion
2x meltaguns
Rhino
Plague Marines 5+Champion
2x meltaguns
Rhino
Heldrake
Baleflamer
CD Allies:
Herald of Tzeentch
ml3
Disc of Tzeentch
Grimoire
Daemonettes of Slaanesh x11
Screamers of Tzeentch x9
So, I have been toying with some ideas and with the new HQ, I think I came up with something. Opinions would be great!
Reserves:
Cultists squads and drake
Roll all Herald powers on Divination
Be'lekor, rhinos (use smoke), screamers/herald, daemonettes all move up. Be'lokor uses invisibility on the screamers while herald uses grimoire on him. This will give the herald and screamers a 2+ reroll 1 jink and Be'lokor a 2++. This is obviously mean in itself. They either need to pray and fire at the screamers or the DP wasting everything, or take out the marines/daemonettes before they get too close.
Next turn, hopefully drake comes in. It does what a hellturkey does.
Rip things apart with invis screamers and 2++ DP.
If the marines are close enough, disembark and pestilence them.
Pretty straightforward from there.
A second idea was to invis the screamers and "vector strike" turn 1.
|
Newer player, but have been stomped enough times to know what works and what doesn't as far as CSM go
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/05 22:15:37
Subject: 1500 CSM w/ CD allies. Need opinions!
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
|
I use the mini-star almost every game. It works great. If the Herald doesn't have Forwarning, he at least has Scrier's Gaze.
There are games where my Thousand Sons barely even take fire because the Demon Allies are moving up to engage (and usually survive anyway)
Would probably roll plasma on the PMs. Really just to take advantage of feel no pain and because most opponents can blast your Rhinos easily.
10 Cultists really work well? I have never seen someone reserve them and then actually hold an objective. Usually they arrive and get wiped (or ignored)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/05 23:43:12
Subject: 1500 CSM w/ CD allies. Need opinions!
|
 |
Beast of Nurgle
New Jersey
|
Well I was kind of in a punch for points so I couldn't fit the plasmas and that is also the reason for 2 squads of 10 cultists, needed the cheapest possible troop.
How do you use your screamers? Cc, vector striking, just as a wounds for the herald?
|
Newer player, but have been stomped enough times to know what works and what doesn't as far as CSM go
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 00:13:14
Subject: 1500 CSM w/ CD allies. Need opinions!
|
 |
Longtime Dakkanaut
|
Screamers are excellent at taking out skimmers (wave serpents) - often forgotten. Other than that shoot with your herald. Slashing attacks should just be considered a nice bonus.
|
|
This message was edited 1 time. Last update was at 2013/12/06 00:28:48
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 00:46:02
Subject: 1500 CSM w/ CD allies. Need opinions!
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
|
I always deploy them, even if I am going 2nd because I'll likely have some Tsons infiltrating up close (and I have the 5 MoN Chaos Spawn which are always deployed as well.)
I move them up with a turboboost and give the enemy a choice: Waste fire on the T6 Spawn or Screamers (which half the time have the 2++, and if they don't I really don't mind), or engage my Troops.
I rarely turboboost over units. My primary objective with them is to tie up the shootiest thing my enemy possesses. Usually Firewarriors or Obliterators. I try not to send them into a prolonged combat (Example: 30 zombies) because I want them to slaughter a unit or if they cant do well I want them to be in combat with 3-4 (in the case of Tau or Guard)
Don't forget to multi-charge.
Hope this helps..
|
|
This message was edited 1 time. Last update was at 2013/12/06 00:48:18
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 05:14:22
Subject: 1500 CSM w/ CD allies. Need opinions!
|
 |
Beast of Nurgle
New Jersey
|
Thanks, had a chance to try it out tonight against dark eldar.
Even though I forgot to reroll all the 2+ jinks, it still worked like a charm. Felt so dumb when I realized I forgot that.
|
Newer player, but have been stomped enough times to know what works and what doesn't as far as CSM go
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 13:16:32
Subject: 1500 CSM w/ CD allies. Need opinions!
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
|
Nice. I forget to roll for the Grimoire sometimes.
|
|
|
 |
 |
|
|