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Made in gb
Squishy Squig




Nelson, Lancs

Okay first thing first, let me briefly explain my concept.
Blood axe orks encountered the DKoK IG and were fascinated by their attitude, organisation, appearance, etc. So they decided to try and recreate this. So the foundations of this army is a mix of DKok and WW2 Germans (I mean Germans and NOT Nazi's before anyone starts getting hot and bothered).

Okay now to get peoples opinions and thoughts, colour schemes. Should I use one uniformed scheme for units or should I vary it for the units? e.g. Africa korp uniform for kommandos, etc. And does anyone have any hints for painting nice orky tanks/vehicles?

Any thoughts/advice/feedback much appreciated

Blue

Da deff korps of waaaaaagh! 
   
Made in dk
Stormin' Stompa





I say vary it for the units.
You will not burn out on painting the same stuff over and over again, and you will have an easy time telling the units apart on the table.
Also you will get to enjoy the fun of researching and painting the various different uniforms.

Just keep in mind that Orks don't really understand the concept of camouflage, so if you paint them in actual camouflage colours you will just see a ugly blob of colour when looking at the unit.

I did a post a a long time ago on that very subject;

*Enter the magic of Copy-n-Paste*

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Whatever you do, keep in mind what the models should be used as.

Models used for display and pictures can have really elaborate and effective "real" camo. It shows up on the pictures and is really enjoyable to watch and appreciate.

On the other hand, models used on the table in conjunction with a lot of other identically painted models need to have more of a "Hollywood" camo.
They need to have the illusion of camo without the effect of camo. A few groups of models with realistic camo just looks like blobs of colour when viewed from the typical tabletop distance.

The point of painted vehicle camo is to break up the outline of the vehicle thus making it harder to identify, and even making it hard to recognize as being a vehicle in the first place.
While this is very useful in real life it is, in my experience, not so good on models used for gaming.

Another example is face paint. This is most often demonstrated in Hollywood movies.

The point of facial camo is the same as for the vehicles. The breaking of outlines and making the face unrecognisable as being a face. This is mostly done by inverting the way light and shadows fall on faces.
This means painting black on the light areas (such as nose, cheek bones, eyebrows, chin and ears) and green on dark areas (such as eyes, under the nose, cheek hollows). This can be further broken up by the use of brown.

Here is where Hollywood steps in. If Hollywood used real face paint, we would have a hard time recognizing the individual actors. So they created the illusion of camo without the effect of camo.

This is Hollywood at its "finest".





This is more realistic.



Hail to the ultimate badass.


So, how do we actually achieve this?

Well, its mostly about allowing contrasting colours to play along and how less is more.

Contrasting colours, such as differently coloured shoulderpads (an iconic Space Marine feature), prominent chest eagles (what Space Marine would hide the symbol of the Imperium?) and distinctly coloured weapons (good for WYSIWYG) is one way.

Keeping in mind that less is more, is another.

See how the realistic camo is pretty busy and "jumbled up"?




GWs suggestions, while oddly coloured, has are more usable intensity that is seen as camo while not actually being it.



Notice how the Guardsmen have contrasting armour, belts weapons and details? That is part of what makes them recognizable as Guardsmen, even while wearing camo.
The colour choices might not be to your liking, but that isn't my point. The "amount" of camo is though.

Practically I find it easiest to use a triad of colours. Use the mid-tone as a base colour, add markings with the darkest colour and then add small dots or stripes with the lightest colour (making sure to touch or slightly overlap the darkest tone).
One piece of advise is to make sure the colours are somewhat faded. This can be achieved by a thin wash over the camo'ed area after it is painted, or by lightly drybrushing the base colour over the darkest tone before adding the light-tone detailing.


Wow, that turned into a rather longer post than I expected. Hope it helps.


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"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in gb
Squishy Squig




Nelson, Lancs

Cheers for that post...wait no...that helpful tome. :-P I will be sure to remember that as I am currently working on the first of three trukks. I am looking for some interesting dark camo ideas ( will most likley end up using my camo style i did on my prussian zeppelins for Dystopian Wars)

Okay, next question. Whats the general opinion about ork warpaint and vehicles, I haven't painted orky stuff for a few years so it's best to try and do it nice on the first go.


Da deff korps of waaaaaagh! 
   
Made in gb
Stealthy Grot Snipa





Well i wont even bother commenting on the ork boys colour schemes as that previous post was just awesome sauce!

But for your tanks, id say look at the hairspray weathering technique. You could apply that with some typical vehicle camo to get some really nice and battered looking trukks. Blood axes I find have the least intresting insignia imo, but that doesn't mean you can't paint waaaghhh down the sides of your vehicles or put sloppy skulls painted over the armour plates.

Orks dont tend to fully grasp camoflage and im sure camoflage with some glaringly obvious details in reds and yellows etc would look very orky.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
 
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