Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/06 18:45:12
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Humorless Arbite
|
I run a footslogger IG force and one of my weaknesses is CQ. I don't really want to ally in SM or any Xenos for CQ support but this Inquisitorial Detachment thing interests me.
Is there anything in the Inquisitorial Codex which could help me out? As in is it worth getting for me?
Thanks
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 19:17:56
Subject: Re:Inquisitorial Detachment Counter-Assault Force
|
 |
Hurr! Ogryn Bone 'Ead!
|
The Inquisitors themselves are a wonderful boost to the melee capabilities of IG infantry. They come with a ton of options and are very flexible. Among the things you can get are LD10 Stubborn, grenades which lower enemy toughness in close combat and other goodness, psyker powers that increase the strength of your IG unit or access to Divination, a plethora of powerful melee weapons, etc. A lot of IG players are very excited about the prospects of Inquisitors in their lists and improving melee is a thing they do very well.
The henchmen you can bring with your inquisitor(s) are no slouches in melee either, and most of them are even geared towards fighting in close combat while still more-or-less fitting in with IG. The Inquisitorial codex is definitely worth checking out.
|
Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 19:24:14
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Legendary Master of the Chapter
|
Oh geeze do they. but basically what Talore said.
I think you can add in one of the book to give em scout. (moving up a bit more is great)
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 19:54:27
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Humorless Arbite
|
Hmmm, I have about... 300 pts spare in my 2k list, trying to find stuff to fill holes, such as CQ.
I've been considering a couple Vet Squads with Flamers + Shotguns to deter assaults, but I'm wondering if the Inquisition stuff could do it better.
Also are the assassins in there? I've always been interested in them, especially the Eversor.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 19:55:42
Subject: Re:Inquisitorial Detachment Counter-Assault Force
|
 |
Member of a Lodge? I Can't Say
WI
|
You have to look at it like this. you have a 30 man blob with, say, melta guns. You buy a Commissar (because you have access to 3), 3 Sergeants, and a Priest with a Chainfist. Give all the other guys power axes and you have 5 characters ignoring armor with a bunch of Str 4 attacks. That is a lot of guys with 2-3 attacks on Defense alone, 3-4 re-rollable attacks on offense. If you Charge, and either use 'For Cadia!' (Creed) or some other way to get Furious Charge on your squad, those Power Axes are Str 5, the chainfist is Str 7, and the Priest allows re-rolls on misses. Your going to put some hurt on someone, plus with 2 attacks from whatever is left from your Guardsmen (30-40 attacks is reasonable). They are better offensively than defensively.
Then you throw in a Inquisitor and maybe /their/ version of a Priest and you have 7 characters in the blob and all of their tricks and boosts. Suddenly CC is a option that through weight of numbers of ICs alone you can win a lot of fights.
Don't let them charge you and hope your crap flashlights will save you with overwatch. Don't have 10 man units of chaff and expect them to stop anyone for long (besides, your throwing away kill points and digging yourself a deeper hole). Don't equip your squads poorly and then be shocked that they preform poorly.
CC is always an IG option, not the best option, but still an option. Inquisitors can make them that much better at dealing with it. Automatically Appended Next Post: Just Death cult Assassins.
|
This message was edited 1 time. Last update was at 2013/12/06 19:56:27
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 20:23:24
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Humorless Arbite
|
Yeah I was just math-hammering stuff up... those Vets with Shotguns and flamers couldn't stop much :/
So I should use the last 300 pts to shove in upgrades for sergeants + getting an Inquisitor with a priest, and some extra men once I've done that?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 20:50:36
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Is 'Eavy Metal Calling?
|
Just bear in mind that C:I priests are not ICs, so you are stuck with either an IG priest for the old version or allying SOB to get one of the new versions with the re-roll on saves or attacks. For 300 points, I'd grab the following: Inq, lvl 1 psyker: 55- goes in a blob for Div or hammerhand. 2xHenchman Squad: 3 Crusaders, 5 DCA, Priest. Goes a bit over, but gives you two very nice counter-assault units and an all-round buff to a blob of your choice.
|
This message was edited 1 time. Last update was at 2013/12/06 20:51:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 20:52:20
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Legendary Master of the Chapter
|
What no grenades for the quiz?
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/06 20:56:43
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Is 'Eavy Metal Calling?
|
I would probably try and make points for rads, but I was already over the specified 300 limit and didn't want to overdo it too much. I'm not sure they'd be worthwhile without Power Weapons in the blob as well, so that requires even more of an investment. But if you have the points, they are a great buy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/07 10:09:12
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Member of a Lodge? I Can't Say
WI
|
Paradigm wrote:Just bear in mind that C:I priests are not ICs, so you are stuck with either an IG priest for the old version or allying SOB to get one of the new versions with the re-roll on saves or attacks.
For 300 points, I'd grab the following:
Inq, lvl 1 psyker: 55- goes in a blob for Div or hammerhand.
2xHenchman Squad: 3 Crusaders, 5 DCA, Priest.
Goes a bit over, but gives you two very nice counter-assault units and an all-round buff to a blob of your choice.
No, the C:I Priests are Characters, same as the HQs (they are all listed as Infantry and Characters). Far as I can tell by reading it they are free to join any unit. There is nothing limiting them like IG Techpriests who are characters but can only join a Servitor squad.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/07 10:32:31
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Honored Helliarch on Hypex
|
I thought they were characters, but not independent characters...?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/07 11:02:33
Subject: Re:Inquisitorial Detachment Counter-Assault Force
|
 |
Hurr! Ogryn Bone 'Ead!
|
Corollax is right. They're characters, but not independent characters, unfortunately. They have to stick in the henchman squad.
|
Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/07 11:22:49
Subject: Re:Inquisitorial Detachment Counter-Assault Force
|
 |
Member of a Lodge? I Can't Say
WI
|
Ok... I can buy that. I have only had this PDF for a few days. Like I said, it just says Characters... but says the same for the HQs.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/07 11:52:51
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Honored Helliarch on Hypex
|
Well, right. HQs are characters too. They're just characters that also possess the Independent Character special rule. The priests have Zealot...but not Independent Character. It's a USR thing.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/07 18:25:40
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Member of a Lodge? I Can't Say
WI
|
Yeah, I see that now. In the short description it just list character, but the detailed one says independent character while the Priest doesn't have it. Oh well. That means though the IG priest is the way to go.
I have to admit, I am not liking the e-book thing. I wish this was in hard cover, specially with the amount of lists it can effect.
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/07 21:34:35
Subject: Inquisitorial Detachment Counter-Assault Force
|
 |
Wicked Warp Spider
|
I am building a land raider for my inquisitorial squad. The plan being to include one extremely potent close combat unit in it, alongside 3 leman russ demolishers for maximum AV14.
Inquisitor - psyker/force sword, rad grenades, servo skulls - 79
6 DCA, 4 crusaders, 2 priests - 200
Land raider redeemer with multi melta - 250
So that is a much more significant 529. For actual effect rather than just a cool idea, 2 slightly smaller squads, footslogging, and 1-2 inquisitors are probably a better idea. I do think, if taking generic inquisitors with IG, always take servo skulls. They are a steal for their effect of keeping away scouts/infiltrators, and enabling blast/deep strike accuracy. When actually using them, don't be afraid to deploy or move the inquisitors wherever they are needed (or move them between units to keep them safe. Since almost anything will benefit from prescience, and lots of units from rad grenades, it pays to be flexible and use that IC status.
|
Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
|
 |
 |
|