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Tyranid Release in January: GW pre-orders up, discussion starts pg 80  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut




Wichita, KS

Can't wait for more details.

This message was edited 1 time. Last update was at 2013/12/30 21:21:04


 
Made in us
Longtime Dakkanaut




Wichita, KS

Bodiless wrote:
Interesting to note that devgaunts kept the same stat line but the cost dropped by 2....

So, an Ork hoard works with 30 unit squads of shoota boyzs covered by a KFF.

Doesn't it seem like Tyranids running 30 unit squads of devgaunts covered by venomthropes is even more viable?

Shoota Boy:
BS 2, Range 18", S 4, AP 6, Assault 2, Cost: 6

Devgaunts:
BS 3, Range 18", S 4, AP -, Assault 3, Cost: 8

Venomthrope gives 2+ to existing cover saves, so instead of being limited to the Boyz 5+ save, if you bubblewrap the front (Carnifexes or Tyranofexes), you should be able to get 3+ saves, right?

Is seems like a pretty viable strategy to me. I know ork hoard isn't ideal, but Tyranid hoard looks much tougher.

They still may not have high range, or AP 2, but if they get within 18" they will throw dice at you until you die.
Made in us
Longtime Dakkanaut




Wichita, KS

1) Hive Commander granting any unit outflank is pretty powerful. Which unit is more attractive to outflank? Tyranofexr, Carnifex, Zoanthrope?

2) Do Zoanthropes still have synapse?

3) Spore mines deep strike. Even if the enemy just kills them the next turn, 30 points for a distraction of that magnitude seems cheap. Will they become auto take in the same way that Doom in a Pod was?

4) Imagine you did want to take down something like a Heldrake. Is there any reasonable way Besides Tentaclids and Vector Strikes? Hive Guard with Impaler? Dakkafexes? Warp Lance?

5) It feels like Deathleaper is the key to much awesome. I just can't figure out what. Infiltrate him, and then Deep Strike Mawlocs?
Made in us
Longtime Dakkanaut




Wichita, KS

 Absolutionis wrote:
From: http://thetyranidhive.proboards.com/thread/44749/problem-why-codex-fail

Speaking about the codex today, a few things fall into place. One of the older members of the Stoke branch is regular play tester for the pre release codex's as he has a number of armies they use when the designers want to try out their rules. Well it turns out he basically advised the design team that the NID codex was far too week and he basically walked over their armies, so they kept adding and changing the rules until it became such a mess that they stopped play testing the book. The white dwarf article was done in the released format because it became obvious that things did not work. They even toned down the riptides load out and tailored the report so it looked as if the new NID's could stand up to the best units in the game. it was a lie.

They basically ran out of time to publish the codex. To make it right, they would likely have to start over again, and the old one was already way behind.

So somewhere along the line someone high up forced the release, the Models were obviously ready and the penny counters wanted a return, as it costs to sculpt, and they don't want molds sat there for another 6-12 months. The inventory was in supply or on order, so it had to be pushed out.

Add to this that the reason we don't have the doom or parasite or pod was a hang over of the chapter-house law suit. When that went to court GW decided that they would not be making these models as the cost of the molds and time was too expensive. So the safest way to remove influence from chapter-house, was to make any of the disputed models obsolete. Remove them from the codex.

We already had the design team at Nottingham give interviews saying they would put right the 5th edition codex, i wonder what they are going to say this time.

Its a sad time. Send in your complaints

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If the play testing really had huge vulnerabilities it would have been easy to balance it.
Units dying to easy?
Add "It Will Not Die" to Catalyst.
Add "+1 T, Armor becomes Invul" to Domination.
Make Psychic Scream 12" instead of 6".
Done.

Having trouble with 2+ saves?
Exocrine now has Assault 12 or Assault 3 blast.
Fixed.

Flyers getting you down?
Exocrine's non-blast attack has skyfire.
All better.

Want to Sell more Warrior models?
-1 W. Cost: 15 instead of 30.
Sold!

With a rules set as detailed and complex as this, small adjustments can make a big difference.
 
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