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![[Post New]](/s/i/i.gif) 2013/12/09 08:57:38
Subject: Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Khorne Veteran Marine with Chain-Axe
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I'm basically smushed in a corner with the WAAC Tyranid player in our home-brew planetary empires campaign, and am therefore going to work on wiping him off the map before moving outward.
Thoughts on this 1028pt (max 1030 points from special PE stuff) list to basically attempt to table a 'nids force?
I'm expecting something like the Doom, a flyrant, gaunts, maybe some hive guard, likely zoanthropes, and probably tervigons. This is the guy whose 6" moves usually get him 8" if we're not looking.
HQ - Haemy, VB - 55pts
Troops - Wracks x9, Raider w/FF, NS, EA, DL - 175pts
Wyches x5, HWG, Venom w/SC, NS - 135pts
Wyches x5, HWG, Venom w/SC, NS - 135pts
Elite - Kabalite Trueborn x3, SC x2, Venom w/SC - 121pts
Kabalite Trueborn x3, SC x2, Venom w/SC - 121pts
Kabalite Trueborn x3, SC x2, Venom w/SC - 121pts
Heavy Support - Razorwing Jetfighter, Dissie x2, Necrotoxin x2, FF - 165pts
Dissies or Lances on the Razorwing?
Can't remove or edit (except to add to) the Haemy, Wracks (+Raider) or Wyches (+Venoms) as they're a fixed battalion. I know they've got too much kit, but that's that.
The rest is up for debate.
Please let me know if you think this is solid or how you'd change it knowing the enemy will be 'Nids, and why!
Cheers for your time!
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-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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![[Post New]](/s/i/i.gif) 2013/12/09 13:13:59
Subject: Re:Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Deadly Dark Eldar Warrior
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Well Venom spam should certainly be effective but I don't like having too few bodies. DE is not the most hard to kill type after all. I understand that you must have the Wyches which makes it quite hard. But I do like 10 warriors with a SC in a raider with splinter racks. They do get some effective shooting done and provide more bodies. Yes the 2 SC is much better than a dark lance or dissie but with a dark lance you can instant death some bodies.
You can also take lances for razorwing for the same reason. 2 instant death shots might just do the trick after you run out of missiles.
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DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/12/09 16:17:55
Subject: Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Executing Exarch
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Unless you can change the dissies back to dark lances, keep the dark lances on the razorwing. You will need them in later games and they are still solid against nids. Good to instagib zoanthropes or put wounds on a big bug. Dissies are OK with the low AP, but low strength means only a few hits will actually connect. For the missiles, never take necrotoxin missiles. Even against nids, you are usually better off with the stock missiles. Pinning won't really affect nids, and S6 monoscythe wounds most of the little ones on a 2+ anyways. You also still have the ap5. Against the bigger bugs, sure you only get a 4+ instead of a 2 but the razorwing is for clearing hordes more than monstrous creatures. If you must shoot an MC, use the lances and splinter rifle in the nose, but clear hordes first. For later games, you could get shatterfield missiles on the wing.
I worry about taking too many splinter kabbies for later in the league. You need the extra anti tank they provide, and if you go up against a mech guard list your screwed. Consider at least one squad of blasterborn instead of 3 splinter squads.
With the points you saved by dropping necrotoxin missiles, get liquifier guns on your hamey and wrack squad. Template weapons are great horde defense and liquifiers are some of the best template weapons in the game. A good buy for the rest of the tournament.
Night shields are fantastic against bugs. The primary AT they have is hive guard, which ignore cover and LOS, but have relatively short range. Night shields reduces them to half of your effective splinter range.
Should have no trouble tabling the nids. Just dump splinter shots into the tervigons and pop the little bugs, picking off the zoas and hive guard as they are open. Razorwing can ground the flyrant or at least wound em, then use poison to finish em off. Don't let the doom catch your troops on foot and just shoot it to ribbons.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/12/09 19:09:38
Subject: Re:Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Khorne Veteran Marine with Chain-Axe
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I've never pulled Venom Spam before, which is kinda why I'm asking about it. I know I don't have many bodies but the plan would be to kite him all day long. I was seriously considering 10 warriors with SC in Rack Raider, but thought the extra shots at 36" would be better for busting his face in the early turns and the kabbies cost more.
Ok, I'm sold on keeping DL vs disssies on the Razorwing. Since I only have the 2 necrotoxin missiles, that's 1 LG. Would you recommend it go with the Wracks or the Haemy, or does it matter?
In regards to having too much splinter and not enough AT; we're playing with some serious home-brew rules, so we get more points worth of models every game turn and I can build new armies and add to old ones as we go. I have 3 enemies at my borders; Imperial Fists and Eldar (both of whom I have temporary alliances with, and I trust not to backstab me), and 'Nids. Plus my army is located on my border with the tyranid territory, so I could only attack him anyway. Later armies will be built to deal with other teams as necessary; for now, my focus is entirely the tyranid player.
I'm worried about the doom dropping down via spore; should I keep my troops inside vehicles until such time as the doom is dealt with?
And in regards to the wracks; I was thinking of keeping them as defensive linebackers, screening my shooty models with their poison CC. Or should I use them more aggressively and charge MCs for the extra poison attacks?
This will be my first game(s) vs tyranids as DE hence all the questions. Thanks for your help folks!
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-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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![[Post New]](/s/i/i.gif) 2013/12/10 01:53:57
Subject: Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Executing Exarch
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If your playing the kite game, night shields are your best friend. As far as trueborn vs raiders, its more concentrated dakka. Its just currently worrying about maxing your elites too early. Could always sub in a kabbie raider and drop a venom and stuff from elites.Either way, 3' kite poison will make nids cry. Dark eldar are a hard counter to bugs, and you should mop em pretty solidly.
I forgot the cost of the necrotoxin. Put the liquifier on the hamey, he has more wounds to keep it safe, and can LOS! while a derp wrack cant. Put a second one on a wrack at the next points level.
Using your wracks as a counter attack is a good call. Poison attacks are great to rip apart the MC's, and they can ward off a decent charge. Remember, they are your scoring units so don't play them till you need. With their T4, they will get FNP against everything he has except smash attacks, hive guard and zoa blasts. Would be a great thing to stall his tyrant with. 2 attacks each wounding on a 4+ take their toll. You can also tarpit with the wytches, and don't forget their guns.
The doom is likely to arrive by spore. Never, ever under any circumstance give the doom troops to eat. He will drink the souls of your dark eldar like a milkshake and shrug small arms. Like any other bug, dakka the crap out of it. You could get lucky with a lance and insta gib it. Alternatively, avoid it if it can't get close to your skimmers. It has a short range for soul drinking, its stock psychic power hurts it. If your opponent swaps it, they probably won't take a shooting attack. Once your far away, you can ignore it.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/12/10 05:00:58
Subject: Re:Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Khorne Veteran Marine with Chain-Axe
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Sounds like! Reading through their codex I'm feeling more confident due to the short-ranged nature of their... well, everything.
Not too worried about maxing out elites. The rules we're working with have us write and field set battalions at specific locations on the map; when they do battle, any unit that is entirely destroyed counts as such for that specific list. So if the trueborn do well, I can keep them and hope they continue to do well. If they do poorly, I'll likely lose a couple and be able to purchase new/different units for the next battle. Think of it in terms of the computer game Civilization, if you've ever played.
Good point 'bout the LG on the haemy.
I watched a batrep where used wracks defensively to great success. Seems solid to defend a mobile gun-line, plus they'll make a great "sacrificial" unit to slow down a scary while I reposition the rest of the army ftw. It's all about one wound at a time, whittle down the MCs. Cheers for the tip on wyches, almost forgot about them!
Ok, all troops staying locked tight in boats until the Doom is dead. No milkshake for him.
Any tips for dealing with a Mawloc or whatever the other giant face-masher they've got? I'm worried about them surfacing beneath a boat, blowing it up, and leaving troops open to doom and other death.
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-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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![[Post New]](/s/i/i.gif) 2013/12/10 12:49:26
Subject: Re:Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Deadly Dark Eldar Warrior
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I'm quite interested in this campaign of yours. Do you perhaps have the rules written down somewhere?
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DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/12/10 22:03:52
Subject: Dark Eldar 1000 vs Tyranids WAAC TFnG, C&C please!
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Khorne Veteran Marine with Chain-Axe
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Somewhere, yes. I'll see if my buddy can format a copy to pass to you.
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-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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