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Made in us
Crazed Cultist of Khorne




Hey! This list is my first... Somewhat "competitive" list. At my club, we have house rules against flyers, so this list doesn't account for AA. Any suggestions are welcome!
HQ:
1 Huron Blackheart (warlord) (160 pts)

1 chaos sorcerer with mark of Nurgle, mastery level 2 (100 pts)

1Company Command Squad (Ally) (75 pts)

Elite:
10 Khorne Berzerkers with 10 chain axes, icon of wrath (227 pts)

Troops:
8 Plague Marines with 2 plasma guns (222 points) with rhino with dirge caster (40 pts)

8 Plague Marines with 2 plasma guns (222 points) with rhino with dirge caster (40 pts)

10 Imperial Veteran Squad with flamer and vox caster (80pts)

18 cultists with shotgun on champion (84 pts)

Heavy Support:
1 Vindicator with demonic possession, combi bolter and dozer blades (145 pts)

1 Lemen Russ Vanquisher with Lascannon and plasma sponsons (210 pts)

1 Land Raider with extra armor and dirge caster (245)

Strategy: to start, I'd infiltrate the khorne berzerkers inside of the land raider, and then outflank. With a good die roll, I'd also infiltrate and outflank the plague marines as well, but if not, then I'd rush my rhinos as far as possible under support of the vindicator and Vanquisher. Finally, I'd have Huron accompany the cultists in a charge midfield as back-up objective holders, then finally keep my ccs and veteran squad as back-of-the-table objective holders. I'd have my sorcerer accompany one of the plague squads; he'll be rolling on the biomancy table for psychic powers

   
Made in gb
Drakhun





One slight flaw with your list.

Only chaos lords with a mark unlock the cult units as troops, sorcerers only unlock thousand sons if they have the mark of tzeentch.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Member of the Malleus




SLC, UT

1. Change Sorc into lord, give him MoN and a PS because sorc can't make plague marine's troops. (5 points left over).

2. Durge casters are nice, but you'll rarely, if ever, get them into range. Your Rhinos will probably sit behind your tank line to keep them alive, which means they're not in range to give their bonus to your zerkers, the only ones that'll need them. The LR most likely will dump the zerkers from ~12 inches away which is also too far to get the bonus. Pull all durge casters off. (15 points left over)

3. Extra armor is overkill on a LR. LRs either die or take no damage. Most weapons that can hurt a LR are AP 1 or at worst AP 2 which means that most of the time they will not suffere a result that extra armor helps against. Pull that off (10 points)

4. Use these 30 leftover points to give both plague marine squads their much needed power swords on those champions.

"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
 
   
Made in us
Crazed Cultist of Khorne




Awesome! Thanks for the tips! The reason why I originally put on the dirge casters was because I often face Tau Gunlines, so I wanted to try and avoid as much of the over watch as possible.

This message was edited 3 times. Last update was at 2013/12/10 20:52:27


 
   
 
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