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I like percentage caps also, at least for some applications. They won't "balance" 40K, if that's someone's goal. But it's a simple overarching framework that can prevent certain extremes and rein in allies to some degree. Even better, it's adjustable depending on the TOs' needs.
In many ways, this is a very old discussion that goes back 15 years. In 2nd edition, percentages are what guided army construction -- there was no FOC. Third edition introduced the FOC, which was an improvement in some ways and a problem in others. For instance, players immediately recognized that they could do things like take 3 Wraithlords in a 750 game. And so TOs started looking at percentages again as a way to control "slots abuse." They disappeared again when the game became more balanced overall and composition became unpopular.
The criticism of percentages has always been that different armies get their strength from different areas of the FOC. And that's 100% legit. However, I think that if you're careful about how you set the percentage caps, they won't become straightjackets. Obviously, there are other problems (such as 2+ rerolls just being unfun) that they won't address.
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