Khaine's Wrath wrote:I'd love suggestions on specialities too. And if anyone has any other good dark angels kill team ideas!
My buddy and I have been playing a ton of Kill Teams with his Dark Angels and we've tried a fair few permutations on what he could field. The most effective we've found so far is:
Tac Squad
+2 Marines
+Flamer (Fleshbane Specialist)
+Storm Bolter for Sarge (Preferred Enemy Specialist)
Tac Squad
+Missile Launcher (Relentless Specialist)
+Storm Bolter for Sarge
This gives a great balance of number of bodies and firepower. We tried 2x5 Plasma Cannon Tacs with Combi-Plasma Sarges, but the cost didn't reflect the firepower they could put out, also fast moving
CC units just overwhelmed it all the time.
As far as Specialists go, we've found some good synergies;
Storm / Heavy Bolters with Preferred Enemy - Makes them very likely to hit and wound, also makes the user scarier in
CC if needed
Beasts/Bikes/Jump units with SMASH! - This is so much fun, if played with the correct amount of terrain, your opponent has a hard time stopping the Smasher hitting and wiping out something valuable
Plasma/ Missile Launchers with Relentless - We tried Ignores Cover plenty of times, but unfortunately it just ends up coming down to which side's
ML ignores Cover guy goes first.
Flamers with Fleshbane - against horde armies this is a total nightmare, also lets the user fight like a boss in
CC.
We've not found vehicles to be all that useful, but my Killteam tends to be
CC orientated with Beasts anyway, so your mileage may vary!