Returning home for the holidays, I found a few lizardmen from when I was a kid and want to make them into som ething given my recent re-taking of the hobby. I found Kroq'gar on his carnasaur, 8 cold ones, 20 sarus and 18 skins (1 priest) as well as a pterodactyl rider and shelob from
LoTR.
Here's a few ideas I've had on what to do with them, paired with some pros and cons to help me decide. I just wanted input from this community to see what yous think
Option 1) Lizardman Fantasy
I don't have a fantasy army, so I could just use these as the foundations to starting one. Trouble is I have no friends that play fantasy, and I have no idea about the rules. I'd still consider myself learning
40k so taking up fantasy would potentially confuse me. However, this would let me use the lizardmen as what they are... awesome dinosaur armies. I wouldn't have to convert or change anything I've found, and I'll have a decent army the second I decide to start it.
Option 2) Lizardman
40k
A codex would be needed to make this work, but lizardmen units on round bases as an entirely new army. A race that's only recently entered the outward galaxy, and got there through magical and spiritual ability over tech. They don't make faster engines, they bless their engine with the wind... that sort of thing. They go from planet to planet, fighting for the old ones (maybe) ideologies and to protect nature. Yup, dino eco warriors. "Your species is unsustainable and a burden on nature. Prepare for the end." For this I'd either use
CSM for the fact marks of chaos could be re-named marks of blood and trickery etc. I WOULD use them as feral orkz but my
40k army IS orkz, and my GOD do I have plenty of orkz (I run a green tide). Plus, I know
GW are sketchy with the use of conversions in store, and we want to play there a fair bit.
Option 3) Lizardmen Orkz
With my green tide, the only units I don't possess are bikers, a boss biker, and battlewagons. This gives me the chance at snakebite style allies for the speed freak section of my army My cold ones could become bikers, kroq could be the bikerboss, my sarus could be the another ork mob that then fits into trukks, and use the big creatures as battlewagons. This would mean I'd have a literally FULL ork army. While I love the idea, I'm scared of just overfilling the army to the point where half my units are useless because of the sheer number of stuff I have. Also, there's heavy fluff behind my ork army as freebooters and lootas, would a race of lizards join them when they still prefer enchantments to armour?
Well, there's 3 of my ideas. I know people make them Tau etc. but I have no interest in Tau. The best I've done for tau is stealing a few units for looted mekanobz and wagons. If anyone has any suggestions of a way to flesh out the ideas please don't hesitate. I'm here for feedback, so.... yeah