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![[Post New]](/s/i/i.gif) 2013/12/17 08:39:34
Subject: 1850 competetive Dark Eldar
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Fresh-Faced New User
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Hello, i was working on a competetive list for a tournament i hope to be going to soon, and i was looking for feedback on this list. I dont know much about the regular players of the tourney, but i do know that they *do* avoid flyer spam. At most i expect to see one or two. Please be critical, i intend to wrench pain from each opponent on the field.
Also, just a personal preference, i do not own any of the Eldar models, and cant field an DE/eldar allies list.
HQ
haemonculis 50
Troops
haywire wyches in 2 cannon venom 125
haywire wyches in 2 cannon venom 125
haywire wyches in 2 cannon venom 125
3 wracks 2 canon venom night 105
3 wracks 2 canon venom night 105
Fast Attack
6 reavers 2x Heat lance 156
6 reavers 2x Heat lance 156
Elites
4 blasterborn 2 canon venom nightshields 183
4 blasterborn 2 canon venom nightshields 183
4 blasterborn 2 canon venom nightshields 183
Heavy Support
ravager night shields 115
ravager night shields 115
ravager night shields 115
Total:1841
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![[Post New]](/s/i/i.gif) 2013/12/17 08:45:03
Subject: 1850 competetive Dark Eldar
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Fresh-Faced New User
Adelaide
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You need all 6 troop slots, you are not really making much of the HQ slot, no tarpit or assault unit - I would reccomend a beast pack here. You can do them on the cheap with fantasy dogs and hellions.
heat lances are iffy, have always had more success with blasters given their extra range.
I would say there is way too many splinter shots and not enough of anything else. Why the extra body in the blasterborn squads?
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![[Post New]](/s/i/i.gif) 2013/12/17 10:28:04
Subject: Re:1850 competetive Dark Eldar
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Deadly Dark Eldar Warrior
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I understand you want to play a more assault based army with still a lot of splinter shots to spare, but you really have low number of bodies for my taste. Venoms blow up real easy. Even a squad with S4 shooting is enough to put them down.
With that said, I'd rather get 2x5 kabbies and a haywire wyche squad instead of 3 wyche squads. You won't be really needing all the haywires with so many dark lance and blaster shots. So I'd just get 10 more splinter shots. Wyches aren't that good in CC to begin with. 5 men wyche squads are probably going to be even worse.
You can also consider to swap a blasterborn squad for a splinter cannon-born. You'd boost your alpha strike that way.
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DS:90S++G+M---B++I+Pw40k+ ID+++A+/mWD-R+T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/12/17 12:46:31
Subject: 1850 competetive Dark Eldar
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Executing Exarch
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If nothing else, spend your spare points on a venom blade for the hamey. The other option would be upgrading those heat lances to blasters. Heat lances are great when you need to save points, but if you have some extra laying around I always upgrade.
I also agree about 1-2 blaster kabbie squads over 3 haywitch squads. Those humble rifles do a lot of work mid to late game, and the blaster gives an AT option that is not suicide. 2 haywitch squads are fine, but more dakka is probably better.
Overall with the venom spam you should be ok. Once you pop armor, it is an easy downhill battle and mass poison will quickly eat through any MC spam you encounter.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/12/18 00:21:26
Subject: Re:1850 competetive Dark Eldar
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Fresh-Faced New User
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Thank you all for the feedback!
barit: The fourth trueborn is allowed a blaster, 4 per unit and i maximized their special weapons, it seemed worth it.
The Haemy would go with the wracks, and yes i am not making a big deal about my HQ, mostly because if i did pick a different one, it would be a blaster archon, but he seems even more squishy in an exposed venom than a camping haemy with a pain token.
the 6th troop choice seems a bit too much, when i can have a longer range and mobility with.
Barit+oraj, the wyches were meant as a tarpit for termie units, or high killy units with low attacks, a 4+ invulnerable is amazing, but a distraction to the larger squads that they can hopefully be killed on my oponents turn, to be mowed down by some reaver vanes/ splinter fire, while being a good choice for mult-iassaulting a mech-heavy list like IG with haywires. however, looking back, i think you might be right that three is too many. I'm mostly worried about some tau camping with rail rifles, or a necron doomsday ark. zooming over in a turn or two and popping wyches is my ideal strategy, so as not to risk ravagers. thoughts?
Oraj: The wracks were intended as cover camping cowards for my backfield objective, and to bodyguard that haemy, could also be used as a scoring upgrade for those venoms.
i was originally worried about blasterborn, because to my mind taking splinterborn would only be good for a stationary venom (or else they use the assault 4 option for moving. instead of snap-firing 6 shots), and stationary seems like a trap. any suggestions to get more out of either units? how would that affacet my alpha?
Dr. Serling: If the haemy ever gets into CC, ive done something wrong, i want to avoid using him much more than i need to, because i wished to save the points from a fragile archon w/ blaster.
Heatlances looked to be interesting on such a large unit, primarily because of that melta rule, it seemed important to be able to have 50% of hits penetrate any target on the half range mark, and have a better chance to explode/wreck the target, compared to 1/3 chance to pen any target with the blaster, with a lesser roll on the damage chart. yeah, theyre a bit closer range, but with the assault move, isn't it feasible to be able to grab cover in most situations? Any experience with both? My primary focus with all of these venom shots is to footslog their army, and blow up anything with an armor value, if that happens, most of the time i should be winning.
Again, really good feedback, i hadn't considered blaster warriors in a venom for the same point cost! thank you!
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![[Post New]](/s/i/i.gif) 2013/12/18 04:54:04
Subject: 1850 competetive Dark Eldar
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Fresh-Faced New User
Adelaide
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OK, i see where you are going with it but in application terms it doesnt work.
You want to be keeping your venom at max range to mitigate incoming fire meaning that you will most likely be moving 6"+ per turn. This kills the shooting from those inside, I tend to keep my shooty unit inside raiders to make use of the venoms manoeuvrability and ranged shooting to keep them safe.
Sorry about the blasterborn, i was reading it that you were splitting the weapon types (2 cannon) but that applies to the venom.
I would be putting some more raiders in there for either dissintegrator shots or more lances. You have an over abundance of venom shooting.
You need a shooting platform and a skyshield is great, 4+ against all shooting attacks covers you from Tau ignoring cover, helldrakes and the like.
whyches in 5 man tarpit units will never work. a tactical termie squad will kill you in the first round added in if you lose combat by even a single result your chances of running away are really high. takced onto this you are bring a long range gun platform right into the thick of the enemy. raiders are a more reliable choice here with enhanced aether sails you can be assaulting turn 2 very reliably . 12"+2d6+turbo boost is pretty massive.
Really, really look into a beast pack, they are one of the best assault units in the game.
You are still really light on scoring. suicide wyches and tiny wrack squads. If i was playing against you I pop the rides the wyches are in and watch the whole squad die then i only need to kill a single model from the wracks for a ld test.
My 1850:
Baron
Heamie
3 x Blasterborn, Raider, DL
3 x Blasterborn, Raider, DL
5 x Wracks, dual cannon venom
5 x Wracks, dual cannon venom
5 x Wracks, dual cannon venom
5 x Wyches with haywires, raider with aether sails, flickerfield, shockprow
5 x Wyches with haywires, raider with aether sails, flickerfield, shockprow
5 x Wyches with haywires, raider with aether sails, flickerfield, shockprow
4 x Beast masters, 10 x Khymerae, 4 x razorwing flock
3 x Ravager with night shields.
Skyshield.
You park the Ravagers and Venoms on the skyshield, the other raiders start behind the skyshield with the intention of pushing off units from objectives and assaulting vehicles. Beast squad runs up the centre using the beast masters as the first wound soaking units, with the FNP from the haemie, they are equiped with stealth and FNP. You can do smart LOS to pass on low str wounds to the bird flocks and absorb 10+ wounds without losing a single model.
Forget the shooting on the jet bikes if you keep them, just use the bladevanes and keep them zipping around.
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