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Made in nl
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Assen netherlands

I am taking on my mate thursday using the new rules and i am the defender in the siege battle scenario

i am looking for a bit of help , it is a 2,000pt battle and i will be using guard , he is Ultramarines , whats a good list to take as in what defences ?? i have a full compliment of Wall of Martyrs scenery and a massive guard army so no problems with including wierd things

I am thinking 2 platoons with max'd HVY weapon teams and then some storm troopers , Vets in Valks

what ya all think ??

Thanks Phil

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Made in nl
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Assen netherlands

No one ??

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Ohio

If you use the bunker I would suggest using void shields as they protect the building from some shots.

The Firestorm redoubt would be a strong anti air fire base as well as a good center point for your fortifications. If hes bringing flyers I would suggest using this.

If you use the WoM stuff I would probably stick with the Gunline option with IG. Make sure each infantry squad has a heavy weapon and if you want make sure they have a special weapon to compliment it. like lascannons and melta guns and autocannons and plasma guns.

Maybe include some russes or artillery. Those lines will help these units get cover saves as well as artillery could hide behind the redoubt(I havent actually seen its size so i could be wrong)

Valks or vendettas will be important in getting troops to the other side to capture objectives.

Hope that gives you an idea, post a list up when you get a chance and we could start correcting it to getting it good.

This message was edited 1 time. Last update was at 2013/12/18 17:03:29


 
   
Made in nl
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Assen netherlands

This is my list , we decided to use the mission where i am the defender and he attacks (siege i think) i only get to deploy my troops and the rest is in reserve and then i need to roll on a modified table to see what comes in and when ,

Stronghold assault 2,295


Lord Commissar. 70
In firestorm

10 Storm troopers.
Airborne assault
2 melta guns.

Total. 185

Veteran squad.
3 x plasma guns.
Lascannon.
Chimera.

Total. 190

Veteran squad.
3 x plasma guns.
Lascannon.
Chimera.

Total. 190

Platoon command.
3 flamers.
Hvy flamer.

2x inf squads.
2x Missile launchers.
2 x sniper rifles.

Total. 205

Hvy weapons team.
Lascannon.

Total. 105

Hvy weapons team.
Autocannons.

Total. 75


Hellhound squad
Hellhound.
Hvy flamer

Hellhound.
Hvy flamer

Total. 260

Leman russ excecutioner.
Plasma cannon sponsons.
Lascannon.

Total. 245

Leman russ punnisher.
Hvy bolter sponsons.
Hvy bolter
Pintle stubber.
Pask.

Total. 260





Defence network. 505


Wall of Martyrs defence network. 505

2 x defence lines.
1 x defence emplacment.
1 x imperial bunker.
Ammo store.
Firestorm redoubt.

Ammo store.

Void shield generator.

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Assen netherlands

Well i lost the battle BUT it was good fun , he used scouts with a teliport homer and 46 terminators and calgar !!!

He also added deathwing terminators and his warlord trate was the one that -1 to my reserves rolls :-( my leman russes turned up turn 4 OUCH

The termi's deapstriked into the compound and then shot the sh@t out of the guardsmenn and then charged ye chimeras LOL

Almost killed calgar though LOL the storm troopers did nothing AGAIN , every time i use them they die quickly and hit nothing :-(

Good game though. When i get home i will add photos

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Ohio

Did you know you were playing that specific mission before hand or was it randomly determined when you guys got there. Because if you guys new ahead of time you were playing that game where you started with 3 infantry units and everything else was kept in reserves then I would have used 2 CCS with astropaths to help you get your reserves on sooner. Reserves are huge in games as if you only get a few on at a time your opponent gets the chance to just pick apart your army.

For the storm troopers the only real effective ways to run them are 5man with 2 melta and they try to hunt vehicles or just go for max 10 man squad with 2 plasma guns and hunt anything that has a 3+save. Although if you do that max 10 man squad I would also suggest using 2 more squads of 10. It really can mess with your opponent when a strike force shows up in his back field. But you want them all to come on at the same time.

I would also scrap the heavy flamer on the PCS as a regular flamer will do just fine and will also save you points. Plasma guns are already iffy to use on guardsmen put because they are ap2 it makes up for them. A heavy flamer requires you to get close to be effective and its more expensive than a plasma gun.

On the infantry squads I would suggest using autocannons with plasma gun or lascannon with melta gun. This allows each of the weapons to fire at the same type of targets without wasting the special weapons. It isnt a terrible idea to use plasma guns with lascannons but if you fire at a heavily armored tank those plasma guns aint going to be doing a thing.

I personally am not a fan of HWS but I would rather get more infantry with heavy weapon teams instead.

Hell hounds arent bad but I would much rather equip them with MM for their hull weapon. a heavy flamer on the hull requires them to get to close which means they will get assaulted or shot with melta and die the next turn. A heavy bolter really wont do much throughout the game so I would go with a MM that over kills a single target or gives me AP 1 to possibly kill a heavy 2+ save unit or kill a vehicle if infantry are not around.

Both your russes are good.

 
   
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Assen netherlands

I did swap the Lord commissar for a HQ squad with a Astropath

BUT they start also in reserve and this didnt help ,

We did decide what mission we were going to play before hand and it was cool , we decided to replay this and reverse the rolls haha

i swaped the punisiher with an extra Firestorm and this was a better idea i gave it battle cannons that can fire from the 1st turn ;-)

I like the HVY weapons teams they work well in the bunker and the firestorms , then the vets were in the wall and the chimeras were just support till the main metal turned up OR NOT !!

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Ohio

Well some things to think about:

The mission says you start with 3 "infantry units" these arent restricted to "troop" choices so since all the models in the CCS are infantry then they could have been deployed for turn 1, Throw them in the firestorm for a turn or behind it if troops are in the bunker.

Also if your opponent is running termie heavy lists then I would actually go for weight of fire. The battle cannon turrets can be nice but they are only ap3 ad if your opponent is smart and spaces out then you will probably only hit maybe 3 termies, and if hes bunched up when they deepstrike you have to remember those guns are only bs2 unless you pay the extra points to make them bs3 which still means the shots will probably still scatter. So I would almost go for the lascannons to get ap2 fire and force them invulnerable saves or go with the punisher guns to kill them with weight of fire.

Also If the vets arent starting in the chimeras and using them as protection then I would drop them for extra points for other units.

 
   
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Assen netherlands

bugger now i read that , i assumed that it was `troop` choice !!

thats a good tip about the lascannons , and the battle cannons cannot intercept .this cost me too

the chimera was just incase i needed to re deploy , but next time i will take just a gun line of infantry units and HVY weapons teams , and spread them out in the fortifications so that he cannot deap stike into there ;-)

how do you pay points to make the guns BS3 ?? i was going to put the Lord Commissar in there till i read that they HAVE to be automatic :-(


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last picture was a save throw for a group of termies LOL

all died hehehehe

This message was edited 1 time. Last update was at 2013/12/20 21:39:53


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Ohio

I love the pics! especially those saving throws lol.

And the bunkers are able to take upgrades from the buildings section. Under the Fortification upgrades on pg 18 under buildings there is Magos Machine spirit and that is how they become bs3

Also in the mission basically its kill points so you dont need to be mobile so you really dont need the chimeras since your taking all the bunkers and defense lines.

And that would be my suggestion for your next game, get a platoon or two and make sure they cant deep strike in your lines, then use FRFSRF and kill with weight of fire.

If you blob up at all make sure you have a commissar or inquisitor to hold them boys together.

This message was edited 1 time. Last update was at 2013/12/21 00:10:46


 
   
 
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