techsoldaten wrote:3) It diminishes the importance of the
TAC and
WAAC lists. You see a broader choice of units in lists optimized to fight specific opponents at each level, increasing the range of tactical decisions to be made and leading to more interesting games.
How exactly does it do this instead of, say, having the Tau player bring one Riptide at 500 points, two Riptides at 1000 points, three at 1500, etc? I don't see any way to justify your assumption that you're going to get anything other than 500 point
WAAC/
TAC lists followed by 1000 point
WAAC/
TAC lists, and so on until the final round.
Plus, if your goal is encouraging in-game skill over list building then the last thing you want to do is get rid of
TAC lists.
TAC lists are your best hope for a balanced game, if you replace them with unbalanced lists you get a rock/paper/scissors metagame where your matchup is more important than any decisions you make during the game. For example, your 500 point list has room for melta guns to deal with
AV 14, but has no
AA to deal with flyers. Since you don't have a
TAC list the biggest factor in whether you win is whether your
IG opponent took a
LRBT or a Vendetta.
4) It rewards the best general instead of the most OP Codex. The person who can win in the largest number of situations comes away rewarded for his tactical expertise.
Unless you have a codex that scales well and a player who brings the most overpowered list at every point level. Playing at different point levels doesn't require more tactical expertise, it just presents different list optimization problems to solve.
5) It diminishes the impact of new 'rules' that may emerge, and gives players more of a level playing field . If GW decides to release a new, horribly expensive monster unit, it can only have so much impact on the outcomes because it simply can't be bought at lower levels.
But that only applies to new big units. If you have new smaller units then your structure does nothing to stop it. And then of course you get things like the 500 point lists that bring a superheavy, where
GW's new rules ruin the game all the way down to the smallest point level.