This is another Narrative Series similar to the Argo Cluster Campaign (currently on hiatus) - see this thread:
http://www.dakkadakka.com/dakkaforum/posts/list/0/524342.page
The set up is similar - the players control a force half way between a necromunda gang and a
40K combat patrol or small army in a series of story based battles against a
GM who creates each scenario in advance. There is some limited advancement, characters can die, you can loot the battlefield, etc. In this case it is being run by my brother rather than I, and I am playing in it. While the Argo cluster game I was running was focused on the players as Rogue Traders with battles eventually getting fairly large, he wants to keep things smaller scale. The players are Xenos Pirates in an Imperial System - Kalgorad. I'm running Tau/human renegades, Insurgency Walker is running Dark Eldar, and another player whose username I don't remember is running Orks. Due to snow I was the only player player tonight.
(Insert cool fluff I will write later about renegade tau breaking imperial POWs they once fought against out of prison camp and trying to capture a shuttle).
My Force:
Mysterious Tau leader (Counts as Inquisitor)
Inquisitional Retinue - 1 x Hotshot Lasgun, 2 x Laspistol and
CCW, 1 x Crusader, 1 x meltagun, 1 x bolter
5 Firewarriors
Crisis suit with
TL Missile Pods and Flamer
3 Kroot + 1 Hound.
The Opposition and Terrain
On a wide open landing field, an Honor Guard is drawn up in parade formation to escort a high ranking dignitary off his shuttle, Capture the Shuttle, disable or destroy the Icarus Lascannon, Capture the dignitary and escape!
Unfortunately the Camera died at this point.
3 squads of
IG
Lascannon
Heavy Bolter
Stripped down Transport Chimera with Heavy Flamer and Seeker Missile
1 squad Bad Ass Shuttle Aircrew.
A few odds and ends (vehicle crew, air defense crew, a couple of characters)
Well, I'm outnumbered 4:1 and out pointed at least 2:1. However, I can attack from any direction and they are strung out in a line. The shuttle platform requires a 5-6 on a 1D6 difficult terrain test to climb up, so I attack near the Icarus installation intending to roll up their line. I infiltrate the Kroot out of sight behind the platform and reserve my henchman war band with the vague idea of drawing the Imperials away from the platform and then rushing it from the side. The fire warriors and the crisis suit will be the attack force.
Overview of the Battle: Well, this is basically the story of how 5 Firewarriors killed about 40 Guardsmen over 10 turns. With a whole board to work with, 30" range,
Str 5
AP 5, and little cover for the guard, the slaughter was brutal. It was touch and go though, and the Tau took heavy casualties. In turn 1 and 2 I managed to kill the Heavy bolter with the Crisis suit and the Lascannon with the Kroot. The Chimera was the dangerous element in the beginning - with it's heavy flamer it could roast any of my units. The crew did embark with the dignitary after the crisis suit failed to kill the Chimera, then next turn assaulted 2 guard… …who took him out with overwatch and a bayonet to the kneecap in in close combat. Embarrassing. The fire warriors had to take a turn off from guard massacre to take down the Chimera, then the Henchman Warband chased down and captured the dignitary. I decided not to try to bring in the war band in near the shuttle to grab it as the Aircrew stayed put near it, and I didn't think I could survive a turn of rapid fire. I was right, as one squad managed to catch the war band with a full volley and I lost half of them. There was an ugly scrum around the Icarus as one
IG squad counterattacked to recapture it, but the war band saw them off. Barely. Gradually the small amount of lasgun and heavy stubbier fire the guard could put on the fire warriors (who stayed at exactly 30 inches, killed the first few models in the target squad, who then could not get into 24" range) whittled them down as they led the assault up the ramps. First there were five, then four, then three, and finally two fire warriors, followed by Aun' Mord, the three surviving members of the retinue and the hostage, stormed the platform assisted by the kroot who took this moment to skulk out from behind the platform. Victory for the Pirates!
Casualty rolls were kind, with only 1 model dying though several suffered wounds, including a
FW reduced to
BS 2 and the Crusader losing her Power Sword… : (
Loot Gained -
1 Shuttle
7 Orbit to Ground Missiles (these work in a pretty cool way - you target a grid co-ordinate on the board a turn in advance, then they arrive next turn and do not scatter). S8
AP 3.
5 Guard with lasguns (exchanged for Dignitary)
1 Assault 3 Auto Shotgun
1 Lascannon (Gets Hot).
Various advances, most usefully +1
BS on the suit.