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Space marine army Razorback infantry 4000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Adolescent Youth with Potential




Oxnard,CA U.S.A.

Please pick apart this list tell me what to change or if you are an experienced SM player tell me how it could work and against what. thanks.

1st company "The Nomads" (Using Iron hands chapter tactics form Codex: space marines*NOT THE Supplement*)

HQ:Captain Kane
Combi-Melta
Artificer armor
Auspex
total:125 points

HQ: Master of the Forge varnius
combi-melta
melta bombs
power axe
sub-total:120 points
servitors
heavy bolter
multi-melta
sub-Total:70 points
total:190 points

Transport
razorback units TECH
twin-linked lascannon
dozer blade
extra armor
total:90 points

Techmarine: x2
Servo-Harness
Auspex
Power Axe
Sub-Total:95 points
Servitors
4x servitors
Multi-melta
sub-total:60 points
Total:155 points

Transport
razorback units TECH x2
twin-linked lascannon
dozer blade
extra armor
total:90 points

Troop:Unit (attack) x3
tactical squad
Flamer
veteran sergeant
melta bombs
total:90 points

Transport
razorback units x3
dozer blade
extra armor
total:70 points

Troop:Unit (defence) x3
Tacical squad
heavy bolter
veteran sergeant
melta bombs
total:95 points

Transport
razorback units x3
twin-linked lascannon
dozer blade
extra armor
total:90 points

Elite:dreadnought x2
assault cannon
heavy flamer
extra armor
total:140 points

drop-pod units x2
total: 35 points

Elite:sternguard Squad
x5 veterans
x9 combi-weapons
Heavy Flamer
melta bombs
total:335 points

Transport
Drop-pod unit
total:35 points

Fast:Assault squad x3
x5 marines
Flamer
veteran sergeant
plasma pistol
melta bombs
total:205 points

Heavy: thunderfire units x2
Thunderfire cannon 100 points
total:100

Transport
Drop-pod units x2
total:35 points

heavy: Dreadnought
venerable
assault cannon
heavy flamer
extra armor
total:165 points

Transport
drop-pod unit
total:35 points

TOTAL:3735


Automatically Appended Next Post:
with the imperial strong point this list comes out to 4005 points
using the new fortification rules so 2 aegis lines 100 pts/2 bastions one with coms relay for 75&95 pts.

This message was edited 5 times. Last update was at 2013/12/18 05:06:33


Burn the Xenos! 
   
Made in gb
Prophetic Blood Angel Librarian




Everytime you see the words, 'dozor blade', 'extra armour', and 'plasma pistol', get rid of them and save the points. It will refine your list and give you lots more points to spend on more squads. I would also get rid of the multimelta sevitors, as soon as they have disembarked, they will be shot to pieces before they can do anything useful. Lastly - give the captain at least a relic blade, so he can kill more than a grot if it comes to close combat. Hope that helps!
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

why aren't you using the supplement, its warlord traits table provides better useful traits for iron hands. you aren't even using any artefacts from the codex so your list runs unimpeded. in other words that supplement will improve your army at NO EXTRA COST!!!

looks nice and general for a list with that may techmarines you can bolster defences a lot of cover so practically your entire army has it. get quad guns up everywhere so you can stop his flyers, CSM can field 7 drakes at this level and that's not fun at all,

This message was edited 2 times. Last update was at 2013/12/18 15:27:28


Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
 
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