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Made in us
Roarin' Runtherd





Amityville, NY

Boss Snikrot.
Is he even worth taking anymore? There used to be a time where he was a must have in my army list but now I can't see much reason to take him although, Lord knows, I try. I used to take him with a full squad of kommandos and whatever IC(s) fit the occasion but now he never leaves the shelf. I prefer unorthodox battle tactics so it stands to reason that I would bring him out of retirement just when the Ork community appears to have shunned him. Prime candidates for me would be Mad Dok Grotsnik for FNP and cyborking, and maybe a Warboss (megaarmor?) It's almost a certainty that they will get all of the firepower the next turn so do I relegate them to honorary distraction unit or is there tactical significance? Hmmmm.

We're da Orks, and we was made ta fight and win - Ghazghkull Thraka 
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

I've been going back and forth with the same idea. I think Snikrot with a small 5 man unit might be worth it as a distraction if you have a Trukk Boy list or something that gets into CC fast. I run Zagstrukk and have flirted with the idea of running Snikrot as well in my list with the hopes of having 2 units being able to harrass the enemys backfield by turn 2. Snikrot might not be able to assault the turn he comes off the back table anymore but for only 145 pts for him n his unit it might be worth the distraction to help some beefier units get into krumping range.

I feel the need, the need for speed. 
   
Made in us
Roarin' Runtherd





Amityville, NY

Stashgordon36 wrote:
I've been going back and forth with the same idea. I think Snikrot with a small 5 man unit might be worth it as a distraction if you have a Trukk Boy list or something that gets into CC fast. I run Zagstrukk and have flirted with the idea of running Snikrot as well in my list with the hopes of having 2 units being able to harrass the enemys backfield by turn 2. Snikrot might not be able to assault the turn he comes off the back table anymore but for only 145 pts for him n his unit it might be worth the distraction to help some beefier units get into krumping range.



Absolutely. I think he's going to find a place on my next list. Zagstruk too, he would be superb in my speedy list.

We're da Orks, and we was made ta fight and win - Ghazghkull Thraka 
   
Made in ru
!!Goffik Rocker!!






I've seen one guy trying out snikrot with 10+ kommandos and a kff mek for distraction. That actually drew some fire but they're really not point-effective. Not competitive but usable. I'd try him with a bikerboss and 2 bigshootas.

This message was edited 1 time. Last update was at 2013/12/19 05:11:29


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The biggest problem with Snikrot is you paying a lot of points for a rule that doesn't work in 6th anymore. He still has the offensive capabilities of a warboss, so you might just have him start infiltrated on the board somewhere.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut





Germany

That is because everyone was used to charge on first turn. Now we do the shooty thing first and it actually works for once. First of all: 2x Burnaz. You can fry quite a lot of gitz with that.
Second: You have grenades. And they DO damage. Chuck one of these. Not sure if you can detatch the IC on the turn he arrives but that would allow for two nades flying over the fence. Boom.
And if you survive the turn they appear, you have a second shooty phase (2 more templates, 2 more grenades) and the charge. I see nothing bad here...

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Roarin' Runtherd





Amityville, NY

 Kosake wrote:
That is because everyone was used to charge on first turn. Now we do the shooty thing first and it actually works for once. First of all: 2x Burnaz. You can fry quite a lot of gitz with that.
Second: You have grenades. And they DO damage. Chuck one of these. Not sure if you can detatch the IC on the turn he arrives but that would allow for two nades flying over the fence. Boom.
And if you survive the turn they appear, you have a second shooty phase (2 more templates, 2 more grenades) and the charge. I see nothing bad here...


I agree. Good point about the grenades. I completely forgot about them.

We're da Orks, and we was made ta fight and win - Ghazghkull Thraka 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Kosake wrote:
That is because everyone was used to charge on first turn. Now we do the shooty thing first and it actually works for once. First of all: 2x Burnaz. You can fry quite a lot of gitz with that.
Second: You have grenades. And they DO damage. Chuck one of these. Not sure if you can detatch the IC on the turn he arrives but that would allow for two nades flying over the fence. Boom.
And if you survive the turn they appear, you have a second shooty phase (2 more templates, 2 more grenades) and the charge. I see nothing bad here...


You may not detach the IC, it was explicitly FAQ'ed. The issue with your plan is paying 235 points for whats pretty much a unit of 15 boyz. It's really not hard to shoot them off the board, even in cover. For the same amount of points you could just have gotten a full mob of shoota boyz, who advance up the board and then do a similar amount of damage to the unit by shooting their shootas. Two burnaz aren't really that awesome, even two perfect hits plus the grenade on a unit of tactical marines results in just about two or three of them dead, about 60 points.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut





Germany

Yeah, but if you take a couple of heavy weapons off the board, that can be decisive. No Lascanons - the trucks come unmolested into close range. Or the Cans can close in with another squad without taking too much fire.

And lets not forget, if snikrot gets into CC he will tear considerable ass.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Point is, if your opponent bothers to shoot at the kommandoz (which he should), he has literally zero chance to survive. You can't even call it a distraction, since they cost so many points.

The chances of actually frying three lascannons is pretty slim. You would have to catch a unit of devs within 8" of the board edge to do so. Not to mention that you are coming from reserves, so those lascannons might already have destroyed your trukks or kanz.

Also consider that my above example requires perfect burna hits covering all five marines. If your opponent spreads out, chances of killing as much as a single marine drop pretty fast.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Disguised Speculo





No Lascanons - the trucks come unmolested into close range.


Your trukks will be dead by the time the Kommandos come in from reserves =/

Snikrot is rubbish. If he could assault from Outflanking I'd take him every single game, but he can't, and we still pay for him as though he did - so he's a complete and total ripoff.
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

RIP snikrot untill next update... giving him perhaps some kinda rule boss Zagstrukk got... he might be worth it again,

IF,,,, Gw does that i'm dusting of my kommando army again!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Rumor has it that Yrmgarl Genestealers are able to assault out of forests again when their codex drops, so I would be surprised if Snikrot would return to his old glory.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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