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I did something bad. And now I need Circle advice. :D  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Big Fat Gospel of Menoth





The other side of the internet

So the money I got from my dwarfs magically turned into both of the 2 player starters (I needed beasts, jacks, man-o-wars, mini rulebooks etc) and now I have some Circle that I'd like to make a little list out of. Kaya will fit my needs for now but I just need some advice on key support pieces in Circle. I haven't encountered any Circle players outside of forums so I'm a bit in the dark on this one. Which beasts, units or solos should I get to supplement the starter?

This message was edited 1 time. Last update was at 2013/12/20 07:36:24


(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in pl
Longtime Dakkanaut




Gorax is a very good light , with a new model coming soon , or maybe already there . Tharn Trackers a must have , stones and stone UA a must have . The warpwolf with the sword , very good heavy . EMorvana is epic . She more or less lets you use your flank force a second time . You charge kill stuff , get counter charged die and M feats and rises the dead back up .
Am sure there will be more circle proficient players giving advice .
   
Made in au
Tough Tyrant Guard







The key support piece is Shifting Stones. You can take two units of Shifting Stones and one Stone Keeper, their UA. The Stone Keeper gives the unit stealth and has a much larger command range, letting you engage in increased shenanigans.

The Gallows Grove can be a powerful unit. It might work alright with pKaya, since she has a credible spell assassination with Spirit Fang. They're a bit more niche than Shifting Stones, which are ubiquitous, but they can be powerful in the right list and situation.

Druids are a bit supporty. They get an anti-magic bubble on the leader and they can do some seriously hilarious stuff with Force Bolt if you get the opportunity. Clouds can also be powerful. They are a fair points investment for a unit that doesn't hit all that hard, though.

The Swamp Gobber Bellows Crew is one that can be lovely in some circumstances. Circle has a number of things with Prowl and has a lot of units with solid defense scores that get very difficult to hit with concealment. It also has a lot of things that can go squish pretty hard if they do get hit and benefit from LoS blocking. At one point, the Bellows Crew can be a great fit for all that stuff on the cheap.

The Gorax is a fantastic support beast and has a home in many Circle lists. At only four points, it has a Fury stat of 4. It makes a good Fury battery and its animus of Primal is very, very good. A lot of Circle beasts can benefit from its +2 MAT, allowing them to hit high-defense units more reliably (especially the also-popular Stalker, with its middling MAT of 6) and +2 STR is always welcome.

You mentioned you picked up the two-player starter. If that's the case you'll have a full unit of Warpborn Skinwalkers. The Skinwalkers get a UA, the Warpborn Alpha, who really makes them shine. Among other things, it lets them attack twice, all the time. Amazing. The only downside is its somewhat hefty point cost.

The Warpwolf Stalker is a great piece that fits in many lists. In the right conditions it can go through infantry like a woodchipper. Its main issue, other than not taking hits well at all, is its MAT is pretty middling and that can muck up Berserk. pKaya's aura will help with that a bit.

I don't think you can go far wrong with all of those, other than the druids, who some people don't like and might have trouble in smaller point sizes due to their weak attacks. Personally, I think they're hilarious. Pulling a key piece across the map and krumping it never gets old. I strongly endorse all that other stuff though, Gallows Groves maybe being the lowest on the priority scale.
   
Made in us
Dakka Veteran




CT

I will second the druids. I have run them in all of my lists and they always pull their weight. Clouds make them obnoxiously hard to hit with ranged attacks and blocks LOS to whatever is behind them. Anti spell bubble is fantastic against many lists, and their UA actually has a very hard hitting spell with a 4" AOE. That is one of circle's only AOE attacks. He can also make the entire squad immune to elemental damage. They are weak to AOE attacks as they have low ARM but if you stick them with inviolable resolve then they will be relatively safe from alot of AOEs.

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
 
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