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![[Post New]](/s/i/i.gif) 2013/12/20 14:30:07
Subject: Making rough riders work, is it possible?
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Crazed Spirit of the Defiler
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What the title says, can i make rough riders a viable unit to smash things up?
I really fancy modelling some, and i do love horsies, but only if i can use them effectively, and while they do get trumped by every other fast attack slot, i still want some darn horsies!
Thanks for any advice on this
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![[Post New]](/s/i/i.gif) 2013/12/20 14:38:10
Subject: Making rough riders work, is it possible?
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Hurr! Ogryn Bone 'Ead!
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DKOK Assault Brigade goes a long way towards making the cavalry as best as they can be.
As for codex IG, the best I can think of are 5-man melta squads, urban/very cluttered boards, and low-point games.
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Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/12/20 14:38:51
Subject: Making rough riders work, is it possible?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Can't you get something like 3 melta guns and some melta bombs in there? Might be a nice unit to bust up tanks. (I know very little of them.)
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This message was edited 2 times. Last update was at 2013/12/20 14:39:13
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![[Post New]](/s/i/i.gif) 2013/12/20 14:42:56
Subject: Making rough riders work, is it possible?
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Hurr! Ogryn Bone 'Ead!
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ductvader wrote:Can't you get something like 3 melta guns and some melta bombs in there?
Might be a nice unit to bust up tanks.
(I know very little of them.)
You can get 2 special weapons, and/or meltabombs on the sergeant.
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Paradigm wrote:The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things. |
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![[Post New]](/s/i/i.gif) 2013/12/20 14:45:19
Subject: Making rough riders work, is it possible?
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Foolproof Falcon Pilot
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Nope, there is literally no way to make RR cost effective. Even using them as tank hunters they are ineffective as they are 10ppm base with a T3 5+ save.
DKoK made them 2W, 4+ armor, 6+ fnp, 2A base, krak and frag, and WS4 for 80 points. They are actually quite good, as they both survive fire much better and do more damage on the charge. Free grenades means that after their first charge they go on to smack some vehicles around. For 100 you put a power axe and melta bombs on them to be able to better deal with characters and tanks.
http://www.forgeworld.co.uk/Downloads/Product/PDF/d/dkksiegelist.pdf
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This message was edited 1 time. Last update was at 2013/12/20 14:46:28
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/12/20 14:45:54
Subject: Making rough riders work, is it possible?
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Crazed Spirit of the Defiler
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Talore wrote:DKOK Assault Brigade goes a long way towards making the cavalry as best as they can be.
As for codex IG, the best I can think of are 5-man melta squads, urban/very cluttered boards, and low-point games.
I noticed the death riders were pretty darn good, but they seemed fairly expensive, is this worth it for the points paid? Automatically Appended Next Post: zephoid wrote:Nope, there is literally no way to make RR cost effective. Even using them as tank hunters they are ineffective as they are 10ppm base with a T3 5+ save.
DKoK made them 2W, 4+ armor, 6+ fnp, 2A base, krak and frag, and WS4 for 80 points. They are actually quite good, as they both survive fire much better and do more damage on the charge. Free grenades means that after their first charge they go on to smack some vehicles around. For 100 you put a power axe and melta bombs on them to be able to better deal with characters and tanks.
http://www.forgeworld.co.uk/Downloads/Product/PDF/d/dkksiegelist.pdf
Excellent, thanks a bunch!  Sounds like i'll be having krieger allies...
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This message was edited 1 time. Last update was at 2013/12/20 14:46:49
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![[Post New]](/s/i/i.gif) 2013/12/22 05:32:47
Subject: Re:Making rough riders work, is it possible?
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Boom! Leman Russ Commander
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In 5th edition, I had a friend make a big gunline army, with gaps. He'd keep his RR in reserve. when you got close to his lines, well if you did, the RR would be placed in that area, and with their movement and charge range, hit you, and hit you hard and fast.
They were an extremely effective counter charging unit.
And with IG blobs etc, he could tarpit you, and bring the RR over to charge that way.
Not sur ehow effective that army would be in 6th but that's the way to do RR in my opinion.
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2013/12/22 05:53:52
Subject: Making rough riders work, is it possible?
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Disguised Speculo
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Wow, that DKoK army list would be fantastic as Ork Blood Axe allies for my boyz
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![[Post New]](/s/i/i.gif) 2013/12/22 06:06:39
Subject: Making rough riders work, is it possible?
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Gargantuan Gargant
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Dakkamite wrote:Wow, that DKoK army list would be fantastic as Ork Blood Axe allies for my boyz
Unfortunately, you'd legally (gamewise) be unable to ally in DKoK with their death riders because allies wise they can only ally with Imperial forces and all xenos/chaos factions count as forbidden level "Come the Apocalypse".
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![[Post New]](/s/i/i.gif) 2013/12/22 07:51:43
Subject: Making rough riders work, is it possible?
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Disguised Speculo
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I am so unimpressed right now
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![[Post New]](/s/i/i.gif) 2013/12/22 08:32:08
Subject: Making rough riders work, is it possible?
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Douglas Bader
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Grimskul wrote:Unfortunately, you'd legally (gamewise) be unable to ally in DKoK with their death riders because allies wise they can only ally with Imperial forces and all xenos/chaos factions count as forbidden level "Come the Apocalypse".
Actually you can do it. The harsher allies restrictions only apply to the DKoK assault brigade in IA12, the DKoK siege list uses the allies matrix for normal IG. IMO the assault brigade is the more interesting and fun list, but if your main goal is to get death riders in your army you can take the siege list and get the same unit.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/22 09:09:00
Subject: Making rough riders work, is it possible?
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Disguised Speculo
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When using the Allies Matrix (page 113, Warhammer 40,000 rulebook),
Death Korps Siege Regiment armies are treated as Imperial Guard armies
when both selecting allies to fight alongside them and when using them
as allies for another force. The exception to this rule is that they may ally
with Imperial Guard armies as Battle Brothers.
Aw yea, we in business now. Thanks for pointing that out Peregrine.
Edit: Random question - does anyone know if the Thunderer Siege Squadron's "Demolisher Cannons" are the same thing as the Demolisher Siege Cannons? Cheers
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This message was edited 1 time. Last update was at 2013/12/22 10:34:48
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![[Post New]](/s/i/i.gif) 2013/12/22 11:27:21
Subject: Making rough riders work, is it possible?
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Boom! Leman Russ Commander
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Rough riders are actually good IMO. They are just totally outclassed by the vendetta and vulture.
If I could get them as elites (or better yet, troops - make Mogul an HQ that can move them into troop slot please GW), I would run something like 3x5-6 with 2x melta and meltabomb. That little unit gives you a mobile tank hunter squad that still packs a hefty punch in close combat for such a cheap unit.
So it isn`t really about making RR`s work IMO, it is a question if you can leave the amazing flyers at home.
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![[Post New]](/s/i/i.gif) 2013/12/22 17:46:21
Subject: Making rough riders work, is it possible?
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Douglas Bader
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Dakkamite wrote:Edit: Random question - does anyone know if the Thunderer Siege Squadron's "Demolisher Cannons" are the same thing as the Demolisher Siege Cannons? Cheers
Yes. It's a LR Demolisher with a fixed hull gun instead of a turret.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/22 20:58:55
Subject: Making rough riders work, is it possible?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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This message was edited 1 time. Last update was at 2013/12/22 20:59:42
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/12/23 01:13:50
Subject: Making rough riders work, is it possible?
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Boom! Leman Russ Commander
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I made a great looking squad of feral rough riders using chaos marauder horsemen and parts. They were not too awfull bad in the last edition (but still not really worth the points). In the current edition with the nerfing of power weapons, they really arent that usefull at all. Of course, like many units, I will still use them anyway just so those models dont feel left out. Currently, they arent much more than a distraction to draw fire away from other units.
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![[Post New]](/s/i/i.gif) 2013/12/23 23:04:39
Subject: Making rough riders work, is it possible?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Their usefulness went down when reserves couldn't charge. However, they still are pretty cost effective if you want to totally hose just one unit with it and the unit you're hosing is more spensive than you are. And thats a lot of targets right there.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/12/24 06:17:26
Subject: Re:Making rough riders work, is it possible?
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!!Goffik Rocker!!
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They're great to wipe out sternguzrd drops  Makes sm player think twice who he wants dead - more guardsmen or horsies.
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![[Post New]](/s/i/i.gif) 2013/12/24 06:48:19
Subject: Making rough riders work, is it possible?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Confusing target priorities is good for ones chances.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/12/24 16:18:41
Subject: Re:Making rough riders work, is it possible?
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Fresh-Faced New User
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I run a squad of RR with a flamer in front. They can be effective if you use them right and depending on who you're going up against. When taking on a SP Army, especially a close combat unit, they're good at countercharging an enemy's assault units before they get close. Usually they don't win combat, but they slow the unit down enough to give me some breathing room and they usually do take out few models before they go. They're big weakness is long range fire, if an enemy targets them in the shooting phase, you can pretty much kiss them goodbye, because they have a terrible armor save and they're toughness isn't any better than a Guardsman. In my opinion when the new Codex comes out I hope they increase their WS to 4, 2 base attacks, increase their strength, and maybe even a 4+ armor save. That would make them worth it points wise.
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