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Made in nl
Fresh-Faced New User




Hello,

My local GW is hosting a kill team event next week, and I want to fight with my orks.
It's pretty much my first official game since a couple years so I'm quite rusty (for now)
But ofcourse nobody wants to do bad in their first battles, so I'm hoping to place a decent team on the battlefield that i can at least win a few battles with.
The rules of this event are the same as: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_(6).pdf
It's not listed in the rules but i am not allowed to bring a battlewagon as dedicated transport. (Propbably because it's overpowered in KT)

Anyways, these are my current ideas:

20x Boys - Shootas | 120
2 Warbikes | 50
2 Lootas - Deff' Guns | 30
__________+
= 200


19x Boys - Shootas | 114
4x Lootas - Deff' Guns | 60
1x Warbike | 24

__________+
= 198
   
Made in nz
Disguised Speculo





In a rare instance of GW actually improving the game, they updated KT *ages* ago with restrictions on high AV, 2+ saves, and so on.

They're also updating it again sometime this month as part of the GW advent.

Finally, both of your lists are illegal - you have to take units as per their codex entry. IE, minimum 5 Lootas or 3 warbikes, etc.
   
Made in us
Shrieking Traitor Sentinel Pilot




New Bedford, MA

Numbers are power with orks, and in a 200pt KT game you're severely limited. There's really no point in taking 5 lootas, ect.; ork models are fragile and count on size to be effective. But keep in mind, mobs of orks SMASH GOBS in low point games. A little plain, but I'd just go with;

29 Shoota Boys
1 Nob w/ Big Choppa and Boss Pole =200pts
Now you have a big shooty/choppy mob that has a built-in specialist leader and will be very hard to get rid of.

Happy Hog'swatch, Mork (or maybe Gork) be wif ya'

I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. 
   
 
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