Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/22 21:19:59
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Regular Dakkanaut
|
Example: 7 beasts of Nurgle lose combat and take 3 wounds from Daemonic Instability. Are you allowed to
a) spread them around
or
b) must they all be assigned to the same model
Thanks!
|
"There's something out there and it ain't no man..... we're all gonna die" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/22 21:48:39
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Lord Commander in a Plush Chair
|
Shinkaze wrote:Example: 7 beasts of Nurgle lose combat and take 3 wounds from Daemonic Instability. Are you allowed to
a) spread them around
or
b) must they all be assigned to the same model
Thanks!
"Allocated by the owning Player"
Spread em if you got em.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/22 21:53:50
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Isn't there a rule where you.allocate a wound to a multi wound model and must keep allocating to it untill it's dead or look out sir or whatever?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/22 22:01:14
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Lord Commander in a Plush Chair
|
Yes, in Assault attack Resolution.
But Instability is not part of assault attack resolution.
Shooting defaults to continue pumping wounds until the model is dead through its basic rules(select the nearest model resolve the wounds, and then you only move on to the next model once the first allocated model is reduced to 0 wounds).
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/22 22:04:35
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Regular Dakkanaut
|
That's what a TO ruled and it sounded legit at the time
|
"There's something out there and it ain't no man..... we're all gonna die" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 00:28:16
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Longtime Dakkanaut
|
You can spread them around and it's the RAW.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 13:25:17
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Longtime Dakkanaut
|
Without defaulting to the shooting or CC rules to allocate wounds, where is your permission to allocate in such a manner ?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 14:18:18
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Confessor Of Sins
|
Fragile wrote:Without defaulting to the shooting or CC rules to allocate wounds, where is your permission to allocate in such a manner ?
Because it literally says "... it suffers one additional Wound, allocated by the controlling player."
No restrictions on how it is allocated.
|
Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 14:38:12
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Foolproof Falcon Pilot
|
Makes sense in both fluff and intent based on how i see instability. Basically the instability is in their manifestation, meaning it would effect multiple models in the unit.
|
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 17:20:57
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Lord Commander in a Plush Chair
|
Fragile wrote:Without defaulting to the shooting or CC rules to allocate wounds, where is your permission to allocate in such a manner ?
In the Daemons instability rule.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 17:36:09
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Longtime Dakkanaut
|
Yes, the Unit suffers an additional wound for each point lost. You still have not shown how to allocate those wounds to the unit in the rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 17:37:57
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
The Hive Mind
|
Fragile wrote:Yes, the Unit suffers an additional wound for each point lost. You still have not shown how to allocate those wounds to the unit in the rule.
allocated by the controlling player
Yes, he has.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 17:40:38
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Longtime Dakkanaut
|
CC wounds are allocated by the controlling player, show the difference that allows you to spread the wounds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 17:43:16
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
The Hive Mind
|
Fragile wrote:CC wounds are allocated by the controlling player, show the difference that allows you to spread the wounds.
CC allocation has the restriction in place forcing you to count one model as closest until the end of the attack.
DI does not. No restriction means no requirement.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 17:49:16
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Decrepit Dakkanaut
|
Fragile wrote:CC wounds are allocated by the controlling player, show the difference that allows you to spread the wounds.
Meaning I determine the allocation. Given there is no restriction unlike cc, I can do so how ever I wish
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 18:40:44
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Lord Commander in a Plush Chair
|
Fragile wrote:CC wounds are allocated by the controlling player, show the difference that allows you to spread the wounds.
+
CC has the specific Wording that forces the wounds to be placed on 1 model until dead, DI does not.
DI: Simply tells us the Daemon Player Allocates the wounds.
CC Says: " Once a model has a Wound allocated to it, you must continue to allocate wounds to it util it is either removed as a casualty or the wound pool is empty."
Do you see the difference?
CC Specifically tells us it all has to go on the same model; DI Permits us to allocate without restriction.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 19:02:20
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Dakka Veteran
|
So in all cases you allow ate to one till dead and move on, which has been made clear by the rules. Now introduce this rule and on multi wound models you get to bring back wound allocation shenanigans. Those wounds are the result of loosing close combat, and should hiwpi be allocated to one till it's dead then move on. It clear how GW want wounds to be done. Just do it that way, don't be that effing guy.
|
In a dog eat dog be a cat. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 19:08:17
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
The Hive Mind
|
You're pretty consistent in your viewpoint that following the rules is being "that effing guy".
That makes no sense.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 19:41:27
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Longtime Dakkanaut
|
rigeld2 wrote:You're pretty consistent in your viewpoint that following the rules is being "that effing guy".
That makes no sense.
Well, in this case you have a set of rules that is specific in how wound allocation goes to multiwound models in both shooting and cc. The claim that you suddenly have a rule that breaks the basics without explicit permission is usually the sign that your wrong. The ability to pick where the wounds start allocation does not mean you can change allocation.
In specific, you roll on the DI chart and fail by X generating a wound pool of X. You then can assign X wounds to the unit. You have to then use either CC or Shooting rules for allocation. Either way, you allocate a wound to a target and continue until the Wound pool is empty. Both rules are consistent in this manner ( pg 15 and 25).
Nothing in the DI rule states that it allows you to spread the wounds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 19:42:18
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Lord Commander in a Plush Chair
|
Lungpickle wrote:So in all cases you allow ate to one till dead and move on, which has been made clear by the rules. Now introduce this rule and on multi wound models you get to bring back wound allocation shenanigans. Those wounds are the result of loosing close combat, and should hiwpi be allocated to one till it's dead then move on. It clear how GW want wounds to be done. Just do it that way, don't be that effing guy.
No it is not that in all cases you allocate to one until dead. It is in the Shooting and CC rules(and exploding transports use the shooting rules) that specify you allocate on 1 til dead then move on to the next.
Exploding vehicles have no Allocation rules(we don't know if it is closest models first, or allocated by either player)
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 19:44:19
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
The Hive Mind
|
Fragile wrote:rigeld2 wrote:You're pretty consistent in your viewpoint that following the rules is being "that effing guy".
That makes no sense.
Well, in this case you have a set of rules that is specific in how wound allocation goes to multiwound models in both shooting and cc. The claim that you suddenly have a rule that breaks the basics without explicit permission is usually the sign that your wrong. The ability to pick where the wounds start allocation does not mean you can change allocation.
In specific, you roll on the DI chart and fail by X generating a wound pool of X. You then can assign X wounds to the unit. You have to then use either CC or Shooting rules for allocation. Either way, you allocate a wound to a target and continue until the Wound pool is empty. Both rules are consistent in this manner ( pg 15 and 25).
Nothing in the DI rule states that it allows you to spread the wounds.
The bolded is an incorrect statement. You have instructions in the DI rules on how to allocate - using your choice.
You're applying the shooting and CC rules for no reason.
Please support your argument with actual rules - why are you inserting the CC or shooting rules requirement (and please be precise - when you can't pin down which ones must be referenced your argument is even weaker).
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/23 20:19:55
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Confessor Of Sins
|
allocated by the controlling player
This means the controlling player has full choice upon the matter does it not?
|
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 04:17:50
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Longtime Dakkanaut
|
rigeld2 wrote:Fragile wrote:rigeld2 wrote:You're pretty consistent in your viewpoint that following the rules is being "that effing guy".
That makes no sense.
Well, in this case you have a set of rules that is specific in how wound allocation goes to multiwound models in both shooting and cc. The claim that you suddenly have a rule that breaks the basics without explicit permission is usually the sign that your wrong. The ability to pick where the wounds start allocation does not mean you can change allocation.
In specific, you roll on the DI chart and fail by X generating a wound pool of X. You then can assign X wounds to the unit. You have to then use either CC or Shooting rules for allocation. Either way, you allocate a wound to a target and continue until the Wound pool is empty. Both rules are consistent in this manner ( pg 15 and 25).
Nothing in the DI rule states that it allows you to spread the wounds.
The bolded is an incorrect statement. You have instructions in the DI rules on how to allocate - using your choice.
You're applying the shooting and CC rules for no reason.
Please support your argument with actual rules - why are you inserting the CC or shooting rules requirement (and please be precise - when you can't pin down which ones must be referenced your argument is even weaker).
Without using reference to CC or Shooting, explain how to generate a wound pool and allocate wounds then.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 04:26:00
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
The Hive Mind
|
Fragile wrote:rigeld2 wrote:Fragile wrote:rigeld2 wrote:You're pretty consistent in your viewpoint that following the rules is being "that effing guy".
That makes no sense.
Well, in this case you have a set of rules that is specific in how wound allocation goes to multiwound models in both shooting and cc. The claim that you suddenly have a rule that breaks the basics without explicit permission is usually the sign that your wrong. The ability to pick where the wounds start allocation does not mean you can change allocation.
In specific, you roll on the DI chart and fail by X generating a wound pool of X. You then can assign X wounds to the unit. You have to then use either CC or Shooting rules for allocation. Either way, you allocate a wound to a target and continue until the Wound pool is empty. Both rules are consistent in this manner ( pg 15 and 25).
Nothing in the DI rule states that it allows you to spread the wounds.
The bolded is an incorrect statement. You have instructions in the DI rules on how to allocate - using your choice.
You're applying the shooting and CC rules for no reason.
Please support your argument with actual rules - why are you inserting the CC or shooting rules requirement (and please be precise - when you can't pin down which ones must be referenced your argument is even weaker).
Without using reference to CC or Shooting, explain how to generate a wound pool and allocate wounds then.
The wounds are generated using the rules for Demonic Instability (ie, there's one wound for every point of difference in combat resolution).
DI also tells you how to allocate those wounds (owners choice).
Have you found any rules that support your position yet, or are you going to continue to ask questions that have already been answered?
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 04:26:41
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Lord Commander in a Plush Chair
|
Sure.
We first roll a ld test.
We then subtract our rolled number by our unit's Ld value.
These are our Wounds.
Now We allocate those wounds as we see fit.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 16:17:10
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Longtime Dakkanaut
|
rigeld2 wrote:The wounds are generated using the rules for Demonic Instability (ie, there's one wound for every point of difference in combat resolution).
DI also tells you how to allocate those wounds (owners choice).
Have you found any rules that support your position yet, or are you going to continue to ask questions that have already been answered?
So where in the DI rule, are rules for Wound Pool, Allocation, Saves, etc.. So far your only argument is "because it doesnt say I can't"
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 16:23:20
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Decrepit Dakkanaut
|
That's a lie, actually.
Allocated by the controlling player. No further restrictions, means the owning player allocates the wounds
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 17:10:57
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Fixture of Dakka
Vanished Completely
|
They have quoted instructions which grant permission to create Wounds and these said Allocate Wounds, instructions which do not contain the restriction you keep wishing to bind people to.
|
This message was edited 2 times. Last update was at 2013/12/24 17:12:07
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 17:21:28
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
The Hive Mind
|
Fragile wrote:rigeld2 wrote:The wounds are generated using the rules for Demonic Instability (ie, there's one wound for every point of difference in combat resolution).
DI also tells you how to allocate those wounds (owners choice).
Have you found any rules that support your position yet, or are you going to continue to ask questions that have already been answered?
So where in the DI rule, are rules for Wound Pool, Allocation, Saves, etc.. So far your only argument is "because it doesnt say I can't"
I've answered the first two. Saves are not restricted solely to shooting/ CC so that's a red herring. Anything else?
It's not "it doesn't say I can't". Stop misrepresenting. In a permissive rule set you apply no rules other than what you're told. You e shown no evidence for inserting the Shooting and CC rules that require allocation to the closest model - you've said that they apply but haven't shown actual rules support. I'm not sure you've cited a single rule yet. Please do so, especially if they support your argument.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/24 18:29:48
Subject: Does anything prevent spreading wounds from Daemonic Instability around?
|
 |
Lord Commander in a Plush Chair
|
Fragile wrote:rigeld2 wrote:The wounds are generated using the rules for Demonic Instability (ie, there's one wound for every point of difference in combat resolution).
DI also tells you how to allocate those wounds (owners choice).
Have you found any rules that support your position yet, or are you going to continue to ask questions that have already been answered?
So where in the DI rule, are rules for Wound Pool, Allocation, Saves, etc.. So far your only argument is "because it doesnt say I can't"
I posted the Answer to the about 13 hours before you posted the question to Rigeld; Do you just want him to Copy-paste my answer?
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
 |
 |
|