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Made in us
Fresh-Faced New User




Washington. The state,not that festering stinkhole we call our capital.

Hello everyone, my name is Andrew, I'm a relatively new IG player, though I've played Space Marines (Dorn's Gauntlets) for about 2.5 years now.

I just wanted to post this Army list to see what you guys thought of it; I welcome any Critiques.

Also, I would appreciate it if someone would double-check my Math

HQ-274 pts<?

 

Heroic Senior Officer.

Base-70

Carapace Armor-20

Master-crafted powerfist-35

Bolt Pistol-1

Medallion Crimson-15

R. Field-15

Iron Discipline-5

Trade Mark Item-10

M.bombs-5

Medic w/bolt pistol-12

Regimental Standard Bearer-30

2 Veterans w/bolt pistols-14

Frag grenades-5

Krak grenades-10

Master Vox-25

Signum-2

 

Troops-907

 

Platoon Primarius-444

Cmnd sqd-106

Base-40

Carapace Armor-20

Medic-11

3 veterans-18

4 bolters, 1 s.bolter-10

Iron DIscipline-5

Signum-2

 

Infantry Squad I Primarius-111

Base-60

Carapace Armor-20

Grenade Launcher-8

Heavy Bolter-10

V. Sgt w/signum-8

Vox-5

 

Infantry Squad I Segundus-111

Base-60

Carapace Armor-20

Grenade Launcher-8

Heavy Bolter-10

V. Sgt w/signum-8

Vox-5

 

Infantry Squad I Tertarius-116

Base-60

Carapace Armor-20

Grenade Launcher-8

Autocannon-15

V. Sgt w/signum-8

Vox-5

 

Armored Fist Squad-189

Inf. Squad-99

Base-60

Carapace Armor-20

Flamer-6

Vsgt w/ Surveyor-8

Vox-5

Chimera-"Macharius' Speed"-90

base-70

Hvy bolter-10

H.m. Heavy bolter-5

Xarmor-5

 

 

Grey Knights Squad "Pyrus Imperator"-269

7 Grey Knights-175

1 Justicar-50

Psycannon-25

Melta Bomb-5

Targeter-1

Auspex-2

Frag Grenades-1

Justicar psycannon bolts-10

  

 

Heavy Support-195

Leman Russ "En Mortis est Gloriam"-195

Base-140

Lascannon-15

H.m.hbtrs-10

Cnetting-1

Xarmor-5

Mine sweeper-5

R.T.M.-5

Track Guards-10

Smoke Launchers-3

Search Light-1

 

Elites-128

Hardened Vets-128

5 veterans-40

Carapace Armor-20

Vet sgt-13

3 Plasma Guns-30

Lascannon-25

 

 

P.S.-My Regimental Doctrines are:Iron Discipline, Close Order Drill, Carapace Armor, Veterans, and Conscripts

 


I <3 rending!

What do you call 10 berserkers in a Rhino? Canned Khorne!

"Say hello to my little friends" (50 Conscripts with atached Priest and Commisar Charge) 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Heroic Senior Officer.<?

Base-70

Carapace Armor-20

Master-crafted powerfist-35

Bolt Pistol-1

Medallion Crimson-15

R. Field-15

Iron Discipline-5

Trade Mark Item-10

M.bombs-5

Medic w/bolt pistol-12

Regimental Standard Bearer-30

2 Veterans w/bolt pistols-14

Frag grenades-5

Krak grenades-10

Master Vox-25

Signum-2



*dies*

I cannot help you.

BYE


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Hello Andrew, welcome to playing the Imperial Guard.

It is rather obvious from your army list that you are used to playing with Space Marines. Giving Space Marine a bunch of uneeded gear and upgrades won't always make you lose because your models are durable and the army fairly forgiving.

The Guard army does not function like this. If you take costly upgrades throughout your army you will essentially destroy any chance you have to win the game. This is because your units will cost a whole lot more points but will still get wiped out quite easily.

every single unit you've taken has way too much crap. Any opponent will be delighted to see such a small guard army. You have practically no firepower for a 1,500 pt guard army and they will have quite an easy time destroying your Guard, even with a 4+ save.

274 points for a CHQ that is T3 with a 4+ save? That is perhaps the easiest 274 victory points an opponent will ever earn if that unit pokes it's head from behind cover.

You need to get rid of the carapace armor doctrine, get rid of the voxes, get rid of the vehicle upgrades. Get rid of it all and I guarantee you'll have a better Guard army.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in jp
The Hammer of Witches





A new day, a new time zone.

First off, lose the signums.  None of the characters you've given them to can use it (Techpriest Enginseer only).

Next, your CO is massively bloated. Lose the:
Powerfist, R. Field, Trade Mark Item, and Melta Bombs from him, and the Frag and Krak Grenades from the whole unit.  This is the guy who provides Leadership to your whole army.  You do not want to send him charging into CC (Especially not when all you've got is Capt. T 3 and his four redshirts, and the Capt is swinging last). You want him keeping out of the line of fire, keeping the leadership bubble going for your army.  I suppose the medic and the Medallion Crimson makes a cute, if expensive combo.  Since you're not using it elsewhere, take a Junior Officer, and give him the Honorifica Imperialis, which will give you the same effect as a HSO, but save you five points.  The trademark item is more or less useless since he's leading a unit of only four models.  Save some points, and only give them Laspistols and CCWs, since you should be keeping them out of a direct fight anyway.  Voxes are not worth the points you pay for them, so you can free up another bunch of points by ditching all of those.

You have the option to give your Platoon command squad something with more punch, so do so. Four plasma guns maybe.   With a medic, that means you have some help if they start trying to cook themselves. That also saves you points, since you don't need to make them all vets.

You want to try and match up weapon strengths in your squads.  Plasma goes well with lascannons, flamers with heavy bolters.  Grenade launchers, autocannons, and missile launchers are kind of meh choices.

Your Leman Russ is bloated.  Do you often play with hidden set up? No? Ditch the camo netting. How often are you faced with mines? Not often, lose the mine-sweeper. Do you regularly drive tanks through Rough terrain? No? Lose the RTM.  Searchlight is also a bad idea.  You only have two tanks in this army, and if you do get nightfighting, and do then use the Searchlight, only through luck will your LR make it to the next round.

You forgot your Conscripts, and only came up to about 1300 points anyway.  Cut the fat from the list, and you're going to be down to at least 1200.  Even more if you drop the Carapace Armor doctrine.  It gives you a save against bolters, but at the cost, when applied to a whole army, of models on the table.  It's your choice, but around here the favored strategy is to keep IG as cheap as possible, so you can field as many as possible.

You only have two Lascannons in this army, and you defintely need more.  At 1500 points, you're going to have more than 1 (your average hits a turn) tough target to shoot at.  More heavy bolters too.  With the points you have available, you can pretty easily squeeze another Infantry PLatoon in there.  Tune up one of your platoons for tank popping, the other for infantry.  Or, add in some more tanks.  At 1500 points, having just two on the table means that all of your oppenent's anti-tank firepower is going to be shooting at just them.

I forget where I read it, one of the more pointed criticisms I've seen for an IG list was where the creator, with all of his add ons, made his IG models cost almost as much as a SM, without improving their statline to anything remoately similar.  You're in a similar situation.  You can make IG as expensive as marines, but for the same price, they'll still be nowhere near as good.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Fresh-Faced New User




Washington. The state,not that festering stinkhole we call our capital.

Erm, thanks for pointing out the "Signums," I ment Auspexes.

I should have said it before, bu when I said new, I meant *New*

I'm using evey model in my Army except three sentinels and a missle launcher base.

If I had Twenty more men, I would forgoe the Armoured Fist squad for a conscript platoon with attached commisar, and eased back on the command squad a lot.

I <3 rending!

What do you call 10 berserkers in a Rhino? Canned Khorne!

"Say hello to my little friends" (50 Conscripts with atached Priest and Commisar Charge) 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Then why post a list if you are unable/unwilling to change anything?

If that's the army you're stuck with however, prepare to lose some games (not to be mean; just honest).


I would suggest adding in the 3 Sentinels and dropping whatever random wargear/vehicle upgrades you need to accomodate this change.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Mutilatin' Mad Dok






Cherry Hill, NJ

I have to agree with everyone, this list will lose. Trust me, these guys know what they are talking about.

Some things I havent seen here but have noticed in play/been told about by other people;
If you are taking armor, take it in pairs or trios at the same av rating, two or three Russes, just having one armored target on the board, you might as well paint a big red bullseye on it, because that is what it is, a target for every antiarmor weapon the opposition has.

A powerfist in a guard squad only swings 1/3 of the time, and that is an overestimate, plus there are some places that will play your commander as an independant character, and that means he can be singled out in combat. So chances are its a wasted 35 points.

Less than 60 guardsmen in a 1500 point list is not enough. period. Ive tried it, they just die too easily.

carapace armor on guardsmen does somewhat go against the idea of playing guard. If you want a better save, why not play tau or eldar? or juat stick with marines.

The hardest adjustment I had to make going from blood angels to guard is that guardsmen are not marines. An individual guardsmen sucks. He only hits his target half the time, he sucks in close combat. Godzilla nids are a list that makes me shudder. A guard army is in no way forgiving. If you make one mistake you lose, and you can make no mistakes and still not win.

That being said, you may win with this list ocasionally, but you have already handicapped yourself with your list building. Trust me, I had a list that I posted and these guys tore it apart. Foil, HMBC, I think Yakface and afew other. The list wasnt as bad as they said, I did win ocasionally, but since I made the changes they sugested I havent lost.

Also, from personal experience, dont ask for a critique and then say you arent going to change, it really deters people from making critiques.



 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"I'm using evey model in my Army except three sentinels and a missle launcher base."

Don't posts list here if you have no intention of changing them. If you are unwilling or incapable of altering a list, then don't post it.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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