insaniak wrote:I have no issue with the inclusion of allies, super heavies or flyers in the regular game... It's the implementation of them that I don't like.
Battle Brothers should have not made it past playtesting. Including units from more than one army is fine, but they should be distinct components on the table, not sharing each other's rules.
And if you're going to include super heavy models, or models that can only be harmed by certain types of weaponry, then every army needs ready access to options that can successfully counter such things, without having to specifically tailor a list to them. Skyfire should have been added as an optional weapon mode for all missile launchers, pintle weapons and skimmers, and something akin to the old 'lucky shot' rules from the 3rd(? maybe 4th) ed Armoured Company rules is needed to balance out big vehicles for those armies that struggle against armour.
The implementation has always been the problem and thats because of the way
GW playtests. They don't spam units, they don't use 'broken' combos, and they wonder, amazed, when people actually do in the game. Its the old 'the way
GW intended' the game to be played, versus how people 'actually' play.
GW has never listened to that feedback, or if they do you see the wild swings and roundabouts as things go from useful to useless to useful (rhino rush, min/max squads, assault - 3rd, TAR, now, etc).
For myself, I don't like the use of Lords of War and superheavies in
40k. They don't look right on the table, tend to use up a lot of table space, and suspend my disbelief in the game (such as I'm able to maintain). Couple that with being unable to keep up with the releases - I went from buying every codex and supplement to barely buying the codexes for the armies I do play.