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Why did you never start or alternately stop playing/collecting Heavy Gear?
Never heard of it... what's Heavy Gear?
Don't like the mech minis genre in general.
Don't like the look of Heavy Gear specifically (art, minis, etc).
Don't like the price of Heavy Gear (books, minis, etc).
Don't like the mechanics of the game/silhouette system.
Don't like edition changes in Heavy Gear every 2-3 years.
Couldn't find any opponents to play against.
Couldn't find any of the products locally to buy.
Other (please elaborate below)
Inadequate support from DP9 (expansions, communication with fans, FAQs, etc).
Power creep and unequal efficacy between factions.
Poor resource management (playtesters, freelancers, website, etc) by DP9.

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

DP9 was there last year, I stopped by, but I didnt go this year so I have no idea.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Looking at getting back into Heavy Gear, mostly honestly just to play games myself, I've got the 2016 rulebook, but it looks like there's a new one out soon but no immediate info on it, I found Gear Grinder and it looks like there's a bunch of changes looking at stats. For someone popping back in after several years, what's the current situation?

I'm actually really excited about the game coming from old Blitz, I like the (2016) rules relative to the old set (it all feels a whole lot more intuitive and clean, I really like the new MoS+Pen-ARM=DAM mechanic). A basic hunter with a LAC is actually capable of hurting something without needing 3 or 4 degrees of success just to scratch paint on an opposing Jaeger

Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The DP9 plastics don't do it for me at all, they're painfully static and the proportions don't quite look right (for gears at least, the Caprice plastics looked pretty spot on from what I could tell). That said, the metals are pretty fantastically awesome sculpts and are still an option, while the plastic ones are cheap enough that a 150TV army can almost be done for the same cost as a 50TV squad of metals (at least in the US), so there's pros and cons to each but the choices are available, and it appears DP9 basically just has one full time employee from what I can see so it's hard to hate too much, I can see where people don't like the plastics but I don't get the "true fans" thing.

I just dropped a huge order on DP9 for a variety of metal stuff since they were doing 20% off, and picked up one of the Utopia 2011 metal starter sets off Ebay for a decent price. At this point I'll be able to play everything but an Edenite force, and every native Terra Novan faction with a decent amount of variety.

This message was edited 1 time. Last update was at 2020/06/02 16:05:52


 
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Anyone been working on any HG stuff recently? I've been slowly collecting all the old RPG books while since the whole Covid19 thing started, most I was able to pick up for under $5 and probably all but a handful for under $15, but I've been shocked at how much some of the later (and substantially less important) books go for, like the Atlantis/CEF/Utopia sourcebooks which appear to run about fifty bucks with copies being limited to one or two on Ebay and Amazon and essentially nonexistent literally everwhere else, or the 2005 SilCore mini's book that is $90+ seemingly everywhere (and in the process I discovered that OOP forgeworld books...insanely pricey). It took more effort and time than I expected to find any of these at a sane price. I think the only thing I'm missing now is the 3E Earth Companion, but from what I gathered on the DP9 forums from older postings, that one was also one of the derpiest written too.

I've now got mini's to play every faction except Eden, just have to get it all built. Once I can do that, and get a decent table set up, I'm going to try doing some solo gaming with the 3.0 rules and get some battle reports up.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

With respect to the pricey HG RPG books, I'm not sure how well they're selling, but the pricey ones are the ones are those that appear to be the hardest to find actually in stock/available (e.g. Life on Atlantis). Even when "cheap", they go for three or four times what most of the other books can be had for. The initial first ed Blitz army (swords of pride, etc) books also appear to be *very* pricey when found actually available $35-50. As I don't believe they have any new or interesting background that isn't found in older or newer books, and aren't relevant to the current edition, I'm not bothering to try and acquire them and have no idea what is driving that pricing because I can't see a reason for anyone to want them aside from just owning everything DP9 published. That said, Forged in Fire and Perfect Storm also remain basically at original MSRP, I have never seen Forged in Fire available for much under $50 since its release anywhere ever, I think I saw Perfect Storm for sale used for $25 once.

For FW, the "numbered" books are expensive, especially stuff like the Badab War books and Vraks and IA13, these generally tend to go for triple digit prices. Most of the other IA books, like the Apocalypse supplements/early 3E&4E books/early 6E Aeronautica/etc are relatively cheap. I've got hardcopies of IA 5/6/7 and the 7E IE:Vraks combination book, as well as IA11/12/13, so most of the expensive ones

What I was shocked to see however was that DP9 still had stock of some of these books, On the one hand, as a gamer, as a fan, I think it's rad that you can still get some of that stuff from DP9. On the other hand, recognizing that such books are 20+ year old dead inventory competing against a secondary market where excellent/Mint copies of anything DP9 is still selling are widely available at a substantial discount from far more accessible sale channels, the business side of my brain is horrified
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The Vraks books are my fav for sure. I suspect the demand and supply for the old Blitz books is realistically basically zero on both ends reflecting in weird pricing of the one or two copies that are around, while FiF and PS both were imperfect works, they're beautiful books with tons of fluff and imagery and I could see someone dishing out for one of those if they're just big fans.

I'm working through building a bunch of stuff from my DP9 shipment last month still, mostly Utopia and Black Talons left and they're totally new to me. I finally picked up the 1/35th Kodiak and am in search of a good MRP to fit to it (since it doesn't actually come with one).

I'd really like to try and round up friends to run Jungle Drums, but that's not happening any time soon with Covid.



Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Speaking of, I actually just picked up Bad Dog. I have no idea when I'll get a chance to read it, but it's on the to-read great pile-o-books

Aside from that, here's the HG stuff assembled in the last month or so.



There's a bit of everything except Utopia pictured, I've yet to get around to assembling those.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

warboss wrote:It's good to see so many new metals assembled. If you don't mind me asking, what brought on this seemingly sudden burst of HG hobby energy?
Combination of stuff. Covid isolation kicked me off on hunting down the old RPG books for giggles and getting engrossed in all that lore, 40k getting increasingly derpy and difficult to keep up with, me liking the idea of solo home gaming, the new 3.0 HG rules actually looking fun and interesting (and not needing 3 or 4 MoS with a LAC to hurt a Hunter, and not having weird arbitrary armor numbers pulled from the RPG without the rest of the RPG context and stuff like ARM17 being notably more capable than ARM16 and just as good as ARM18, etc), playing with GearGrinder allows for lots of inspiration, and the DP9 store having everything 20% off for months

Paint it Pink wrote:
 Vaktathi wrote:
Speaking of, I actually just picked up Bad Dog. I have no idea when I'll get a chance to read it, but it's on the to-read great pile-o-books

Aside from that, here's the HG stuff assembled in the last month or so.


Good job on assembling that pile. Good luck on getting to Bad Dog on your TBR pile. ;-)

Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I'll have to start a new thread, I always forget about the one in my sig that's like 8 years old

Oddly enough, looking at the DP9 prices now and the email invoices I have from 2012, it appears the metals are actually...cheaper, and that's not accounting for inflation. In 2012 a Tiger 2 pack (DP9-9098) was $20.75 (inflation adjusted that's ~$23.30), now in 2020 DP9-9098 is $17.99, and currently on sale is available for $14.39. Similar thing with the Cheetah on the same 2012 order.



Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 JNAProductions wrote:
So, enlighten me on Heavy Gear. I know it's Mecha, and I know Mecha are cool. But I don't know much besides that-can anyone link me to resources on how to buy the minis, how to play, etc. etc.?

Thank you!


These days Heavy Gear is pretty much Direct only, availability through distributors seems to wax and wane every few years and they do a lot through Kickstarter now. Dream Pod 9's website is a little janky currently, for some reason trying to access the webstore anywhere else but directly from the main site suffers redirect issues for some people sometimes. They have two parallel lines of mini's, inexpensive plastics and pricier metals. The plastics aren't the greatest sculpts in the world (though the newer ones are definitely better, and I actually think the Caprice ones are pretty on par with their resin/metal versions) and are pretty static for poses, but the metals are (mostly) stunningly awesome sculpts. That said even the priciest DP9 models are generally cheaper than a GW equivalent sized model, with the exception of some of the larger resin vehicles, a metal Kodiak or King Cobra that are about the same size/heft as the old metal Chaos Obliterators runs about $19 at full price (about where Obliterators were..15 years ago in 4E ).

As for how to play, currently the rules are in a bit of flux, DP9 does make physical print books, but the game uses a "living rulebook" that can be updated every few months online, though is currently in the process of finalizing for a 3rd iteration of printing, so the current print rulebook is out of date. All the rules are available for free if you go register at www.dp9forum.com and you can find the rules available once logged in here in draft Word and Excel format. They do currently have an online army builder/unit list as well called Gear Grinder.

Unfortunately the current rules don't include much story/lore content however, and that's the best part of Heavy Gear, to get the best bits of that you'll have to track down older books, but the good news is most of them are available for real cheap. There are background books for pretty much every major state/colony with 70-100 pages each from the old RPG era.

For a brief overview however
Spoiler:

In general, most of the game takes place on a world called Terra Nova, a former colony of Earth, and at its most basic there are two major polar powers, the Confederated Norther City States and the Allied Southern Territories.

The CNCS is composed of the Western Frontier Protectorate (military/clan based society with a strong old west vibe), the Northern Lights Confederacy (basically a modern western democracy but with a strong conservative religious streak), and the United Mercantile Federation (a Corporatist state where government is funded and voting rights allocated by purchasing electoral vouchers). Each League has its own military, but also contributes to the shared Northern Guard which is generally the most capable fighting force in the North and absorbs the others in times of major war. The NG tends towards specialized purpose-built units and its units tend to have more squared/box looks.

The AST is dominated by the Southern Republic (a fascist/imperialist state that strongly values personal freedom and individuality so long as one toes the state line), it also includes the Eastern Sun Emirates (ostensibly run by descendants of officers of a crashed spaceship, the Eastern Sun, as independent Emirs under a Patriarch, but largely is a puppet vassal state of the SR, who turned the Emirs into corrupt hedonists ruling over dirt-poor masses), the Mekong Dominion (southern counterpart to the UMF, but with an east-asian flavor), and the Humanist Alliance (a scientifically constructed collectivist society forced into the AST by the Southern Republic, lots of 1984/Brave New World vibes but nowhere near as bleakly dystopian, largely the most technologically advanced League on the planet). Like the CNCS, each league has its own military (in the Emirates case, each Emir has their own forces), but also contributes to the shared MILICIA. However, the Southern Republican Army is by far the largest and most powerful military force in the South, with the MILICIA being a supporting arm where disgraced SRA units/personnel or conscripts from other leagues are sent and are used for crappy/boring/dangerous/"dirty" work. Southern units tend to be more generalized in capabilities and have more rounded/curved looks.

Peace River is an independent corporate state and significant arms producer located in the badlands between the two polar powers. Tends to have even more generalist units than the South, with the idea that they often operate far from support and kinda have to do everything on their own, for instance where the Polar advanced strike gears like Jaguars and Black Mambas prioritize raw performance, the Peace River Warrior IV trades some agility for ECM capabilities and extended range sensors where a Polar force would have specialist units for that.

There's also NuCoal (New Coalition) that's composed of various badlands city states and remnants of the first CEF invasion, which has also since incorporated much of the Humanist Alliance after the SR actively attempted to annex the HA instead of just dominate it. NuCoal tends towards speed and hover units, with a strong Southern influence on designs.

The CEF is the Colonial Expeditionary Force, the military forces of a resurgent fascist Earth looking to reclaim its lost colonies (hundreds of years after abandoning them following a populist/nativist political party coming to power and ending subsidization of the "taker" colonies, and mothballing most ships capable of interstellar travel,, then blasting itself to pieces in a third world war for a couple hundred years), with a greater emphasis on (hover)tanks, energy & guided weapons, and super soldier infantry than on mechs/robots (though they do have some of their own).

There's the Black Talons, a force composed from all Terra Novan factions that are the elite of the elite formed to take the fight to the CEF. Top of the line equipment, veteran pilots, stealth ability, tons of maneuverability and rerolls, but with a small unit count.

Caprice is another colony world, largely run by a conglomeration of various megacorporations, with most of the planet living in a giant canyon trench with hundreds of milions of people in a giant megacity, that was reconquered by Earth and has been forced into collaboration as the staging point for Earth to retake its other former colonies and often has its forces conscripted to fight alongside the CEF. Their forces are composed of quadruped walkers that tends more towards slightly bigger/more powerful units than average Terra Novan units, but not radically so, though pretty much all their units are also excellent climbers.

Utopia is much the same as Caprice, but much more willing in its collaboration with the CEF and is built heavily around Drones and advanced technology. There's also Eden but they're not terribly well fleshed out.

One can also make a Badlands force made from the low to upper-mid-tier units of most of the other factions.



Here's a solid battle report for an average sized game showing NuCoal and Caprice.




Gasmasked Mook wrote:
I had plenty of frustrations with the design and sprue layout of the Northern and Southern starter plastics but still liked the models and setting enough to get them set up. The Caprice sculpts were a big step up and the most recent plastics for NuCoal and Peace River show marked improvements - the arms and shoulder are separate pieces and the legs are on ball joints so it is much easier to get different poses. They have also stopped putting sprue connections on absurd places (like the eye piece of each mech’s head for example). Very excited to put these new ones together
I haven't gotten to take a look at the NuCoal plastics in person, but the Caprice Plastics I was pretty impressed with.

 warboss wrote:

I have to say that's a pleasant surprise! I lucked out and got most of my northern and southern minis when various online stores that started stocking HG during the various Blitz eras (original, L&L, FM) were getting rid of their stock. There was a bit of sticker shock for me when I had to pay full price or close to it and was expecting it to be even worse given the number of years since and with the plastics being around for a potential lower priced option.
Yeah I was flabbergasted as well, but it definitely resulted in me spending way too much money the last couple months

This message was edited 1 time. Last update was at 2020/08/06 02:23:32


 
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

DP9's history has definitely been quite odd, and while I've never really been privy to the details of most of the drama, it's clear there's been a lot of it from perusing the DP9 forum (was especially amused by coming across a thread where one DP9 employee and a former contributing writer got into a mighty nerdrage spat over the RPG era CEF hovertank rules, the former contributor describing how he wrote the rules to match lore expectations and the other dude telling him they were insanely broken and unbalanced ), and a lot of older products/rules range from fantastic to "wtf", and I'm honestly surprised DP9 is still in business at all. I'm pretty sure Heavy Gear will continue to remain niche, but I'm far more enthused about the current rules and state of affairs than I ever was previously.

With regards to background material, depending on what faction you're going to play I'd say look for the old RPG era Sourcebook for that faction (most can be found for cheap, $5-15 online, a few are more expensive/rare), and see if you can find one of the various "Life on Terra Nova" books for a good overview of everything.

The Fer De Lance is a cool model, it's the Southern Republican Army's honor guard unit, very fancy-pants
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Discord has more active traffic than both the DP9 forums and FB combined I feel.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 warboss wrote:
 Vaktathi wrote:
Discord has more active traffic than both the DP9 forums and FB combined I feel.


Thanks. The little experience I have with Discord gives me the impression that trying to have a conversation over a time period of more than a few minutes is a jumbled mess. I prefer the forum/subforum/thread format myself and even facebook has individual posts with dedicated comment threads at least. With Discord, it seems like you just get the main room and then subrooms with completely open chats. Am I being a boomer (despite actually being Gen X) and missing a key feature?
That's not unfair, and the depth of conversation generally isn't as deep as it (can) get on forums, but there is more activity (especially on the painting and modelling end) and a lot of stuff that gets to DP9's forum seems to start on Discord.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

So I scored an unopened carded old school RAFM Assault Hunter. That's cool and all, but why am I bringing it up? Look at the parts below, notice anything?



Welp, apparently someone forgot to pack a pair of arms into the blister back in 1996...



I'd call RAFM, but I don't think they'll be able to help me

On the other hand, the Grizzly, Hunter Commando, and Armored Hunter all look to be good, so we'll see how those build out.
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Imperial Guard Landspeeder Pilot




On moon miranda.

I'm unsurprised by any of those statements

The other three thankfully look good, imma try and build the Grizzly alongside a current scale one for giggles. Not sure what I'll do with the armless Assault Hunter. What's weirding me out more than the scale is the way they all have the butt armor hanging off the engine backpack instead of attached to the hips.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Those are some glorious minis!

The fuel tank thing makes some sort of sense, it's a small detail change but one that really hops out once noticed.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The work you put into your stuff is amazing, and far beyond any level of patience I possess

In looking for options for arms for the Assault Hunter, I found I have the super snubcannon from a northern Scimitar left over that looks about the right size, and I looked at the arms from the plastic Kodiak that DP9 has for sale but I think they'd be too small.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The Buster looks like it's going to be particularly epic when complete, great work as always
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

more RAFM toys!

So, got a couple things built, acquired some others locally and online.

Current Hunter Commando, original Hunter Commando, and the Armored Hunter. Looking at the Armored Hunter, I really was not impressed by its line art, stats, or background in the vehicle compendium, but I actually *really* like this model. The tread feet on a Hunter work really well, and the head is different enough to be neat.



Used stuff in need of re-assembly and stripping plus the two above. Thankfully everything is complete except for a couple antennae and some of the Stone Mason's roll cage. Mostly Southern stuff.


Unassembled stuff. Armless Assault Hunter in the bottom left, everything else *appears* to be complete. Mostly Northern stuff.


If I ever find a Mammoth in this scale (that isn't absurdly expensive), it's gonna be glorious. I don't think I've ever seen one for sale though, same goes for the King Cobra. Need to find a Bricklayer and figure out a pair of arms for the Hunter somewhere still.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

It was 3 different batches, a couple batches of on-card northern stuff while the southern stuff was another group and mostly already built. I wish I could find a list of everything RAFM ever made, there's stuff I've found that I didn't know was ever made (by RAFM or DP9, like the Artillery Cobra) and stuff I know RAFM made but that I've never seen anywhere (like the King Cobra) except for tiny old pics online
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Yeah, I think I got off dial-up right about the time the RAFM's stopped being made

A lot of Heavy Gear stuff in general is like that. Going through random jaunts down internet history lane, it's amazing how much stuff there is related to Heavy Gear that's floating about that DP9 was involved in but that isn't in main product line books, all sorts of articles and discussions and stories from old writers groups and mailing lists and magazines. Difficult to find and often not in the best shape when found

EDIT: on the topic of the armored hunter, I wish they'd make one for the current scale. I actually really like the rules for them in 3.0 Blitz, they're really good purpose-built "Hold"-Objective units. I can see what you mean about the engine on the RAFM model, I think it'd actually look pretty neat with a Grizzly engine on there.

This message was edited 1 time. Last update was at 2020/09/26 18:11:35


 
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

In the current Blitz iteration, the Armored Hunter is relatively resilient and doesn't cost any more than a normal Hunter, plus it's got a long range mortar that isn't terrible which allows it sit still in cover way back and still contribute something meaningful. As long as you're not needing it to do a lot of moving and dashing about the board or doing things like climbing or falling or running into minefields that require piloting checks, they're pretty good for babysitting an objective or guarding a fire support gear.

fingers crossed on no more mispacks, we'll see what happens
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Paint it Pink wrote:
Wow, this thread has just leveled up with more good old RAFM Gears.

Thanks for the compliment, and I see you snagged a Kodiak at some point. I hates you. ;-)



However, I have a Mammoth. It's missing a foot casting, but I can replicate that.

Oh please make this your next project, that's going to be truly glorious.

warboss wrote:
On a peripherally related note, I saw this posted recently elsewhere and it was completely new to me! I've never seen a prototype/civilian version of the Scopedog before and I love this ungainly beast! I love all the little gribbly bits on this fan coversion of the art shown later in the link. I really like the exposed pistons and obviously less armored nature of it and could see various civilian and rover(in HG)/post apocalytic mad max style further conversions.
that actually does look pretty cool, you make a great point about the exposed pistons and whatnot, it looks especially punchy
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

They're both neat designs, hard to pick a "favorite". Both have their issues with actual functionality, as has been noted. The Hunter itself has also changed somewhat, it's original design felt much more "scopedog" like, with the more prominent central camera and round head. I think sticking a powerplant of some sort to the Scopedog's back would help balance the visual profile a bit more (in addition to dealing with some its apparent functional issues).

That said, just in terms of visual coolness? I think I'd have to go Jaeger over either the Scopedog or Hunter. Something about the Jaeger head design really does it for me (and is something I think that the current plastics borked big time, but the metal sculpts nailed perfectly).

This message was edited 1 time. Last update was at 2020/10/08 15:14:12


 
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I was unprepared for the amount of Scopedog in this thread. I really need to get around to rewatching VOTOMS again now.

Also, I've started a new Heavy Gear log to catalog my adventures here for anyone interested.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Awesome stuff, id love to see a 28mm Hunter!
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On moon miranda.

/wave

sorry it's actually been rather busier than expected between day job and Heavy Gear. If anyone has any Q's, let me know. We are actively soliciting feedback and are still very early in the development stage. We basically started with a whittled down 2E as a base, and have been adapting outward from there based what DP9's looking for (mainly adapting the current Blitz dice mechanic) and feedback we've gotten so far. Current plan is to move the timeline forward to TN1951 (and not restart at Jungle Drums again) and the 2nd CEF invasion, use the RPG to grow the timeline. If there's story stuff/inconsistencies/gaps/etc people want to see addressed, let me know the deets and we'll see about squaring stuff, we'd like to get some of that stuff addressed.

EDIT: Link to DP9 RPG discussions. Take a look at where we're at and what people are talking about.

This message was edited 2 times. Last update was at 2020/11/25 06:15:40


 
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 HudsonD wrote:
Well, have you gotten hold of the original writers' notes, or are you coming up with a new "future" for the DP9 timeline ?
Everything is being done according to DP9's metaplot plan. I'm largely focusing on mechanics in my role, so I don't know how much that plan may have deviated over the years (I genuinely haven't asked), but I can tell you we're not making up the metaplot ourselves.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Regarding the lore stuff, it's got Black Talons, Nu-Coal, all the Blitz stuff, etc, and will be proceeding from the 2nd CEF invasion, about the time of Perfect Storm/Forged In Fire as far as that goes.

With respect to mechanics, our goals are a narrative focused RPG with some interplay with Blitz (basic dice mechanics, weapon profile structure, stuff like that) that's less strictly simulationist than the original. It will not be using hexmaps. For miniatures/battlemat combat, currently the view is to use a literalist scale of 1"=5M, and have such combat portray CQB engagements in the vein of the original Skirmish scale, with larger scale combat where forces may be exchanging fire over longer combat distances would generally be handled more narratively. We're still exploring a lot of things and figuring out what people want, starting with some modified 2E basics, and are working from there.
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

AFAIK there are no current plans for landships. That could change, but from what I understand that project is kaput.

While we can't rewrite the bulk of the timeline or rewind everything, if there are specific inconsistencies or unclarified stuff or weird bits you'd like to see addressed or better explained/supported, let me know and I'll bring them up.

We're definitely planning to do much more than just take a stripped down 2E and repackage that (and the old RPG is definitely clunky now), we used that as a framework to start gathering feedback from, but aren't sticking doggedly to much of anything from 2E. With respect to "narrative" vs "simulationist", we're still playing with stuff and figuring out what levels of "crunch" people like and where to draw lines, but one of the changes we made based on feedback, was decoupling Skills from Attributes, in that for any given roll, a GM will tell you which pair to roll together given the circumstances (for example, Athletics+Fitness to run a Marathon, Athletics+Strength to force a door). We're playing with movement rates, initially this started out as a pretty straight adaptation of 2E, I just wrote up a simplified concept based on Blitz movement that should be fairly easy to use narratively without having to care about exact distances if one doesn't want to. Zones were brought up, we just started looking at the idea, it's something that may also get incorporated. If there's anything specific you'd like to chime in on about, let me know.

If anyone's on the HG Discord server, IIRC everyone working on the RPG is also on there from time to time.

This message was edited 1 time. Last update was at 2020/11/25 16:45:17


 
 
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