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Made in si
Charging Dragon Prince





Decided to test the new format and see how much was my fear justified. We played Lifeblood as I wanted to see how much I can get out of my army.

- General impression:

There is no reward for killing, removing the opponent too quick is penalised. I'm curious, once once side has the VP momentum, is it possible to make a come back. Too early to tell.

There is much greater need for mobile specialists and counter specialists, I fear this gives Nomads far too much power. I'd be interested how Tohaa will do, the Triads seem ideal for objective capping.

We will modify the scenario so the boxes wont scatter so much, though in the end it was decently scattered no one liked how many times we needed to roll the die.

There are two classified objectives, interesting they're only one VP worth.

I've used Akalis with MSR. I played with the idea of using a Naga but after short though, the mobility of Akal commando is interesting. Camouflage marker can be seen, though I could fiddle with mines. I think it's better to use infiltration and try to deny the objectives. Akalis with MSR isn't something I'm considering using in other scenarios but it was interesting to make a decision between him or Naga.

Singh is important. Since we don't know how the boxes will scatter, it's always nice to drop down on PH 12(+3) and claim the objective.

Post your thoughts and experience so far. I'm afraid I'm having a slight fever so I'm keeping it short.
   
Made in nz
Disguised Speculo





So are classifieds worth *less* than primaries in the new ITS?

Thank god. An unstoppable FO mission being equal to an objective was really really stupid
   
Made in us
Longtime Dakkanaut





Lifeblood often ends up pretty scattered near each other, often so close that I can see template weapons increasing in value. Also mines with minelayer to help slow down the opponent from checking crates. Finally, I can definitely see an increase in value in MULTI weapons, especially the MSR for picking off the long range boxes

For the beacon running, a fast 6-4 or 6-6 unit will definitely be needed. After both sides made an army lists of where the fastest were 4-4, we both realized that this would simply not cut it. Not to mention all suppression fire and such we use to deter the most direct paths. Climbing+ will definitely go up in value as well



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in si
Charging Dragon Prince





Thank you for the feedback. I shall try to get more games.
   
Made in gb
Dakka Veteran




Devon, UK

I'll probably stick a d10 in my dice bag so that at least both dice can be rolled at once. Another tweak would be to only roll for three crates in the same direction and then mirror their locations which also stops the chance of all six crates ending up toward one player's DZ.
   
 
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