D6G is evolving!
I love that you guys ventured into "Grognard territory" with Harpoon! From my experience with the show this is a new dimension!
It was a great step into the some of the more complicated wargame sims beyond the popular, big name wargames from
PP,
GW, Wyrd, etc.
Glad to see you stretch the bounds with this one.
Two "quick" observations:
3rd Chair:
Chris was a fascinating 3rd chair and I like the direction you're going with getting people from other zones of gaming. Chris was very credible and likable. Kind of long-winded, but I forgive him that as his unique perspectives were a breath of fresh air in the 3rd chair. Also I like Chris' gaming choices. For the record, Space Empires 4x is simpler than Twilight Imperium. While it can go long with 4 players, in my experience the base game sets up and plays in about 1/2 the time of Twilight Imperium.
Advanced Squad Leader is not the Devil
I was surprised at Craig's comments disparaging Advanced Squad Leader compared with Harpoon.
Craig's points about Harpoon looking great are well taken. It looks
great with the right models and setup.
Advanced Squad Leader is top-down geomorphic mapboards.
If this doesn't excite you, then there is nothing I can say. And I feel sad for you

:
Using the Starter Kits, Advanced Squad Leader is relatively easy to learn
(12 page illustrated rulebook vs. 129 pages for Harpoon), and while its an old game design,it provides a uniquely deep squad level combat experience. Once you get to rules transparency, playing Advanced Squad Leader "feels" more like WW2 tactical combat than any of the games I've played on this topic.
Just my $.02.
Thanks again for a brave and excellent podcast.
Happy New Year!