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Made in us
Roarin' Runtherd





Amityville, NY

Every codex has one or two stinkers. Maybe they used to be a viable option and either changes in edition or tacticshave made them all but useless. Undoubtedly every Ork post or thread will make mention of my two nominees: the cool, but broken Flash Gitz and the beautifully inconsistent kommandos. While kommandos were once a good option, their current state keeps them on the bench and the poor Flash Gitz don't get any love since the 5th edition. So, what are your worst units?
Made in us
Roarin' Runtherd





Amityville, NY

 techsoldaten wrote:
Take your pick:

CSM Possessed. Expensive, overcosted and not very useful on the board.

CSM Warp Talons. Expensive, overcosted, have special rules that don't really matter, only useful in very specific situations.

CSM Thousand Sons. Expensive, overcosted, weird mechanics around the sorcerer, unable to upgrade to heavy weapons. Hard time building an army that fits the fluff.

CSM Mutilators. Expensive, overcosted, too much emphasis on the changing weapons.

CSM Lucius. Duelists have no place in a shooting edition.

CSM Berzerkers. After round one of combat, they are just plain space marines.

CSM Rhinos. Can be glanced to death by bolters.


Dang bro. You got a lot of options
 
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