1000 points hmmm, the calculator says your current list is actually 940points.
BROADSIDES
Deffo drop 1 broadside & missile drone. 3 in the squad is overkill. Fit the remaining 2 with velocity trackers.
Remember try can only kill what they can see with the
HYMP.
RIPTIDE
Drop the velocity tracker and anti air role, it doesn't have enough reliable markerlights to boost up its 3 shots that can reliably take out flyers. Instead focus on supporting your ground units.
COMMANDER
A real points sink in this list.
He needs to be mobile. Your broadsides are all tein linked & ignore cover and
LOS with the
SMS anyway but not with
HYMP.
Also it's a waste of his BS5 that reliably hits things.
If he's going to support then keep him cheap.
Keep him at the front if whatever unit and use Look out sir! To soak up wounds that he shouldn't need to take.
Broadsides should be in cover & riptide has his invun.
Marker drones don't need twin linked, ignores cover.
KROOT
Nice
Perhaps just 1 hound
FIRE WARRIORS
Can't assault if you shoot the pulse Rifles and without a transport they won't get near assault range. Leave anti tank to the specialists.
Good call with bonding knife, perhaps upgrading to a Shas'Ui for Ld8.
MARKER DRONES
Good unit but only with the commander or if they get markerlight support. Oh the irony.