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Made in us
Using Inks and Washes




St. George, Utah

Fuegan has a special rule where whenever he suffers an unsaved wound, he gains +1 strength and attack for the rest of the game. My question is, does this mean it's simply any wound you did not save against, and therefore you would still gain +1S/A even if you ignored the wound due to Feel No Pain?

Right now, I was thinking I'd run him with a Warlock council and/or Spiritseer in the hopes to roll the Eldar psychic power that can restores lost wounds. Just wondering if passing Feel No Pains also allowed him to hulk out.
   
Made in us
Devastating Dark Reaper






SRSFACE wrote:
Fuegan has a special rule where whenever he suffers an unsaved wound, he gains +1 strength and attack for the rest of the game. My question is, does this mean it's simply any wound you did not save against, and therefore you would still gain +1S/A even if you ignored the wound due to Feel No Pain?

Right now, I was thinking I'd run him with a Warlock council and/or Spiritseer in the hopes to roll the Eldar psychic power that can restores lost wounds. Just wondering if passing Feel No Pains also allowed him to hulk out.


If he gets hit with a AP 2 attack and takes a wound he gets +1, FNP is specifically not a save.
   
Made in us
Auspicious Daemonic Herald





Feel No Pain makes the wound count as being saved so no you wouldn't get +1S

This message was edited 1 time. Last update was at 2014/01/01 23:11:00


 
   
Made in ca
Fixture of Dakka




Vanished Completely

There was some debate over the 'timing' involved with Feel No Pain not that long ago, and sadly the only conclusion I could see coming from it was 'The timing is broken.' Some of the Special Rules will have unusual conclusions if you apply the ideal that Feel No Pain does not prevent these rules from triggering, such as the Special Rule in the spot light right now. Other Special Rule and circumstances will come to their own unusual conclusions if you hold the mentality that Feel No Pain allows you to prevent the unsaved wound from triggering Special Rules. The most noticeable I remember being the ability to undo a model being removed as a casualty due to a failed Force Weapon activation.

Therefore it depends completely on which Special Rule, triggering on an 'Unsaved Wound,' is being discussed as to what outcome this board will provide as the 'correct one.'

This message was edited 1 time. Last update was at 2014/01/02 00:25:41


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Lord Commander in a Plush Chair






 CrownAxe wrote:
Feel No Pain makes the wound count as being saved so no you wouldn't get +1S


Not quite.

FNP Makes the unsaved wound never happen.


The timing on this one is the end of the phase. By the end of the phase Fuegan has not suffered any unsaved wounds

This message was edited 1 time. Last update was at 2014/01/02 00:24:05


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

So does that mean if a Dark Eldar Archon fails his Shadowfield but passes his FnP does his Shadowfield 'regrow' because it would be treated as if it never failed the save in the first place?

 
   
Made in us
Lord Commander in a Plush Chair






 ALEXisAWESOME wrote:
So does that mean if a Dark Eldar Archon fails his Shadowfield but passes his FnP does his Shadowfield 'regrow' because it would be treated as if it never failed the save in the first place?


Absolutely not.

He absolutely failed the save(otherwise FnP would not take effect), the unsaved wound is just removed.

This message was edited 1 time. Last update was at 2014/01/02 00:38:38


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Using Inks and Washes




St. George, Utah

JinxDragon wrote:
The most noticeable I remember being the ability to undo a model being removed as a casualty due to a failed Force Weapon activation.
Wait, what? Why would the model no longer be removed as a casualty due to a failed force weapon activation? I'm confused how that even came to be an issue.

It's my understanding that the interaction between FNP and Force Weapons is that triggering Force successfully means they can't take any FNP rolls as you cannot FNP against things with Instant Death. It comes into play when you run into the occasional model with both FNP and Eternal Warrior.

@KommisarKel: I don't have my Eldar book on me at the moment, but does it specifically say "At the end of any phase in which Fuegan suffers an unsaved wound" or simply "Whenever Fuegan suffers an unsaved wound"? Rules as worded there would then bring triggers into play.
Also does FNP specifically state that it counts as if the wound was saved against, or that it was ignored?
   
Made in us
Lord Commander in a Plush Chair






SRSFACE wrote:
JinxDragon wrote:
The most noticeable I remember being the ability to undo a model being removed as a casualty due to a failed Force Weapon activation.
Wait, what? Why would the model no longer be removed as a casualty due to a failed force weapon activation? I'm confused how that even came to be an issue.

It's my understanding that the interaction between FNP and Force Weapons is that triggering Force successfully means they can't take any FNP rolls as you cannot FNP against things with Instant Death. It comes into play when you run into the occasional model with both FNP and Eternal Warrior.


FNP and Force has actually been FAQd, you can never FNP a force weapon now, but in the past there were arguments about whether you can or not because the ID only occurs when the weapon is activated so it was possible to retroactively break the FNP rule.

@KommisarKel: I don't have my Eldar book on me at the moment, but does it specifically say "At the end of any phase in which Fuegan suffers an unsaved wound" or simply "Whenever Fuegan suffers an unsaved wound"? Rules as worded there would then bring triggers into play.
Also does FNP specifically state that it counts as if the wound was saved against, or that it was ignored?


Yes, it is specifically "At the end of any phase in which Feugan suffers one or more unsaved wounds" That is exact quote BTW.

FNP "Discounts the unsaved wound- treat it as being saved."

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

 Kommissar Kel wrote:
 ALEXisAWESOME wrote:
So does that mean if a Dark Eldar Archon fails his Shadowfield but passes his FnP does his Shadowfield 'regrow' because it would be treated as if it never failed the save in the first place?


Absolutely not.

He absolutely failed the save(otherwise FnP would not take effect), the unsaved wound is just removed.



But if the FnP is passed then you treat the wound as being saved. Wouldn't that mean treat it like he didn't fail his save in the first place?

 
   
Made in us
Lord Commander in a Plush Chair






I knew you were going to ask this.

No he still absolutely failed his 2+ save, thus triggering the shields failure.

He then makes his FnP counting the previously unsaved wound as now saved, but the shadow field had still failed(it was not what saved the wound).

There are 2 separate triggers here:
1)failing the save
and
2) Suffering an unsaved would
those triggers are distinct

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in ca
Fixture of Dakka




Vanished Completely

SRSFace,
It rests completely on the words 'treat as having been saved' and the ideal that this means treating it as 'save successful' from the Saving Throw step forward. With such an outlook on the rule, it becomes possible for certain things to be undone simply because of the Feel No Pain result. This is because the timing involved would still allow for special rules to trigger before Feel No Pain, without denying Feel No Pain from triggering, so this leads to situations where we must 'undo' these results because the trigger no longer exists.

One of the things that would be undone is any perils caused by a Failed Force activation Roll, as they require an unsaved wound to begin with....

As before mentioned, not really my mentality on it, but I do see where they are coming from. We have Instructions, telling us to treat something as if it had been saved, which does suggest to me that it is unreasonable for something which triggers off an unsaved state to still function. That, by allowing it to trigger still, we are not treated it as having been saved and therefore violating Feel No Pain's instructions. Like wise, this side of the argument has their own list of Special Rules which cause unusual circumstances if you do not deny them the trigger, so precedent is not the strongest on either side.

Therefore, it will always have to be case by case for me.

This message was edited 2 times. Last update was at 2014/01/02 01:33:16


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in kr
Irked Necron Immortal






Feel no Pain is not a saving throw.... (???)

http://www.youtube.com/watch?v=0PXaEUwAZSc
"There is just something to be said about a 100, Green-tide Orks charging at you... it is unnerving... even to the most experienced player..."

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Flames of War Panzerkompanie


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Made in ca
Fixture of Dakka




Vanished Completely

No, it is just a Special Rule, which is very useful as it is allowed in situations normal Save are not.

This message was edited 1 time. Last update was at 2014/01/02 02:31:02


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
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