I'm a store owner and organize our
40k, along with a lot of other stuff. I'm sometimes frustrated at the slow shift in
40k's meta. At the upper level it moves around enough, but at a local level it's glacial.
I was thinking about the standard rotation in Magic, and how that adds velocity to the competitive environment, keeping people shifting deck ideas constantly. I'd love to see a way for players to maintain their army, but keep strategies shifting on a roughly annual basis.
So here's my idea, and please give any feedback you have. I'm also asking if this would be a project others would want to collaborate on, because it's beyond my time and ability alone.
Each year we create a campaign doc. It has three primary elements.
Narrative
The campaign doc covers a set region and/or time period in the
40k universe for a large war front. It outlines what the war is about, with specific goals and fluff content for each Codex.
Organized Play Content
The doc contains info for four leagues, one of each season, and pertinent tournament information for the year. It might contain a map, special rules for relevant worlds, special missions, a unique Warlord Trait table, and scoring systems for each league. The material Privateer Press puts out for their leagues is a good baseline.
Special Units
Each Codex would also gain one or two unique named characters, and possibly some unique units which are just slightly tweaked Codex units. It might be a small stat shift, different special rules, wargear options, etc. Basically the same sort of content in the supplemental Codexes
GW is publishing.
This last part is the key feature. It shifts meta slightly. The unique characters, especially
HQs, can allow army-wide effects. Tweaked units allow new uses for old units and potentially change strategies. The goal would not be broad, sweeping changes, but rather minor adjustments to address current issues in
40k's meta. For instance, 2012 saw a big intro for flyers, but few armies could deal with them. A 2012 campaign might give flakk missiles and other anti-air options to each Codex. 2013 saw dominance of
MCs and death star armies, so some anti-
MC content could address it, or ways to bolster SMU or horde armies.
So the big problem is creating the darn thing. It's something that should be collaborated on, I think.
The big question is: does it sound fun? Is it worth trying to put energy into?
Thanks, Dakka.