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Made in gb
Fresh-Faced New User




Ok so i used to play third edition rules and have come back to gaming recently. After a few unsuccessful games due to being unfamiliar with flyers how does this list look? Will mostly be fighting chaos with at least one heldrake being fielded and a greater demon hq.

Current thoughts are to drop hq & command into middle of enemy horde near enough to enemy hq to have a pop, advance termies & dread with 2 tacticals up field to contest objectives, 1 staying back to hold own, land speeders to troubleshoot, and devastators to knock the birdie out the sky, hoping for a few 6's in 12 heavy bolter shots + stormraven with techmarine in when it arrives to clean up any flyers left.

HQ:

Captain 190
SS / AA / Burning blade / digital weapons

Command Squad 260
apothacry
power sword & plasma pistol
lightning claw & bolt pistol
lightnig claw & plasma pistol
power fist & combi melta
drop pod

techmarine 50

Troops:

10 Tactical Marines 185
plasma pistol serg, plasma gun, missile launcher

10 Tactical Marines 160
flamer, missile launcher

10 Tactical Marines 190
power sword & plasma pistol serg, flamer, missile launcher

Elites:

Terminator Squad 210
flamer
(ideally this will turn into a cc term squad once i can afford one)

Dreadnaught 135
missile launcher & TL las cannon

Fast Attack:

Land Speeder 50
flamer

Land Speeder 80
Heavy Bolter & Assault Cannon

Heavy Support:

5 Devastator Marines 110
4 x Heavy Bolters

Stormraven 230
multimelta, assault cannon, stormstrike & Hurricane bolters
   
Made in gb
Morphing Obliterator






OK, I am not a marine player (I have picked the spiky ones myself) but I can offer a few pointers:

1. I think there is too many points in your command squad, especially as they all die like 14pt marines (except the commander). 6th edition is more geared towards shooting and expensive assault units like this are toast unless they have bikes, jump packs or an assault vehicle. The drop pod is none of these things.

2. I don't think you need the plasma pistol sergeant in the missile/plasma squad. Unless you plan to combat squad them, it likely won't ever be fired.

3. I would personally take a cyclone or assault cannon on the shooty terminators instead of the heavy flamer. Make the most of their guns.

4. If you are including the devastators mainly to kill heldrakes, change their weapons loadout. Heavy bolters won't even glance a heldrake unless you get lucky rear shots (str 5 vs av12 - the best an HB can get is 11). I would recommend lascannons or missile launchers (maybe with flakk if the drakes cause that many problems for you).

Sorry for ripping your list apart, but that is my 2 pence worth! Hope it helps.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gb
Fresh-Faced New User




thanks for the advice that's kinda exactly what i am after as am very very unfamiliar with the new rules and way the mechanics work.

i will have a rethink on the list. As a general overview your point 2 & 3 i can easily incorporate. On the heavy bolters front i do tend to like a dev squad of heavy bolters in a building/ in cover for mowing down advancing troops, i was under the impression that a hit from any weapon on a flying monstrous creature will cause it to take a grounded test and if grounded it can be shot at with other units at normal BS? 12/6 = 2, 2/3 = 66% chance of grounding the beast, raising to 72% if the serg's bolter is in range.

i too was thinking the command squad was a little overkill for the squishiness of the unit and i take on board that the drop pod is probably rather ineffective for this list, what would be the best way to spend those ~260 spare points?

This message was edited 1 time. Last update was at 2014/01/03 17:29:27


 
   
Made in ch
Steadfast Grey Hunter





I would rework the list put a librarian with the comand squad and give them all grav guns in a drop pod no other upgrades,

Then add a chapter master deepstriking with the terminators, put a teleport homer on one of the fast attack

 
   
 
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