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Made in us
Longtime Dakkanaut





Oceanic

I'm looking at the codex, 6th Edition....can I kit one of my sergeants with two special weapons, ie power fist and lightning claw? It says one each but either or the bolt pistol or melee weapon. Maybe I'm too stupid to understand the bolt pistol and/ or melee weapon option.

This message was edited 1 time. Last update was at 2014/01/04 01:39:04


https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in be
Kelne





That way,then left

Check the part with an example unit profile, that explains how a unit entry works, page 158 I think.
There you'll be told that if you can swap 1 and/or B for things, you can swap just A for 1 thing, just B or both
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

First, welcome to Dakka.

Your pages to look at are 158, 159, and 167 (for the tac squad)

158, point "8" talks about options and upgrades.

You want two Melee weapons from the list on 159, so need to have two "Bolt Pistol and/or Melee weapon" to swap. For the most part, these lists don't add war gear, they let you swap out things you have. So you need to make sure you have the right thing to exchange.

The sarge comes stock with a boltgun and bolt pistol. But he is given the option of swapping the bolter for a chainsword. Which is a Melee weapon. This will give you the pair of things to swap for the melee weapons you want.

There are times where upgrading things multiple times can get fuzzy, but handing out toys to sergeants is pretty straightforward. Once you get used to the new armory system that is… Check out the FAQ for the codex if you haven't already, it address this for a few units. Bikers have neither the bolter or melee weapon to swap for the special weapons, so they needed an extra line to let them swap their bolt pistols for a chainsword.

   
Made in us
Longtime Dakkanaut





Oceanic

 Nevelon wrote:
First, welcome to Dakka.

Your pages to look at are 158, 159, and 167 (for the tac squad)

158, point "8" talks about options and upgrades.

You want two Melee weapons from the list on 159, so need to have two "Bolt Pistol and/or Melee weapon" to swap. For the most part, these lists don't add war gear, they let you swap out things you have. So you need to make sure you have the right thing to exchange.

The sarge comes stock with a boltgun and bolt pistol. But he is given the option of swapping the bolter for a chainsword. Which is a Melee weapon. This will give you the pair of things to swap for the melee weapons you want.

There are times where upgrading things multiple times can get fuzzy, but handing out toys to sergeants is pretty straightforward. Once you get used to the new armory system that is… Check out the FAQ for the codex if you haven't already, it address this for a few units. Bikers have neither the bolter or melee weapon to swap for the special weapons, so they needed an extra line to let them swap their bolt pistols for a chainsword.


Thanks for the clarification. It is kinda fuzzy, stereo instructions like...sorta.

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Lord Commander in a Plush Chair






Master of the forge can get fuzzier.

You can take your Stock MotF, exchange his boltgun for a power Axe.

Then replace both his Bolt Pistol and Power Axe(a melee weapon) each for Grav Pistols. It costs 45 points for 2 Pistol Shots in addition to your Harness shots; but could make for a devastating anti tank attack.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut





Oceanic

 Kommissar Kel wrote:
Master of the forge can get fuzzier.

You can take your Stock MotF, exchange his boltgun for a power Axe.

Then replace both his Bolt Pistol and Power Axe(a melee weapon) each for Grav Pistols. It costs 45 points for 2 Pistol Shots in addition to your Harness shots; but could make for a devastating anti tank attack.


Interesting, I'm going to use my MotF as a second, support HQ to man an Icarus lascannon since I refuse to buy a flyer. Even if my CPT has the burning blade, the MotF can still get an Eternal Shield right? I'd rather spend the points there than a couple of grav pistols, but it would be a fun build to try.

This message was edited 1 time. Last update was at 2014/01/04 02:45:32


https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Lord Commander in a Plush Chair






Yes, and it is a better choice for your proposed use.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Kommissar Kel wrote:
Master of the forge can get fuzzier.

You can take your Stock MotF, exchange his boltgun for a power Axe.

Then replace both his Bolt Pistol and Power Axe(a melee weapon) each for Grav Pistols. It costs 45 points for 2 Pistol Shots in addition to your Harness shots; but could make for a devastating anti tank attack.



That depends on how you read the entries. If the entries must be applied in the order they were presented, then you cannot do this as by the time you can get a power axe, you are passed the wargear lists. If you can jump around, then you can get into some interesting situations (such as buying a Trukk for some boyz, and then adding on more boyz).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
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