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I'd say assault armies are the hardest now. U can't just run forward and charge, also you have too many things against you. Dif terrain, overwatch, random charges and most important - the death of the closest. Every game i have to trick an opponent to win with my assault-oriented orkses.
Regular assault example: i'm disembarking boyz like 6' away of the opponent's key forces like a big squad of bikers/spawns and so on. I measure distance accurately, rub my chin, count something in mind with the solely purpose of making an opponent think that i'm gona assault him...but i do realise that in many cases charging with my boyz is bad. Overwatch, low ini - i won't even strike blows. Than i try hard to "accidentally" kill a few models in a squad that the opponent thinks i'm gona charge, shooting with all i got around...and say: "Oh my! The closest have died so i most likely won't be able to charge! What a pity!" and act desperately. And the opponent totally focuses his attention on that squad of boyz and shoots them down + charges and than runs them down in a turn or two. But that's exactly what is need! Cause now i can operate elsewhere: take points, clear out support or even try to organise a round-assault on his key forces. If the opponent figures out that it's just a distraction than i'm in trouble cause my boyz do lack punch vs most things and they're not very durable so if i loose tactical advantage - i loose the game.
So i say the hardest armies to play to appropriate levels are non-mobile assault armies without exceptional durability. BA, BT, Orkses without nob bikers, Dark eldar heavy on witches.
It's not hard to play wraithwing as a necron. It's not hard to play spawns. But mon, it's hard to play assault marines, boyz and witches when you got to advance across the whole field.
I do play shooty gunline armies from time to time. Most important is deployment there. Than you make a few tactical decisions during the whole game and other that that - shooting priority and throwing dice.
I've tried playing mobile shooting armies like eldar or de. They're even more easy. Eldar got tons of super-effective, hard-hitting, extremely mobile and hard to kill stuff. Dark eldar got all that except for 'hard to kill' part. But once again - mobility and target priority.
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