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Made in us
Human Auxiliary to the Empire







Hello, this is my first ever list for CSM, and I want to know if it is competitive. I don't really like CC, so I am trying to stick with shooting units. I have Chosen, but I don't know whether or not to field them. My friend plays Orks, so I would like a list to play against them. I would love feedback.

HQ
1x Chaos Lord - Terminator Armor and Mark of Nurgle

Troops
40x Plague Marines - Veterans of the Long War

Fast Attack
2x Heldrake - Baleflamer

This message was edited 2 times. Last update was at 2014/01/05 03:19:38


~3000 Points of Farsight Enclave
~4000 Points of "Looters of Nurgle"
~2000 Points of Raven Guard 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Well, first of all, Plague marines are an elite choice, not a troop choice, unless Typhus is your HQ. If you want to go all nurgle on your army, Use Typhus as your HQ, use (3) squads of plague marines, 7 marines per squad for fluffiness. lol Keep the baledrakes, but try to squeeze in a forgefiend and/or a Vindicator for awesome shooting.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Krielstone Bearer





Denver Colorado

 sub-zero wrote:
Well, first of all, Plague marines are an elite choice, not a troop choice, unless Typhus is your HQ. If you want to go all nurgle on your army, Use Typhus as your HQ, use (3) squads of plague marines, 7 marines per squad for fluffiness. lol Keep the baledrakes, but try to squeeze in a forgefiend and/or a Vindicator for awesome shooting.


Not Accurate... His list is legal..
The MON lord makes his Plauge marines a troop choice...

Hey! Check out my blog! http://www.dakkadakka.com/dakkaforum/posts/list/0/631974.page#7617935

"Searchers after horror haunt strange, far off places" - HP Lovecraft  
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 Papaskittels wrote:
 sub-zero wrote:
Well, first of all, Plague marines are an elite choice, not a troop choice, unless Typhus is your HQ. If you want to go all nurgle on your army, Use Typhus as your HQ, use (3) squads of plague marines, 7 marines per squad for fluffiness. lol Keep the baledrakes, but try to squeeze in a forgefiend and/or a Vindicator for awesome shooting.


Not Accurate... His list is legal..
The MON lord makes his Plauge marines a troop choice...


I stand corrected. That teaches me to post about rules before checking the codex.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Been Around the Block




Dallas, TX

 jchinsky wrote:
Hello, this is my first ever list for CSM, and I want to know if it is competitive. I don't really like CC, so I am trying to stick with shooting units. I have Chosen, but I don't know whether or not to field them. My friend plays Orks, so I would like a list to play against them. I would love feedback.

HQ
1x Chaos Lord - Terminator Armor and Mark of Nurgle

Troops
40x Plague Marines - Veterans of the Long War

Fast Attack
2x Heldrake - Baleflamer


This list is certainly legal, and as much as I love plague marines, I think you may have some holes in high strength, ranged weapons. I recommend three obliterators for heavy support. Take mark of nurgle on them as well, to avoid instant death. Use three as separate units so that they can each shoot at their own targets and choose what weapons to use each round. Not sure how you are equipping your plague units, but I would probably go plasma, plasma, melt, flamer. Each x2 per squad of course. You will need to drop some units to afford the obliterators, but you can probably go with a unit of 10 and three units of 7 or 8, however the points work out.

The obits can threaten at a distance while your plague marines footslog into range. They also have high strength, low AP weapons to provide anti-vehicle firepower.

The heldrakes will be great against ork mobs.

Good luck!
-Aeglos

Also, VoLW probably not useful against orks on plague marines. They don't get the extra attack since you are not facing marines, and since they are fearless, the leadership boost isn't really buying you anything. Save the points and spend on some weapons or a gift of mutation or something.

This message was edited 1 time. Last update was at 2014/01/05 04:39:52


 
   
Made in ca
Regular Dakkanaut




It can work. Get the oblits as stated, share out the rest in 5 squads of 7 each (nice fluff as 7 is nurgles sacred number) don't forget to get 2 special weapons in each team. Mix mostly plasma with a few meltas for anti armor and maybe even a pair of flamers for hordes.

If your opponent has enough anti air to take down your heldrakes early it will be a slog for you though.

This message was edited 1 time. Last update was at 2014/01/05 05:33:27


 
   
Made in us
Human Auxiliary to the Empire







Thank you very much for all our feedback. I will definitely try out obliterators, and I realize now that VoLW won't help much against Orks. Thankfully, my friend has no anti-air, but he has 2 dakkajets. Is that going to be a problem?

~3000 Points of Farsight Enclave
~4000 Points of "Looters of Nurgle"
~2000 Points of Raven Guard 
   
Made in us
Been Around the Block




Dallas, TX

 jchinsky wrote:
Thank you very much for all our feedback. I will definitely try out obliterators, and I realize now that VoLW won't help much against Orks. Thankfully, my friend has no anti-air, but he has 2 dakkajets. Is that going to be a problem?


Your only real attack option against them will be vector striking with the heldrakes. Vector strike is str7, so should be effective against their armor 10. However, you will be at a disadvantage because you need to overfly them to hit, whereas they can hit you at range. You may actually be better off going 2nd if you win the roll-off, as you have a better chance (but not guaranteed by the dice gods!) of coming onto the board 2nd from reserves, then vector strike on the initial fly-over before they can shoot you. I suggest using your Daemonforge ability at that time, it allows you to re-roll any failed armor penetration attempts that round, with a 16% chance of losing a hull point yourself. If you get close enough to vector strike, make the most of it! If you can remove his jets, your heldrakes will roast the rest of his army at leisure.

Unless you have an objective based game and luckily come up with a skyfire nexus, you will have a hard time hitting the dakkajets with your ground troops. Your obliterator assault-cannons are probably your best bet for your ground troops, with 4x Str 6 shots at 24" range. If you can get 2-3 oblits firing on a single dakkajet, you have a good chance of rolling at least one snap-shot 6 and hitting. AV is 10, so you will glance or pentrate 50% of the time on anything that does hit from Str6 weapons.

-Aeglos
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

Wow, that's a lot of plague marines! Fun list, but lacking in anti armour. I agree about removing some PMs, adding special weapons and trying to squeeze in Obliterators. Assault cannons and heavy flamers work wonders against Orks.

Also, I like terminators, but for you Lord I think a bike is better against Orks. T6 will mean even his warboss cannot instakill you and most characters you will face have PowerKlaws, meaning that your 2+ is ignored anyway. Also, a biker lord with power weapon has one more attack in close combat than a terminator lord (as he has a bolt pistol too) which swings the balance for me.

This message was edited 1 time. Last update was at 2014/01/07 10:15:14


Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Where is the love for Thousand sons? AP3 bolters, 3+ 4++, can rapid fire AND assault, and a built in psyker in every squad! Whats not to like?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

 sub-zero wrote:
Where is the love for Thousand sons? AP3 bolters, 3+ 4++, can rapid fire AND assault, and a built in psyker in every squad! Whats not to like?


Yes, but vs Orks as the OP plays they kill no more than normal CSMs.. whereas plague marines with T5 and FnP are actually quite hard for the Orks to kill off.

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

westiebestie wrote:
 sub-zero wrote:
Where is the love for Thousand sons? AP3 bolters, 3+ 4++, can rapid fire AND assault, and a built in psyker in every squad! Whats not to like?


Yes, but vs Orks as the OP plays they kill no more than normal CSMs.. whereas plague marines with T5 and FnP are actually quite hard for the Orks to kill off.


I agree with the T 5 being harder to wound, but a 4++ is way better than FNP.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

 sub-zero wrote:
westiebestie wrote:
 sub-zero wrote:
Where is the love for Thousand sons? AP3 bolters, 3+ 4++, can rapid fire AND assault, and a built in psyker in every squad! Whats not to like?


Yes, but vs Orks as the OP plays they kill no more than normal CSMs.. whereas plague marines with T5 and FnP are actually quite hard for the Orks to kill off.


I agree with the T 5 being harder to wound, but a 4++ is way better than FNP.


Well, since Nobz with power klaws actually have S8 or 9, not enough to remove the FnP on T5 Plague marines, I'd say 4++ is a bit better but it's not going to matter much since you will only take a couple of those saves in a game. And PM FNP is also taken IN ADDITION to normal armour saves all the time against shootas and big shootas which will happen a lot of times every gameurn. So overall I think PM with FNP are FAR more survivable than Thousand sons and the FNP is better than the 4++. But sure, TS have their uses, just not against Orks.

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
http://www.instagram.com/grimdarkgrimpast 
   
 
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