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![[Post New]](/s/i/i.gif) 2014/01/05 14:47:31
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Imperial Recruit in Training
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Recently started playing Imperial Guard, and I cant win if my life depended on it just looking so some help to improve the army I could spend about 100 dollars
Lord Commissar- 70 points + Power Sword (10 Points) +Cara armour (10 points) = 90 pts
Platoon 1
Command Squad- 30 points + medic(30) + vox +(5) +Platoon Standard (15) + Power Fist (15) = 95 pts
Infan Squad- 50 Points + vox (5) +flamer (5) = 60 pts
Infan Squad- 50 Points + vox (5)= 55 pts
Special weapons Squad - 35 + 3 flamers (5) = 60 Pts
(I would normally use this platoon for running out to do objectives and if needed toss against melee units, I know they normally get smashed out, but it seems I need some kind of defense against it since at my club everyone is very speed heavy )
Platoon 2
Command Squad- 30+ vox (5) =35 Pts
Infan Squad- 50 Points + vox (5) = 55 pts
Infan Squad- 50 Points + vox (5)= 55 pts
Special weapons Squad - 35 + 3 Plasma Guns(45) = 80 Pts
(Would normally use this platoon to protect platoon one or deal with heavy armored guys such as armor 2 targets, and or deal with deep strikers or drop pods)
Platoon 3
Command Squad- 30+vox(5)+ Lascannon (20) =55 Pts
Infan Squad- 50 Points + vox (5) +Lascannon (20) = 75 pts
Infan Squad- 50 Points + vox (5)+Lascannon (20) = 75 pts
Special weapons Squad - 35 + 3 Grenade Launchers(15) = 50 Pts
(Normally use this platoon to take out any tanks or heavy monsters)
Heavy Support
Leman Russ 150 points + HB Sponsors+ Search light (1) ( 20 ) = 171 Pts
Leman Russ Excute- 190 + sponsors +Search light (1) (20) = 211 Pts
Fast Attack
Armoured Sentinel - 55 Pts + Plasma cannon (20 Points) + Search light (1) = 76 pts
Ageist Defense line 50 Points + Quad gun (50 Points) = 100 Pts ( Normally stick platoon 2/3 near it)
For a total of 1398 Points, If anyone could help me make a better list or some new units to add to this that would be awesome! and thanks in advance
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"I thought i'd never see the Imperial run and cry in panic, from armed militia" Unknown PcP Foot Soldier
4k Points
2k Points |
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![[Post New]](/s/i/i.gif) 2014/01/05 15:01:47
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Fighter Pilot
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What is going wrong during your battles? Are your tanks getting popped early/not earning their points or are your infantry getting wiped?
Maybe if starting with guard run at lower points games like 750 or 1000 till you get a feel for what works with your gameplay style?
I have found that at 1500 points your opponent can get some seriously nasty stuff in there. This can often mess you up bad if not experienced with a new army.
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![[Post New]](/s/i/i.gif) 2014/01/05 15:05:18
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Imperial Recruit in Training
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Well mostly its just people charging at me, the tanks normally last pretty long but the majority of my platoons get wiped out by turn 3ish, and yea good Idea I'll try smaller games
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"I thought i'd never see the Imperial run and cry in panic, from armed militia" Unknown PcP Foot Soldier
4k Points
2k Points |
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![[Post New]](/s/i/i.gif) 2014/01/05 15:12:42
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Boosting Space Marine Biker
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First off I wouldn't take a commissar at all you miss out on giving out loads of orders then
2) your command squad should be kept cheap and far away from the combat in order to protect you commander whilst he buffs the army
3) the first infantry platoon should have better special weapons guard suck at combat and shouldn't be fed to the enemy as a distraction
4) take maybe more lascannons instead of the flamers on the first special weapon squad
5) The second platoon give the special weapons auto cannons this will spread out light anti armour and anti infantry fire and give the infantry squads the plasma guns
6) ditch the special weapon squad in the 3rd platoon or have more lascannons/ auto cannons
The leman russes are a good set up maybe loose the search lights
And ditch the single sentinal altogether I am pretty sure this just gives away first blood very easily ??
Now try to squeeze in a vendetta
Oh and rejoice in the fact you have a new codex coming soon !!
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![[Post New]](/s/i/i.gif) 2014/01/05 15:24:07
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Longtime Dakkanaut
United States of America
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Alrighty, as marcus said above Ig gets a new codex this year and maybe its worth saving your money for new toys.
In the event you want stuff now here are my suggestions:
Hq- commissars are good, But only for camping blob guard, your running MSU so he is ineffective so switch to a CCS and/or a primaris psyker.
Troops- Ig troops have a low BS 3 which makes shooting special weapons harder, so either go with flamers, because you auto hit (and get good overwatch) or go with grenade launchers (again auto hit on the small blast). For heavy weapons I take only autocannons because they are high strength, and long range, And 2 shots each which is nice with low BS, so take a bunch of autocannons.
Fast- 1 armoured sentinel is kinda dumb, like with eldar taking one war walker, take 3 or take none and as you have it always take plasma cannons because its a template.
Heavy- Your heavies are spot on, I would go looking for some exterminators because they work well as a jack-of-all-trades.
What I think you should buy is x2 Vendettas for fantastic AA and AT (you can also stick a vet squad in each with 3 meltas for AT or 3 flamers for anti persons), Exterminators as listed in Heavies, And autocannons for your infantry.
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![[Post New]](/s/i/i.gif) 2014/01/05 15:32:42
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Executing Exarch
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I'm not a Guard player, so take all of these suggestions with a pinch of salt:
If you're blobbing the Infantry Squads together, you'll only need one Vox (provided he doesn't get shot), so you can save yourself some points there. You'll also get twice the mileage out of Orders (since one order will apply to 20 instead of 10).
With the Ordnance Russ, all the secondary weapons will be Snap Firing due to Lumbering Behemoth being replaced by Heavy in the Guard FAQ, so slight waste of points on sponsons there.
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![[Post New]](/s/i/i.gif) 2014/01/05 17:00:48
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Stalwart Strike Squad Grey Knight
Arkansas
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Below you will find my 1750 point tourney list that has won 1st (before Eldar) and 2nd (after Eldar). The way I play this list is everything is a threat! I do run tank heavy, but that is because I got tired of my squads being wiped. It is rather aggravating watching squad after squad get ran through. I am working on adding in a void shield for future tourneys, but I feel this is a solid list. HQ CCS 4 plasmas plasma pistol Chimera CCS Standard LC Vox Elite Marbo Troops Vet Squad 3 meltas Chimera Vet Squad 3 meltas Chimera Vet Squad 3 plasmas Chimera Platoon Alpha PCS (Vendetta) 4 flamers Infantry Squad ML Vox Infantry Squad ML Vox Infantry Squad ML Vox FA Vendetta Vendetta Vendetta HS Basalisk Manticore Vendetta's are just a huge threat to any army... pending the upcoming Tyranid Codex. I throw the PCS with 4 flamers into one of the Vendettas in order to clear and claim last minute objectives. Marbo is just a fun character... nothing like watching someone wish that their Terminators do not come in before Marbo (st 8 AP2) can be painful. Meltas act as tank busters, whereas plasmas deal with high profile targets. The cool think about the CCS with plasmas is that you can issue orders to yourself. Like bring it down to all of the new monstrous creatures out there... or reroll successful cover saves. Team Alpha acts as a base holder... they are meant to sit on objectives and protect them. So far I have had great games with this list. Hope this helps determine the direction you want to go.
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This message was edited 1 time. Last update was at 2014/01/05 17:03:15
In the name of the Emperor I will smite you with my Fu**, GW took that away too! |
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![[Post New]](/s/i/i.gif) 2014/01/05 18:46:29
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Imperial Recruit in Training
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Thank you all for your help,I'll keep this all in mind also will probably get new toys when the codex comes out
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"I thought i'd never see the Imperial run and cry in panic, from armed militia" Unknown PcP Foot Soldier
4k Points
2k Points |
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![[Post New]](/s/i/i.gif) 2014/01/05 21:29:00
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Boom! Leman Russ Commander
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Dont russes come stock with search lights? why are you paying a point for them? Use only autocannons and lascannons for heavy weapons. melta, plasma and flamers for special weapons preferably melta and plasma. PCS:ditch the medic, fnp on t3 models is a waste as s6+ insta kills them and there plenty of that going around. Ditch the platoon standard. it only helps in close combat which IG should not be in so lose it. Get a CCS and since you are running infantry get a regimental standard. Voxs are your choice, I wouldnt use them unless your trying to play for fun but if you want to win your best off not using them. Ditch special weapon squads. They are to easy to kill and probably wont get in range before they are killed. Sponsons on the LRBT are also a waste since they have to snap fire. Hope this helps!
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This message was edited 1 time. Last update was at 2014/01/05 21:29:10
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![[Post New]](/s/i/i.gif) 2014/01/06 00:12:17
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Imperial Recruit in Training
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Oh, okay sounds good but I thought Leman Russ's have the Lumbering Behemoth special rule?
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"I thought i'd never see the Imperial run and cry in panic, from armed militia" Unknown PcP Foot Soldier
4k Points
2k Points |
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![[Post New]](/s/i/i.gif) 2014/01/06 01:01:52
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Terrifying Treeman
The Fallen Realm of Umbar
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CyrusTheVirus wrote:Recently started playing Imperial Guard, and I cant win if my life depended on it just looking so some help to improve the army I could spend about 100 dollars
Lord Commissar- 70 points + Power Sword (10 Points) +Cara armour (10 points) = 90 pts unless playing a massed blob list where you need the Ld 10 aura on a lot of units, a CCS is prefferred to a Lord Commissar
Platoon 1
Command Squad- 30 points + medic(30) + vox +(5) +Platoon Standard (15) + Power Fist (15) = 95 pts You've taken all the worst possible upgrades for a PCS here, drop the medic, vox, standard and power fist, take 4 special weapons instead, 4 flamers in a Vendetta is ideal
Infan Squad- 50 Points + vox (5) +flamer (5) = 60 pts Drop the vox and flamer and run something like lascannon/plasma gun, flamers require you to get way too close.
Infan Squad- 50 Points + vox (5)= 55 pts See above
Special weapons Squad - 35 + 3 flamers (5) = 60 Pts SWS are not worth the points, you are better off putting the points into specials and heavies for infantry squads
(I would normally use this platoon for running out to do objectives and if needed toss against melee units, I know they normally get smashed out, but it seems I need some kind of defense against it since at my club everyone is very speed heavy ) Never, ever move into the backfield unless absolutely necessary
Platoon 2
Command Squad- 30+ vox (5) =35 Pts
Infan Squad- 50 Points + vox (5) = 55 pts
Infan Squad- 50 Points + vox (5)= 55 pts
Special weapons Squad - 35 + 3 Plasma Guns(45) = 80 Pts See above on all these units
(Would normally use this platoon to protect platoon one or deal with heavy armored guys such as armor 2 targets, and or deal with deep strikers or drop pods) Guard doesn't worry about trying to protect units, it takes redundancies in case they die
Platoon 3
Command Squad- 30+vox(5)+ Lascannon (20) =55 Pts
Infan Squad- 50 Points + vox (5) +Lascannon (20) = 75 pts
Infan Squad- 50 Points + vox (5)+Lascannon (20) = 75 pts
Special weapons Squad - 35 + 3 Grenade Launchers(15) = 50 Pts Much better than above, but grenade launchers are garbage never take them, you are paying to make your lasgun worse, its a trap.
(Normally use this platoon to take out any tanks or heavy monsters)
Heavy Support
Leman Russ 150 points + HB Sponsors+ Search light (1) ( 20 ) = 171 Pts No sponsons on the stock Russ, since it has to snap-fire them if it fires the Battle Cannon (due to it being ordnance), although some will make the argument that you want them to shield your main gun from weapon destroyed results, you're probably better off saving the points for more stuff
Leman Russ Excute- 190 + sponsors +Search light (1) (20) = 211 Pts As long as these are the Plasma Sponsons, you should be good
Fast Attack
Armoured Sentinel - 55 Pts + Plasma cannon (20 Points) + Search light (1) = 76 pts Sorry to say it, but cool looking model, unfortunately doesn't mean good rules all the time
Ageist Defense line 50 Points + Quad gun (50 Points) = 100 Pts ( Normally stick platoon 2/3 near it)
For a total of 1398 Points, If anyone could help me make a better list or some new units to add to this that would be awesome! and thanks in advance
CyrusTheVirus wrote:Oh, okay sounds good but I thought Leman Russ's have the Lumbering Behemoth special rule?
As per the Guard FAQ, not any more, they are Heavy Vehicles instead (Page 3, left hand column).
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2014/01/06 01:44:05
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Lone Wolf Sentinel Pilot
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CyrusTheVirus wrote:Recently started playing Imperial Guard, and I cant win if my life depended on it just looking so some help to improve the army I could spend about 100 dollars
Lord Commissar- 70 points + Power Sword (10 Points) +Cara armour (10 points) = 90 pts
The CCS is far better, even for the fact that you get the extra 3 orders alone, but also because it works as a substitute PCS should it need to stay away from the blobs.
However, an effective and suitable substitute for his role exists, the Inquisitor from Codex Inquisition. You can borrow him alone under the new rules and his stat line is almost identical, -1 WS, +1Init, and he and his entire unit is LD10 stubborn. He can have a force sword and is a psyker (prescience possible and very powerful) so is almost a straight upgrade for cheaper, and has far greater potential with upgrades that top him at about 120~.
Platoon 1
Command Squad- 30 points + medic(30) + vox +(5) +Platoon Standard (15) + Power Fist (15) = 95 pts
Don't waste points on medic, standard, or even the fist here. This unit is a half size infantry squad that has a BS4 Sergant who issues orders. Point being they're going to die, horribly and quickly under duress, and with 1w on the PC anything with a higher initiative is going to rip him to pieces
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Infan Squad- 50 Points + vox (5) +flamer (5) = 60 pts
Infan Squad- 50 Points + vox (5)= 55 pts
Special weapons Squad - 35 + 3 flamers (5) = 60 Pts
The SWS is pretty meh and at worse a free VP. Honestly an extra infantry squad would keep the blob effective for longer and less of a push over.
(I would normally use this platoon for running out to do objectives and if needed toss against melee units, I know they normally get smashed out, but it seems I need some kind of defense against it since at my club everyone is very speed heavy )
Platoon 2
Command Squad- 30+ vox (5) =35 Pts
Infan Squad- 50 Points + vox (5) = 55 pts
Infan Squad- 50 Points + vox (5)= 55 pts
Special weapons Squad - 35 + 3 Plasma Guns(45) = 80 Pts
(Would normally use this platoon to protect platoon one or deal with heavy armored guys such as armor 2 targets, and or deal with deep strikers or drop pods)
Platoon 3
Command Squad- 30+vox(5)+ Lascannon (20) =55 Pts
Infan Squad- 50 Points + vox (5) +Lascannon (20) = 75 pts
Infan Squad- 50 Points + vox (5)+Lascannon (20) = 75 pts
Special weapons Squad - 35 + 3 Grenade Launchers(15) = 50 Pts
GL's are terrible, especially as an SWS- an Infantry Squad is just so much better here, all you lose is S6 but to be honest its unseeded and naff at high ap. BS3 Las cannons are iffy but I can't really argue against them.
(Normally use this platoon to take out any tanks or heavy monsters)
Heavy Support
Leman Russ 150 points + HB Sponsors+ Search light (1) ( 20 ) = 171 Pts
As others have pointed out, HB sponsons are pointless on this one.
Leman Russ Excute- 190 + sponsors +Search light (1) (20) = 211 Pts
Here I would just take two barebones Executioners. They're effective against a variety of targets and particularly MC's, a rarity in the Guard. I personally field two in my tournament army at this points level.
Fast Attack
Armoured Sentinel - 55 Pts + Plasma cannon (20 Points) + Search light (1) = 76 pts
Sentinels are just naff sadly, with PC's they're way too expensive and ineffective. Their sole use is as cheap cover, blanketing and flank defence as scouts.
As many will point out, the Vendetta is so good in this slot you should at least consider it.
Ageist Defense line 50 Points + Quad gun (50 Points) = 100 Pts ( Normally stick platoon 2/3 near it)
For a total of 1398 Points, If anyone could help me make a better list or some new units to add to this that would be awesome! and thanks in advance
I apologise for spelling errors and typos, my mobile's auto correct is a deceptive a-hole.
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This message was edited 3 times. Last update was at 2014/01/06 01:48:36
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![[Post New]](/s/i/i.gif) 2014/01/06 15:46:44
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Imperial Recruit in Training
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Thankyou, and yea I'll tweek my army a little bit better when the new codex comes out I didn't realize it was coming out this soon! also thank everyone for giving me helpful tips I thought this place would be packed with trolls!
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"I thought i'd never see the Imperial run and cry in panic, from armed militia" Unknown PcP Foot Soldier
4k Points
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![[Post New]](/s/i/i.gif) 2014/01/07 21:39:01
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Imperial Recruit in Training
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Okay so I made a updated list, got rid of 200 unneeded points
You guys think this would be a little more useable?
HQ-Company Command Squad- 50 Points + Reg Standard (15) points = 65 Points
Troops
Platoon one
Platoon Command- 30 Points
Infan Squad - 50 points
Infan Squad - 50 points
Platoon two
Platoon Command- 30 Points
Infan Squad - 50 points
Infan Squad - 50 points
Platoon three
Command Squad- 30 Lascannon (20) =50 Pts
Infan Squad- 50 Points +Lascannon (20) = 70 pts
Infan Squad- 50 Points +Lascannon (20) = 70 pts
Veteran Squad- 70 Points + 3 Plasma Guns (45) = 115 + Chimera 55 Points( Heavy Flamer or heavy bolter or Multi laser? need help picking what would be more usefull)
Heavy Support-
Leman Russ = 150 Points
Leman Russ Executioner= 190 Points
+Defense line with Quad gun = 100 Points
+ Armoured Sentinel with Plasma Cannon = 75 points (I just added this guy to make the list 1200 points instead of 1125)
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"I thought i'd never see the Imperial run and cry in panic, from armed militia" Unknown PcP Foot Soldier
4k Points
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![[Post New]](/s/i/i.gif) 2014/01/08 03:30:16
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Boom! Leman Russ Commander
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Dont post the points for individual upgrades, just the total for what the unit costs with its upgrades added in. So like an infantry squad with a lascannnon is 70pts. dont post the points of each and everything just the total. It would be against forum policy.
Also I would drop the sentinel to possibly get more heavy weapons or special weapons on those naked infantry squads.
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![[Post New]](/s/i/i.gif) 2014/01/08 03:40:45
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Longtime Dakkanaut
United States of America
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Agreed with above, with sentinals go 3 or none.
I think auto cannons would be better then las, for the fact that 2 shots is twice the chance of hitting.
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![[Post New]](/s/i/i.gif) 2014/01/08 03:52:54
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Boom! Leman Russ Commander
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I would go with a mix of autocannons and lascannons.
autocannons are good for putting wounds on units and taking out light fragile armor.
Lascannons will give you high strength and ap 2 to deal with 2+ save units, high toughness units, and heavy armor, not amazing at killing av14 but there is a chance.
Also the lascannon can insta kill a lot of units in the game.
I stuck with all lascannons for a while but smaller faster vehicles would still get up close and unload troops in my face but some autocannons helped strip more hull points and helped me deal with the problem. DE is the army im referring to most.
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![[Post New]](/s/i/i.gif) 2014/01/08 04:39:27
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Hardened Veteran Guardsman
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I used to run my IG very similar to yours when I started in 5th, although since 6th hit, I've been gradually meching up my forces, and have had great success with armour.
Anyway, I will put my ramblings into a series of pointers.
1) Always include as many special weapons as you can, as they give the guard much greater and more specialised firepower. As a general rule of thumb, put plasma guns on units with bs4 (company command and veterans). Meltaguns should prefferably be put on bs4 models, but it isn't quite as crucial as with plasma guns. Flamers should equip the rest of your troops, should you run out of melta or plasma guns. Also, never take grenade launchers, ever. Period.
2) Leman russ tanks are awesome, particularly executioners. Also, if you happen to buy another demolisher kit, make sure you don't glue the turret gun in place, as you can easily swap the guns out without needing magnets should you so desire. They are you primary support vehicle, and can put out a great amount of firepower. There are a few loadouts that I would reccomend, and there are a few that I would reccomend to avoid
do:
LR executioner with plasma sponsons and hull lascannon (this obliterates anything short of heavy armour and flyers-well worth the cost)
LR exterminator with multimelta sponsons and hull lascannon (this is your 'jack of all trades, master of none,' it is very versitile and can come in handy in any situation)
LR punisher with hull and sponson heavy bolters (brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp, need I say more)
LR demolisher with hull whatever (big nasty pie plate your opponent cannot ignore-cheap too)
don't:
LR eradicator anything; it is too specialised, and it's job can be done far better by other, more versitile units
LR vanquisher without pask; it won't hit anything
meh:
LRBT; it can do stuff, but why aren't you using a demolisher?
3) Heavy weapons teams are another way to provide some punch for your infantry squads. There are two that you want, autocannon and lascannon. Autocannon for light vehicles/medium infantry, lascannons for anything else. Also, if you are taking a heavy weapon in your infantry, take a special with them as well. A flamer is only 5 points, and is a great investment for protecting your firebase from ork boyz
4) Heavy weapon squads are to be avoided, for they are too expensive and too fragile to do anything better than combined squads with heavy weapons in the squad. Same with special weapon squads
5) chimeras; these are perfect counter attack units, and all command squads and veteran squads should be equipped with one, as it makes them more durable, and helps get the specials into range. Be wary of exposing your flanks with these however, as they are very fragile and easily outmanoeuvred. Also, best loadout for chimeras is turret multilaser and hull heavy flamer, as you can deal with light vehicles and infantry effectively here. Double heavy bolters is decent too, but it tempts you into staying still with your chimera, which you should not do.
6) Hellhounds are fun, and are a great way of getting some anti-infantry fire in if the rest of your force is made up of lascannons and plasma guns, which it should. Use them to kite the enemy; equip it with a dozer blade and hug cover. They also make very good movement blockers.
7) Artillery is good, and it is cheap. However, it is better in a mechanised list, or one with more than a token chimera. As such, I would hold off of buying anything more that one manticore until you have a metal box for all of your command squads (4 chimeras is a good number personally). Good artillery units are the griffon, medusa and the manticore. The others are either situational, in the case of the hydra and colossus, or just plain meh, like the basilisk.
8) Imperial guard flyers are interesting. The valkyrie is an AV 12 transport, with decent anti infantry firepower, and is a beautiful model. It can insert your troops onto objectives late in the game, but beware that using too many of these will result in your starting force being relatively small. However, it is largely outclassed by the vendetta, which does all that and more, as it replaces its anti infantry payload with 3 twin linked lascannons, and as such is good against almost everything. It's only drawback is that it starts off the table, and is a must take in competitive play (I have 2).
9) sentinels are, in my opinion, meh. They can provide some decent firepower, but are both too fragile (even the armoured ones), and both cost a premium in points. The scout sentinels are the better choice, in my opinion, as they can outflank, potentially dealing a death blow to the side of enemy armour.
10) for your army, you definitely have the right idea with the aegis line
11) Another option for your HQ is this loadout of the CCS; lascannon, regimental standard and master of ordinance. Vox is optional, but I'd rather not bother with the points unless you absolutely rely on orders.
Anyway, here's a slightly tweaked version of your list, for I have no idea how many points:
HQ: CCS with lascannon, flag, vox and MoO
Troops: Platoon
PCS with 4 meltas in chimera with ml/hf
IS with flamer, vox and autocannon (blob these guys, and man the walls of your aegis fort)
IS with flamer and autocannon
IS with flamer and autocannon
Troops: Platoon
PCS with 4 flamers in chimera with ml/hf
IS with melta, vox and lascannon (blob these guys, and man the walls of your aegis fort)
IS with melta and lascannon
IS with melta and lascannon
Troops: veterans with 3 plasma guns, and chimera with ml/hf
Fast: Hellhound with dozer blade (for burninating stuff, as many will point out, it isn't the most competitive option, but it's good if you're a new player and need something to 'spark' your enjoyment for the game) ( I have two)
Heavy: LR executioner with lascannon and plasma cannons
Heavy: LR exterminator with lascannon and multimeltas
Fort:ADL with quad gun
This is a good list, with both good firepower and staying power. Make sure your chimeras survive throughout the game though, as you will need them to grab objectives later. Also, generally reserving units is a bad idea, as you will need the firepower on the table turn one.
One thing I've found about IG, is that target priority is essential. Basically shoot what about to kill you in it's next turn, which in the case of IG, is usually what is closest. Also, prioritising one of the enemies flanks is a good trick to use, as it lets you deal with the enemy army one part at a time.
Good Luck, and may the dice be with you
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![[Post New]](/s/i/i.gif) 2014/01/08 05:35:48
Subject: What am I doing wrong? Imperial Guard under 1500 point list
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Veteran Inquisitorial Tyranid Xenokiller
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First, get Marbo. He's badass enough...You can make a custom one with a few spare bits and some spare time.
I usually runs my CCS as follows; 2 plasma guns, a standard and a vox. Everyone else short of the plasma gunners got lasguns and the commander got a boltgun; He,s dead if he gets in melee anyways, so might as well get him to do something in the 12-24 inch range and fire a couple of more shots. I also run 2 of them, comes down to 100 a piece, or 102 each with a boltgun.
With that much platoons and troops, I would go with a vox network to get the ever useful FRFSRF order used. The Junior officer can give it, so might as well use it.
I would also put special/heavy weapons in platoon #1 and #2. I usually run my two PCS with a vox and either 3 flamers or 3 GL. 1st platoon's squads got ML/GL and voxes, my second platoon's squads got meltaguns, with sometimes some autocannons. Everyone got a vox for those orders as well.
I use heavy weapon squads. Yeah they die fast, but that takes a few turns at the minimum, since I don't stick'em in the open without any cover, backing or something juicer to get the shots. Placement is key here. I got lacannons and autocannons. I also use mortars once in a while, they can fire from cover too; you don't remove the BS, but you still fire and can sit in a 'hidden' objective without having to 'loose' another troop occupying it.
I usually use a couple of LRBT, serves me well with what I face and it's reasonably cheap as well. I started backing it up with a mandicore as well, D3 large blast is pretty nice..too bad it's a weak chassis.
I never used armoured sentinel, much less one with a plasma cannon; if you only have one, I would recommend going with a scout model to outflank and hit the side/rear armour with it. Weapon-wise it all depends; lascannons got the power, the price but it is a single BS3 shot, while the autocannons is weaker but it's 2 shots' worth and it's quite a cheap upgrade as well.
If you want to go with Vets in a chimera, I,m not too sure what to go with; I use multi-lasers and it suits me fine, with the hull weapon being the heavy flamer if/when I get too close to troops.
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This message was edited 2 times. Last update was at 2014/01/08 05:38:37
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![[Post New]](/s/i/i.gif) 2014/01/08 11:22:24
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Lone Wolf Sentinel Pilot
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undead flesh addict wrote:I used to run my IG very similar to yours when I started in 5th, although since 6th hit, I've been gradually meching up my forces, and have had great success with armour.
Anyway, I will put my ramblings into a series of pointers.
do:
LR executioner with plasma sponsons and hull lascannon (this obliterates anything short of heavy armour and flyers-well worth the cost)
LR exterminator with multimelta sponsons and hull lascannon (this is your 'jack of all trades, master of none,' it is very versitile and can come in handy in any situation)
LR punisher with hull and sponson heavy bolters (brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp, need I say more)
don't:
LR eradicator anything; it is too specialised, and it's job can be done far better by other, more versitile units
(Everything deleted I agree with)
Plasma cannon sponsons are nice, but the gets hot rolls are painful. Bearing in mind the LR is onl 3 HP, and S8 can glance its front armour in a pinch, I think its far too great a risk for far too great an investment. Losing that hull point has killed my tank "effectively" on occassion and the extra firepower isn't that essential, particularly on the LREX.
The Exterminator I can't stand. I absolutely detest Jack of all trades units, because the moment you come up against something you don't have the tools to crack your investment is wasted. Case in point, a LREX costs the same as that Exterminator build, can still tackle light vehicles, tackles MC's marginally worse but only inside of 24'' (which doens't matter as you have 36'' range) and is far, far, hilariously better at killing infantry.
The punisher, now is too specialized. It literally only effectively tackles light hordes in light cover, and nothing else. The Executioner is far, far more versatile and doesn't suck balls against heavy infantry.
The Eradicator is one of the few units that can wash infantry out of hard cover with ease. The Collosus and the Hellhound both have their merits too but I far prefer the AV14 defense.
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This message was edited 1 time. Last update was at 2014/01/09 00:25:44
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![[Post New]](/s/i/i.gif) 2014/01/08 14:47:53
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Boom! Leman Russ Commander
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In the most previous lists if you blob up you need a commissar or an inquisitor or all those guys will get shot up and run away or get swept in combat.
And for good overall tank I would vote for a vanquisher with lascannon. And with plasma cannon sponsons or multi melta sponsons. I usually have one of these tanks In all armies and usually have pask in it. Usually pulls it's weight.
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![[Post New]](/s/i/i.gif) 2014/01/09 04:25:34
Subject: Re:What am I doing wrong? Imperial Guard under 1500 point list
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Hardened Veteran Guardsman
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Plasma cannon sponsons are nice, but the gets hot rolls are painful. Bearing in mind the LR is onl 3 HP, and S8 can glance its front armour in a pinch, I think its far too great a risk for far too great an investment. Losing that hull point has killed my tank "effectively" on occassion and the extra firepower isn't that essential, particularly on the LREX.
yeah, gets hot rolls hurt, but I find them very much worth the risk, as 40 points almost doubles the firepower, going from 3 plasma cannons to 5
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