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Made in nl
Fresh-Faced New User




Hi everyone,

I'm fairly new at 40k, playing only for a year. So far I really like Noise Marines and want to build an army around. I mainly fight Dark Angels (the DA player has no flyers, yet) but I also want to enter tournaments in the future.
So here goes:

Spoiler:

=== Slaanesh 1750 ===

=== HQ ===

- Slaanesh Lord (LC, PF, steed, mark, sigil) 165

=== Troops ===

- 5 Noise Marines (blastmaster, 4x sonic blaster) 134

- 5 Noise Marines (blastmaster, 4x sonic blaster) 134

- 10 Noise Marines (champ w/ PW, doom siren, melta bombs; blastmaster, CCW, icon) 284

- 10 Noise Marines (champ w/ PW, doom siren, melta bombs; blastmaster, CCW, icon) 284

=== Dedicated Transport ===

- Rhino (dozer blade) 40

- Rhino (dozer blade) 40

=== Elites ===

- Sonic Hellbrute (blastmaster, PF, dirge caster, frak grandes) 125

=== Fast ===

- 10 Bikers (champ w/ PW, melta bombs; 2x melta gun, mark, icon) 305

=== Heavy ===

- Predator (autocannon, las. sponsons) 115

=== Fortifications ===

- Aegis Defence Lines (quad-gun) 100



My idea is to have the 2 small NM squads and the pred behind the aegis defence line with one of the champs manning the quad-gun and the pred shooting down vehicles. The hellbrute and the 2 big NM squads in rhino's are my mid-field blockers. The lord with bikers is my death star, hoping that the acute senses+outflank combo will do the trick.

Suggestions are welcome.

This message was edited 1 time. Last update was at 2014/01/06 13:39:20


 
   
Made in us
Executing Exarch





The Twilight Zone

Since you can get 2 blastmasters once you hit 10 noise marines, consider dropping some stuff like dozer blades to get each squad another blastmaster.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in nl
Fresh-Faced New User




 Dr. Serling wrote:
Since you can get 2 blastmasters once you hit 10 noise marines, consider dropping some stuff like dozer blades to get each squad another blastmaster.


I could juggle the points around and make room for them, but for 30 pts each I'm afraid the additional blastmasters are too expensive for the CC NM squads.
   
Made in se
Pulsating Possessed Space Marine of Slaanesh





Sweden

Hi, I like your list! But some suggestions and comments:

The outflanking bikers is a nice touch, but as they will not be able to assault the turn they arrive, I'd maximise their shooting potential by adding a combi-melta. 3 melta shots have a far more reliable chance of taking something out than 2.

The blastmasters on the 2 CC NM squads seems wasted as they probably won't get to shoot much. Are you planning on moving the rhinos slowly and shooting out of the top?

Also, your 5 man NM squads list 4 sonic blasters, but the champ cannot take one. However your points cost are for 3 sonic blastes which is the correct number.

Epic30k: IH, IW, Mechanicum, House Coldshroud, Legio Interfector
30k: EC, IW, AL
40k: Orks, EC/CSM
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